Player Matchup

Sylvanus
Sylvanus
Silver II
ProfessorTarzan
Sylvanus
Silver II
Level 138
God Stats
1W - 0L
1,311 SR
Queue Stats
11W - 9L
1,527 MMR
Party 1
Cliodhna
Cliodhna
Silver I
TTVHollowShadix
Cliodhna
Silver I
Level 129
God Stats
8W - 4L
1,628 SR
Queue Stats
10W - 5L
1,612 MMR
Party 1
Sol
Sol
Silver I
Xivilae
Sol
Silver I
Level 108
God Stats
3W - 1L
1,517 SR
Queue Stats
9W - 6L
1,576 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,486 SR
1,572 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,499 SR
1,382 MMR
Geb
Geb
Bronze III
DRex12336024
Geb
Bronze III
Level 38
God Stats
7W - 1L
1,478 SR
Queue Stats
34W - 23L
1,600 MMR
Party 2
Izanami
Izanami
Gold I
DocScott109
Izanami
Gold I
Level 138
God Stats
11W - 14L
1,562 SR
Queue Stats
149W - 147L
1,550 MMR
Party 2
Discordia
Discordia
Silver IV
anSTd92
Discordia
Silver IV
Level 103
God Stats
34W - 42L
1,457 SR
Queue Stats
630W - 959L
996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 4 / 7
10,851
603
8,596
23,028
16,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
17
9 / 4 / 2
13,153
731
21,434
18,771
6,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
17
3 / 2 / 6
11,795
655
17,557
18,917
7,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ChaacPersephoneBacchusGilgameshKumbhakarna

VS

Bans
OdinKukulkanArtioNu WaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 7
12,837
713
17,467
23,693
28,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DocScott109
Izanami
15
5 / 4 / 3
11,394
633
14,680
17,148
7,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
anSTd92
Discordia
14
1 / 7 / 7
10,563
587
13,257
12,742
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
12
Kills
9
10
Deaths
12
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
1
7
6.5
L
Izanami
DocScott109
Izanami
5
4
3
1.63
W
Sylvanus
0
4
7
0.88
W
Cliodhna
9
4
2
2.5
W
Sol
3
2
6
3
L
Discordia
anSTd92
Discordia
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,587
Damage
45,404
60,716
Taken
53,583
30,626
Mitigated
39,261
26,686
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,467
2,971
0
6,174
23,693
28,043
37
12,739
10,954
35,890
0
L
Izanami
DocScott109
Izanami
14,680
6,787
0
2,615
17,148
7,169
1,606
7,711
9,437
0
62,332
W
Sylvanus
8,596
2,059
2,485
8,232
23,028
16,385
469
10,729
11,707
25,769
3,968
W
Cliodhna
21,434
866
0
6,197
18,771
6,851
435
8,446
9,977
0
54,564
W
Sol
17,557
4,720
0
9,772
18,917
7,390
1,631
11,055
7,470
66,442
0
L
Discordia
anSTd92
Discordia
13,257
720
0
1,712
12,742
4,049
42
5,783
6,959
31,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,799
Gold Earned
34,794
199
Minions Killed
209
10
Camps Cleared
7
996,922
Distance Traveled
998,453
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,837
713
37
2
1
365,523
8
L
Izanami
11,394
633
122
7
4
322,504
4
W
Sylvanus
10,851
603
42
2
0
331,235
0
W
Cliodhna
13,153
731
46
3
5
369,932
9
W
Sol
11,795
655
111
6
5
295,755
0
L
Discordia
10,563
587
50
3
2
310,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role