Player Matchup

Ullr
Ullr
Loud Extendo
Ullr
Level 48
God Stats
14W - 4L
1,739 SR
Queue Stats
465W - 139L
1,761 Elo+
Party 1
Sobek
Sobek
OooooKillEm7120
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 28L
1,827 Elo+
Party 1
Anubis
Anubis
Zyrpulse
Anubis
Level 160
God Stats
684W - 170L
1,893 SR
Queue Stats
1,147W - 412L
1,837 Elo+
Party 1
Team Averages
Level 78
1,711 SR
1,808 Elo+

VS

Team Averages
Level 58
1,538 SR
1,468 Elo+
Neith
Neith
CannuhCorn
Neith
Level 26
God Stats
5W - 8L
1,535 SR
Queue Stats
5W - 8L
1,378 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Satchy0
Morgan Le Fay
Level 74
God Stats
6W - 5L
1,695 SR
Queue Stats
250W - 281L
1,513 Elo+
Party 2
Cerberus
Cerberus
SchoolBoyKew
Cerberus
Level 73
God Stats
16W - 26L
1,383 SR
Queue Stats
367W - 389L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 5
7,943
794
11,457
4,902
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 12
7,824
782
4,607
10,894
11,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Zyrpulse
Anubis
13
6 / 1 / 10
8,432
843
12,329
6,322
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 7 / 1
6,514
651
3,372
9,317
2,254
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
Satchy0
Morgan Le Fay
11
2 / 4 / 1
7,057
706
6,381
7,732
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
SchoolBoyKew
Cerberus
9
0 / 5 / 4
6,735
674
4,220
15,133
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
2
7
1
0.36
W
8
1
5
10.5
W
2
2
12
4
L
Morgan Le Fay
Satchy0
Morgan Le Fay
2
4
1
0.63
L
Cerberus
SchoolBoyKew
Cerberus
0
5
4
0.4
W
Anubis
Zyrpulse
Anubis
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,393
Damage
13,973
22,118
Taken
32,182
16,428
Mitigated
13,451
7,609
Healing
4,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,372
1,096
0
590
9,317
2,254
78
4,927
4,390
0
9,544
W
11,457
4,333
0
1,089
4,902
2,017
703
2,637
2,135
0
21,721
W
4,607
271
0
3,708
10,894
11,492
0
4,412
6,148
12,503
0
L
Morgan Le Fay
Satchy0
Morgan Le Fay
6,381
291
0
709
7,732
1,995
0
3,858
3,874
26,580
0
L
Cerberus
SchoolBoyKew
Cerberus
4,220
124
0
3,618
15,133
9,202
0
8,228
6,905
9,571
0
W
Anubis
Zyrpulse
Anubis
12,329
655
150
2,662
6,322
2,919
786
3,218
2,884
42,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,199
Gold Earned
20,306
122
Minions Killed
95
7
Camps Cleared
2
493,597
Distance Traveled
505,352
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,514
651
17
2
0
163,153
1
W
Ullr
7,943
794
29
3
3
168,197
2
W
Sobek
7,824
782
19
2
1
168,225
5
L
Morgan Le Fay
7,057
706
53
5
2
163,163
3
L
Cerberus
6,735
674
25
3
0
179,036
4
W
Anubis
8,432
843
74
7
3
157,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role