Player Matchup

Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
 
Neith
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
Hughunter0527
Ares
Bronze III
Level 45
God Stats
4W - 8L
1,676 SR
Queue Stats
7W - 17L
1,323 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
kevinw19872
Morgan Le Fay
Gold IV
Level 105
God Stats
3W - 1L
1,577 SR
Queue Stats
297W - 299L
1,383 MMR
Solo
Tyr
Tyr
Gold V
rss6aa
Tyr
Gold V
Level 122
God Stats
119W - 124L
1,526 SR
Queue Stats
493W - 490L
1,334 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,556 SR
1,408 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,499 SR
1,359 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
FaintALot
Ah Muzen Cab
Gold V
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 123L
1,363 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
IPoison G
Tsukuyomi
Gold IV
Level 107
God Stats
2W - 2L
1,588 SR
Queue Stats
130W - 139L
1,382 MMR
Solo
Xing Tian
Xing Tian
Silver II
PatCarryALot
Xing Tian
Silver II
Level 125
God Stats
1W - 1L
1,242 SR
Queue Stats
28W - 25L
1,352 MMR
Party 1
Nu Wa
Nu Wa
Gold V
douuuuuuu
Nu Wa
Gold V
Level 127
God Stats
67W - 42L
1,599 SR
Queue Stats
322W - 334L
1,388 MMR
Solo
Medusa
Medusa
Gold II
numbers0138CABG
Medusa
Gold II
Level 127
God Stats
23W - 26L
1,567 SR
Queue Stats
404W - 402L
1,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 7 / 3
11,842
515
14,155
19,944
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
 
Neith
15
1 / 6 / 1
9,495
413
6,400
15,040
4,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 7 / 11
9,257
402
5,794
26,515
29,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
kevinw19872
Morgan Le Fay
17
2 / 6 / 5
10,343
450
13,387
19,092
7,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
rss6aa
Tyr
19
5 / 7 / 3
12,198
530
9,121
23,741
23,993
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Bans
KhepriOdinCliodhna

VS

Bans
GebTiamatSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FaintALot
Ah Muzen Cab
20
7 / 5 / 9
14,183
617
23,070
22,322
8,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
IPoison G
Tsukuyomi
20
6 / 6 / 12
13,583
591
15,781
17,576
6,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
PatCarryALot
Xing Tian
17
5 / 4 / 17
12,720
553
8,764
21,400
28,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
douuuuuuu
Nu Wa
19
6 / 2 / 12
13,144
571
16,580
10,333
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 4 / 5
14,708
639
19,892
16,087
7,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
20
Kills
33
33
Deaths
21
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
12
7
3
1.93
L
Neith
 
Neith
1
6
1
0.25
W
Ah Muzen Cab
FaintALot
Ah Muzen Cab
7
5
9
2.3
L
0
7
11
0.79
W
Tsukuyomi
IPoison G
Tsukuyomi
6
6
12
2
W
Xing Tian
PatCarryALot
Xing Tian
5
4
17
3.38
W
Nu Wa
douuuuuuu
Nu Wa
6
2
12
6
L
Morgan Le Fay
kevinw19872
Morgan Le Fay
2
6
5
0.75
W
9
4
5
2.88
L
Tyr
rss6aa
Tyr
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,857
Damage
84,087
104,332
Taken
87,718
73,963
Mitigated
55,091
20,968
Healing
29,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
14,155
2,440
0
4,417
19,944
7,934
0
4,452
15,278
0
67,516
L
Neith
 
Neith
6,400
1,066
0
2,653
15,040
4,895
2,094
2,194
12,698
0
70,539
W
Ah Muzen Cab
FaintALot
Ah Muzen Cab
23,070
13,875
0
11,721
22,322
8,811
4,607
6,057
16,031
0
101,892
L
5,794
497
0
3,682
26,515
29,425
0
9,643
16,398
17,654
0
W
Tsukuyomi
IPoison G
Tsukuyomi
15,781
5,432
0
6,424
17,576
6,771
2,535
4,477
12,891
0
97,587
W
Xing Tian
PatCarryALot
Xing Tian
8,764
1,653
0
1,653
21,400
28,702
258
4,017
17,185
28,803
0
W
Nu Wa
douuuuuuu
Nu Wa
16,580
4,088
43
3,761
10,333
3,771
2,669
4,570
5,639
86,220
0
L
Morgan Le Fay
kevinw19872
Morgan Le Fay
13,387
767
0
3,021
19,092
7,716
0
4,784
13,936
84,877
0
W
19,892
7,238
0
5,756
16,087
7,036
2,207
2,553
13,454
0
128,559
L
Tyr
rss6aa
Tyr
9,121
1,279
0
7,195
23,741
23,993
1,030
4,146
19,357
1,856
80,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,135
Gold Earned
68,338
570
Minions Killed
607
0
Camps Cleared
0
1,950,633
Distance Traveled
2,131,013
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,842
515
95
4
0
435,434
6
L
Neith
9,495
413
122
5
0
337,864
9
W
Ah Muzen Cab
14,183
617
154
7
0
395,217
1
L
Ares
9,257
402
19
1
0
395,611
8
W
Tsukuyomi
13,583
591
130
6
0
491,527
6
W
Xing Tian
12,720
553
31
1
0
435,703
4
W
Nu Wa
13,144
571
109
5
0
409,534
2
L
Morgan Le Fay
10,343
450
161
7
0
388,058
2
W
Medusa
14,708
639
183
8
0
399,032
9
L
Tyr
12,198
530
173
8
0
393,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role