Player Matchup

Cliodhna
Cliodhna
MambaMentaIityYT
Cliodhna
Level 65
God Stats
42W - 25L
1,517 SR
Queue Stats
209W - 271L
1,318 Elo+
Party 1
Hel
Hel
Relatri
Hel
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 45L
1,302 Elo+
Solo
Cerberus
Cerberus
Wniu jr
Cerberus
Level 149
God Stats
2W - 2L
1,426 SR
Queue Stats
263W - 350L
1,368 Elo+
Party 1
Team Averages
Level 82
1,481 SR
1,330 Elo+

VS

Team Averages
Level 72
1,488 SR
1,302 Elo+
Merlin
Merlin
Dadz423
Merlin
Level 144
God Stats
1W - 4L
1,359 SR
Queue Stats
20W - 31L
1,271 Elo+
Solo
Bacchus
Bacchus
ISukha
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,237 Elo+
Solo
Artemis
Artemis
unlucky_Jinx5
Artemis
Level 7
God Stats
2W - 3L
1,604 SR
Queue Stats
12W - 24L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 4
8,421
702
8,801
7,603
4,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
11
1 / 2 / 6
7,461
622
7,041
7,581
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Wniu jr
Cerberus
11
3 / 0 / 6
7,937
661
5,117
12,696
13,616
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dadz423
Merlin
12
0 / 2 / 3
7,270
606
9,082
9,278
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
ISukha
Bacchus
12
2 / 1 / 1
8,137
678
5,594
8,722
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Artemis
9
1 / 7 / 1
6,748
562
4,666
7,651
2,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
Dadz423
Merlin
0
2
3
0.75
L
Bacchus
ISukha
Bacchus
2
1
1
2.5
W
6
1
4
8
W
Hel
1
2
6
2
W
Cerberus
Wniu jr
Cerberus
3
0
6
6
L
Artemis
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,959
Damage
19,342
27,880
Taken
25,651
20,803
Mitigated
14,028
8,603
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Dadz423
Merlin
9,082
354
642
2,208
9,278
3,485
0
4,243
4,773
34,823
0
L
Bacchus
ISukha
Bacchus
5,594
266
417
2,809
8,722
8,140
0
3,542
4,965
11,259
0
W
8,801
282
0
2,620
7,603
4,201
0
3,689
3,914
0
32,534
W
Hel
7,041
726
2,590
2,716
7,581
2,986
0
4,555
3,026
23,238
0
W
Cerberus
Wniu jr
Cerberus
5,117
139
0
677
12,696
13,616
183
6,945
5,751
15,517
0
L
Artemis
4,666
1,305
330
312
7,651
2,403
0
4,070
3,373
0
12,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,819
Gold Earned
22,155
141
Minions Killed
96
6
Camps Cleared
4
663,197
Distance Traveled
584,710
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,270
606
63
5
3
208,691
0
L
Bacchus
8,137
678
7
1
0
223,341
4
W
Cliodhna
8,421
702
59
5
3
245,878
1
W
Hel
7,461
622
44
4
1
205,564
1
W
Cerberus
7,937
661
38
3
2
211,755
1
L
Artemis
6,748
562
26
2
1
152,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role