Player Matchup

Sol
Sol
Silver IV
AstupidKing
Sol
Silver IV
Level 108
God Stats
2W - 3L
1,361 SR
Queue Stats
35W - 49L
987 MMR
Party 1
Nike
Nike
Bronze III
Quinny19XX
Nike
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,334 MMR
Solo
Geb
Geb
Silver IV
SirRazzputin
Geb
Silver IV
Level 80
God Stats
3W - 4L
1,387 SR
Queue Stats
20W - 54L
881 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,416 SR
1,067 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,466 SR
1,385 MMR
Thoth
Thoth
Platinum III
Eclipse Monkeyy
Thoth
Platinum III
Level 160
God Stats
24W - 31L
1,579 SR
Queue Stats
120W - 111L
1,867 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Trav1sB182
Ah Muzen Cab
Gold IV
Level 159
God Stats
1W - 2L
1,320 SR
Queue Stats
96W - 94L
1,490 MMR
Party 2
Guan Yu
Guan Yu
Silver IV
ccody09
Guan Yu
Silver IV
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 134L
797 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,410
570
10,283
12,503
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 1
7,545
580
6,041
15,211
7,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 9 / 0
7,868
605
6,060
22,677
15,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArtioSobekZeusAphroditeOdin

VS

Bans
GilgameshBacchusAresAchillesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 8
11,108
854
13,687
4,014
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Trav1sB182
Ah Muzen Cab
14
5 / 0 / 12
9,573
736
21,217
13,987
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Guan Yu
ccody09
Guan Yu
13
3 / 1 / 13
9,136
703
7,331
11,274
7,723
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
19
19
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
11
0
8
15
L
0
3
1
0.17
L
1
9
0
0.11
W
Ah Muzen Cab
Trav1sB182
Ah Muzen Cab
5
0
12
11
W
Guan Yu
ccody09
Guan Yu
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,384
Damage
42,235
50,391
Taken
29,275
26,844
Mitigated
18,261
8,479
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,283
3,476
318
2,717
12,503
3,495
0
5,235
6,733
33,063
3,668
W
13,687
600
0
1,005
4,014
1,486
1,063
2,365
1,649
53,421
0
L
6,041
465
144
1,744
15,211
7,539
0
3,740
10,418
0
25,608
L
6,060
771
598
2,958
22,677
15,810
0
5,176
16,626
17,998
0
W
Ah Muzen Cab
Trav1sB182
Ah Muzen Cab
21,217
7,847
0
5,764
13,987
9,052
1,309
8,233
5,754
0
47,429
W
Guan Yu
ccody09
Guan Yu
7,331
3,190
2,601
3,391
11,274
7,723
564
5,140
6,134
0
18,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,823
Gold Earned
29,817
150
Minions Killed
175
4
Camps Cleared
7
715,056
Distance Traveled
764,590
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,410
570
82
6
4
227,322
1
W
Thoth
11,108
854
106
8
1
267,889
2
L
Nike
7,545
580
53
4
0
262,339
0
L
Geb
7,868
605
15
1
0
225,395
2
W
Ah Muzen Cab
9,573
736
45
3
5
240,817
0
W
Guan Yu
9,136
703
24
2
1
255,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role