Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GenericEric3rd
Ah Muzen Cab
Level 28
God Stats
2W - 1L
1,601 SR
Queue Stats
37W - 31L
1,566 Elo+
Solo
Fenrir
Fenrir
Nikeliss
Fenrir
Level 17
God Stats
1W - 1L
1,267 SR
Queue Stats
2W - 1L
1,541 Elo+
Party 1
Achilles
Achilles
Zirathiel
Achilles
Level 10
God Stats
8W - 9L
1,565 SR
Queue Stats
9W - 11L
1,460 Elo+
Party 1
Sol
Sol
lxLOTUSxl
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,388 Elo+
Solo
Kukulkan
Kukulkan
restlaan
Kukulkan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,227 Elo+
Solo
Team Averages
Level 17
1,487 SR
1,436 Elo+

VS

Team Averages
Level 16
1,649 SR
1,529 Elo+
Tiamat
Tiamat
Gibby4Hire
Tiamat
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,583 Elo+
Party 2
Vulcan
Vulcan
Holyshindragoon
Vulcan
Level 29
God Stats
5W - 2L
1,876 SR
Queue Stats
88W - 85L
1,526 Elo+
Party 3
Mercury
Mercury
Hundur4Hire
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,416 Elo+
Party 2
Ullr
Ullr
KidWatts24
Ullr
Level 29
God Stats
1W - 2L
1,867 SR
Queue Stats
45W - 35L
1,621 Elo+
Party 3
Yemoja
Yemoja
huzaluza
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GenericEric3rd
Ah Muzen Cab
16
3 / 2 / 2
11,114
556
5,207
11,813
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Nikeliss
Fenrir
20
10 / 0 / 7
13,283
664
11,386
15,200
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Zirathiel
Achilles
16
8 / 3 / 9
11,951
598
6,946
14,398
10,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
15 / 0 / 1
13,859
693
13,562
13,843
5,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
restlaan
Kukulkan
16
0 / 1 / 3
11,181
559
2,905
4,825
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gibby4Hire
Tiamat
13
1 / 13 / 1
8,473
424
6,672
17,765
6,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 5 / 0
6,310
316
1,120
4,392
1,224
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Hundur4Hire
Mercury
9
0 / 17 / 1
6,732
337
976
15,661
3,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
4 / 1 / 0
10,352
518
9,962
12,303
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
huzaluza
Yemoja
4
1 / 4 / 0
6,021
301
443
5,558
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
36
Kills
6
6
Deaths
40
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
GenericEric3rd
Ah Muzen Cab
3
2
2
2
L
Tiamat
Gibby4Hire
Tiamat
1
13
1
0.12
L
0
5
0
0
L
Mercury
Hundur4Hire
Mercury
0
17
1
0.03
L
4
1
0
4
W
Fenrir
Nikeliss
Fenrir
10
0
7
13.5
W
Achilles
Zirathiel
Achilles
8
3
9
4.17
L
Yemoja
huzaluza
Yemoja
1
4
0
0.25
W
15
0
1
15.5
W
Kukulkan
restlaan
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,006
Damage
19,173
60,079
Taken
55,679
27,215
Mitigated
17,361
29,283
Healing
5,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
GenericEric3rd
Ah Muzen Cab
5,207
2,369
0
7,355
11,813
3,662
2,322
628
11,177
0
91,676
L
Tiamat
Gibby4Hire
Tiamat
6,672
938
0
2,138
17,765
6,661
1,155
6,117
11,441
49,543
0
L
1,120
583
0
216
4,392
1,224
140
2,922
1,470
13,902
0
L
Mercury
Hundur4Hire
Mercury
976
416
0
369
15,661
3,273
298
1,684
13,645
0
12,093
L
9,962
5,171
0
3,128
12,303
4,209
0
3,913
8,241
0
75,661
W
Fenrir
Nikeliss
Fenrir
11,386
1,359
0
8,491
15,200
6,628
3,119
3,288
11,213
0
102,096
W
Achilles
Zirathiel
Achilles
6,946
2,650
0
2,544
14,398
10,301
2,697
1,786
12,508
0
48,030
L
Yemoja
huzaluza
Yemoja
443
293
21
106
5,558
1,994
0
868
4,542
3,238
0
W
13,562
3,930
0
10,456
13,843
5,471
4,211
2,958
10,795
112,090
7,612
W
Kukulkan
restlaan
Kukulkan
2,905
373
0
437
4,825
1,153
369
275
4,550
48,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,388
Gold Earned
37,888
615
Minions Killed
291
0
Camps Cleared
0
2,013,648
Distance Traveled
1,225,859
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,114
556
112
6
0
404,723
3
L
Tiamat
8,473
424
89
4
0
292,143
0
L
Vulcan
6,310
316
29
1
0
135,185
2
L
Mercury
6,732
337
26
1
0
313,575
0
L
Ullr
10,352
518
142
7
0
359,759
3
W
Fenrir
13,283
664
152
8
0
425,788
1
W
Achilles
11,951
598
92
5
0
403,165
0
L
Yemoja
6,021
301
5
0
0
125,197
1
W
Sol
13,859
693
155
8
0
367,005
3
W
Kukulkan
11,181
559
104
5
0
412,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role