Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AngolanoTrader
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,471 Elo+
Party 1
Vulcan
Vulcan
Shockeer
Vulcan
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,495 Elo+
Party 1
Bakasura
Bakasura
cLoax-L2_R2
Bakasura
Level 4
God Stats
2W - 8L
1,271 SR
Queue Stats
11W - 26L
1,333 Elo+
Solo
Zeus
Zeus
emoqtine
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 44L
1,490 Elo+
Party 1
Team Averages
Level 22
1,454 SR
1,458 Elo+

VS

Team Averages
Level 29
1,424 SR
1,486 Elo+
Anubis
Anubis
DFelfman
Anubis
Level 17
God Stats
7W - 4L
1,597 SR
Queue Stats
31W - 29L
1,433 Elo+
Party 2
Bellona
Bellona
Gabiruza1
Bellona
Level 37
God Stats
8W - 10L
1,400 SR
Queue Stats
107W - 130L
1,385 Elo+
Party 2
Anhur
Anhur
GabrielRVB
Anhur
Level 5
God Stats
3W - 0L
1,730 SR
Queue Stats
7W - 4L
1,646 Elo+
Party 3
Thanatos
Thanatos
UltimateGabriel
Thanatos
Level 76
God Stats
14W - 13L
1,288 SR
Queue Stats
365W - 409L
1,426 Elo+
Party 3
Yemoja
Yemoja
xuxetty
Yemoja
Level 9
God Stats
1W - 1L
1,107 SR
Queue Stats
3W - 8L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 1
5,751
383
3,182
9,088
4,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 7 / 0
5,536
369
2,766
7,226
928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Shockeer
Vulcan
13
3 / 3 / 0
7,832
522
8,152
7,497
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
cLoax-L2_R2
Bakasura
8
0 / 4 / 0
5,909
394
713
7,287
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
11
0 / 2 / 0
6,112
407
2,525
5,708
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DFelfman
Anubis
14
3 / 1 / 1
8,866
591
5,222
6,764
3,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Gabiruza1
Bellona
14
1 / 2 / 0
8,203
547
2,012
6,649
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
14
8 / 0 / 1
8,599
573
8,830
8,387
2,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
6 / 0 / 2
9,138
609
5,933
8,650
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
xuxetty
Yemoja
12
0 / 0 / 6
7,480
499
2,246
3,569
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
18
18
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
0
7
0
0
W
Anubis
DFelfman
Anubis
3
1
1
3.5
W
Bellona
Gabiruza1
Bellona
1
2
0
0.5
W
Anhur
8
0
1
8.5
L
Vulcan
Shockeer
Vulcan
3
3
0
1
W
Thanatos
6
0
2
7
L
Bakasura
cLoax-L2_R2
Bakasura
0
4
0
0
L
Zeus
0
2
0
0
W
Yemoja
xuxetty
Yemoja
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,338
Damage
24,243
36,806
Taken
34,019
11,050
Mitigated
17,389
5,575
Healing
20,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,182
136
15
1,323
9,088
4,160
0
2,052
7,036
16,284
0
L
2,766
1,365
0
477
7,226
928
260
477
6,749
0
22,479
W
Anubis
DFelfman
Anubis
5,222
57
0
2,782
6,764
3,232
1,085
3,979
2,457
59,086
0
W
Bellona
Gabiruza1
Bellona
2,012
331
0
779
6,649
5,668
1,809
3,774
2,875
0
41,202
W
Anhur
8,830
3,084
0
2,855
8,387
2,601
2,048
1,828
6,559
0
62,328
L
Vulcan
Shockeer
Vulcan
8,152
3,448
62
770
7,497
2,324
642
347
7,150
45,741
0
W
Thanatos
5,933
1,348
0
12,038
8,650
3,024
449
2,159
6,449
0
59,438
L
Bakasura
cLoax-L2_R2
Bakasura
713
434
0
2,428
7,287
2,475
0
1,348
5,939
0
21,926
L
Zeus
2,525
286
0
500
5,708
1,163
0
3,490
2,218
25,069
0
W
Yemoja
xuxetty
Yemoja
2,246
412
1,110
1,112
3,569
2,864
600
1,799
1,770
8,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,140
Gold Earned
42,286
269
Minions Killed
418
0
Camps Cleared
0
1,282,293
Distance Traveled
1,407,754
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,751
383
27
2
0
272,241
2
L
Artemis
5,536
369
42
3
0
245,247
0
W
Anubis
8,866
591
113
8
0
266,274
1
W
Bellona
8,203
547
86
6
0
305,638
4
W
Anhur
8,599
573
98
7
0
276,063
3
L
Vulcan
7,832
522
85
6
0
289,951
5
W
Thanatos
9,138
609
106
7
0
317,817
5
L
Bakasura
5,909
394
57
4
0
215,866
1
L
Zeus
6,112
407
58
4
0
258,988
0
W
Yemoja
7,480
499
15
1
0
241,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role