Player Matchup

Izanami
Izanami
Sableye_OP
Izanami
Level 157
God Stats
1W - 0L
1,826 SR
Queue Stats
85W - 67L
1,510 Elo+
Party 1
Hercules
Hercules
TACO-chacha
Hercules
Level 123
God Stats
105W - 89L
1,552 SR
Queue Stats
388W - 316L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
bee____sea
Nu Wa
Level 23
God Stats
5W - 4L
1,408 SR
Queue Stats
21W - 18L
1,387 Elo+
Party 1
Team Averages
Level 101
1,595 SR
1,479 Elo+

VS

Team Averages
Level 14
1,534 SR
1,328 Elo+
Cthulhu
Cthulhu
IiImuffin2000
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,118 Elo+
Solo
Chiron
Chiron
amuladolla23
Chiron
Level 29
God Stats
5W - 4L
1,602 SR
Queue Stats
177W - 209L
1,367 Elo+
Solo
Fenrir
Fenrir
itsallkosher
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sableye_OP
Izanami
15
3 / 3 / 6
10,088
776
13,960
13,248
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
TACO-chacha
Hercules
13
7 / 3 / 1
10,021
771
7,468
9,373
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
13
2 / 0 / 9
9,688
745
7,809
5,296
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 4 / 3
8,738
672
6,783
17,685
14,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
14
4 / 6 / 2
9,153
704
12,220
13,694
4,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
6
0 / 2 / 1
7,069
544
174
2,701
1,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
6
6
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
4
3
0.88
W
Izanami
Sableye_OP
Izanami
3
3
6
2
W
Hercules
TACO-chacha
Hercules
7
3
1
2.5
L
Chiron
4
6
2
0.83
W
Nu Wa
2
0
9
6.5
L
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,237
Damage
19,177
27,917
Taken
34,080
13,171
Mitigated
19,664
8,725
Healing
3,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,783
499
0
1,064
17,685
14,041
180
4,308
12,598
29,717
0
W
Izanami
Sableye_OP
Izanami
13,960
9,918
0
4,564
13,248
5,206
936
3,920
9,328
0
63,469
W
Hercules
TACO-chacha
Hercules
7,468
3,977
0
2,667
9,373
6,517
535
2,567
6,806
0
18,800
L
Chiron
12,220
4,808
346
2,097
13,694
4,612
0
1,994
11,231
0
41,084
W
Nu Wa
7,809
1,631
141
1,353
5,296
1,448
806
1,037
4,259
21,152
0
L
Fenrir
174
0
0
0
2,701
1,011
0
1,478
1,025
0
475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
24,960
161
Minions Killed
114
8
Camps Cleared
4
641,784
Distance Traveled
444,175
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,738
672
41
3
1
227,746
0
W
Izanami
10,088
776
95
7
7
228,995
2
W
Hercules
10,021
771
32
2
1
166,864
3
L
Chiron
9,153
704
70
5
3
191,947
3
W
Nu Wa
9,688
745
34
3
0
245,925
0
L
Fenrir
7,069
544
3
0
0
24,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role