Player Matchup

Discordia
Discordia
Mozozia
Discordia
Level 121
God Stats
9W - 13L
1,470 SR
Queue Stats
70W - 90L
1,385 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Tebrael
Tsukuyomi
Level 47
God Stats
34W - 51L
1,421 SR
Queue Stats
266W - 347L
1,368 Elo+
Party 1
Cthulhu
Cthulhu
cobsidious
Cthulhu
Level 94
God Stats
3W - 4L
1,397 SR
Queue Stats
69W - 92L
1,353 Elo+
Solo
Team Averages
Level 87
1,430 SR
1,369 Elo+

VS

Team Averages
Level 78
1,459 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
vTMoscaVeganaTv
Thor
Level 36
God Stats
2W - 4L
1,393 SR
Queue Stats
60W - 128L
1,330 Elo+
Solo
Loki
Loki
xRedoctober
Loki
Level 73
God Stats
7W - 6L
1,483 SR
Queue Stats
26W - 35L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Mozozia
Discordia
11
1 / 2 / 9
7,131
713
5,316
4,159
1,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Tebrael
Tsukuyomi
12
9 / 1 / 2
8,178
818
8,202
8,676
3,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
cobsidious
Cthulhu
11
2 / 0 / 7
7,565
757
3,982
8,541
4,245
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 3 / 1
6,966
697
7,867
6,518
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 5 / 0
5,570
557
2,117
7,255
4,054
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 4 / 2
6,361
636
4,571
7,008
2,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
12
Kills
2
3
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
W
Discordia
Mozozia
Discordia
1
2
9
2.75
W
Tsukuyomi
Tebrael
Tsukuyomi
9
1
2
10
W
Cthulhu
cobsidious
Cthulhu
2
0
7
5.5
L
0
5
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,500
Damage
14,555
21,376
Taken
20,781
9,175
Mitigated
8,504
10,253
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,867
1,073
141
2,023
6,518
2,132
0
3,867
2,651
22,690
0
W
Discordia
Mozozia
Discordia
5,316
502
676
375
4,159
1,354
933
1,714
2,445
24,754
0
W
Tsukuyomi
Tebrael
Tsukuyomi
8,202
3,429
747
4,611
8,676
3,576
794
2,726
5,950
0
18,165
W
Cthulhu
cobsidious
Cthulhu
3,982
327
148
3,696
8,541
4,245
156
3,779
4,762
12,219
0
L
2,117
200
0
10
7,255
4,054
0
2,798
4,457
0
4,753
L
4,571
721
0
450
7,008
2,318
0
2,901
4,107
0
21,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,874
Gold Earned
18,897
90
Minions Killed
81
5
Camps Cleared
4
554,989
Distance Traveled
478,691
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,966
697
34
3
2
169,134
2
W
Discordia
7,131
713
56
6
2
182,039
3
W
Tsukuyomi
8,178
818
12
1
3
196,780
6
W
Cthulhu
7,565
757
22
2
0
176,170
0
L
Thor
5,570
557
3
0
0
135,959
0
L
Loki
6,361
636
44
4
2
173,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role