Player Matchup

Merlin
Merlin
Aztyc
Merlin
Level 129
God Stats
2W - 2L
1,712 SR
Queue Stats
145W - 132L
1,722 Elo+
Party 2
Susano
Susano
FallenJedi117
Susano
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
464W - 335L
1,715 Elo+
Party 2
Heimdallr
Heimdallr
UnreadyZeus5626
Heimdallr
Level 160
God Stats
15W - 16L
1,401 SR
Queue Stats
365W - 403L
1,642 Elo+
Solo
Team Averages
Level 146
1,538 SR
1,693 Elo+

VS

Team Averages
Level 156
1,695 SR
1,683 Elo+
Cupid
Cupid
DiamondHandsWSB
Cupid
Level 157
God Stats
2W - 0L
1,568 SR
Queue Stats
131W - 83L
1,669 Elo+
Party 1
Zeus
Zeus
EvoW20
Zeus
Level 158
God Stats
22W - 9L
1,717 SR
Queue Stats
450W - 266L
1,720 Elo+
Solo
Artio
Artio
PeggedByLoki
Artio
Level 153
God Stats
2W - 1L
1,800 SR
Queue Stats
470W - 308L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aztyc
Merlin
14
3 / 6 / 1
10,278
685
12,569
11,895
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 5 / 3
8,443
563
6,850
20,002
15,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
UnreadyZeus5626
Heimdallr
12
2 / 10 / 2
9,170
611
8,232
15,863
6,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 8
11,027
735
14,527
11,585
5,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
EvoW20
Zeus
16
8 / 2 / 8
11,182
745
16,829
9,929
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 10
10,563
704
12,842
19,719
21,484
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
21
21
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aztyc
Merlin
3
6
1
0.58
W
8
1
8
12
W
Zeus
EvoW20
Zeus
8
2
8
6
L
0
5
3
0.3
W
5
2
10
5
L
Heimdallr
UnreadyZeus5626
Heimdallr
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
44,198
47,760
Taken
41,233
26,165
Mitigated
29,811
4,266
Healing
17,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aztyc
Merlin
12,569
584
0
754
11,895
4,517
0
9,251
2,644
43,549
0
W
14,527
5,570
1,118
5,000
11,585
5,352
953
2,624
8,643
0
45,029
W
Zeus
EvoW20
Zeus
16,829
1,551
63
2,525
9,929
2,975
1,672
3,852
5,787
56,813
0
L
6,850
994
0
2,550
20,002
15,381
0
12,462
7,540
0
19,417
W
12,842
353
1,272
7,098
19,719
21,484
477
5,358
13,920
32,758
0
L
Heimdallr
UnreadyZeus5626
Heimdallr
8,232
3,904
0
962
15,863
6,267
0
8,110
7,753
0
23,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,891
Gold Earned
32,772
153
Minions Killed
183
2
Camps Cleared
10
744,770
Distance Traveled
920,295
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,278
685
85
6
0
237,408
4
W
Cupid
11,027
735
72
5
2
303,091
4
W
Zeus
11,182
745
86
6
7
294,551
3
L
Susano
8,443
563
24
2
1
285,957
5
W
Artio
10,563
704
25
2
1
322,653
5
L
Heimdallr
9,170
611
44
3
1
221,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role