Player Matchup

Achilles
Achilles
Neo507
Achilles
Level 62
God Stats
19W - 30L
1,425 SR
Queue Stats
33W - 43L
1,351 Elo+
Party 3
Scylla
Scylla
ProbablyLanee
Scylla
Level 108
God Stats
24W - 17L
1,478 SR
Queue Stats
597W - 598L
1,492 Elo+
Party 1
Pele
Pele
Tony C4202
Pele
Level 49
God Stats
1W - 2L
1,399 SR
Queue Stats
161W - 160L
1,465 Elo+
Party 1
Geb
Geb
dark cloud1036
Geb
Level 29
God Stats
12W - 18L
1,364 SR
Queue Stats
20W - 25L
1,302 Elo+
Party 3
Danzaburou
Danzaburou
klassik09
Danzaburou
Level 66
God Stats
26W - 40L
1,420 SR
Queue Stats
66W - 97L
1,339 Elo+
Party 3
Team Averages
Level 63
1,417 SR
1,390 Elo+

VS

Team Averages
Level 71
1,528 SR
1,554 Elo+
Ymir
Ymir
AnnDrooz0524
Ymir
Level 48
God Stats
2W - 1L
1,174 SR
Queue Stats
96W - 97L
1,364 Elo+
Solo
Sol
Sol
El Patron9869
Sol
Level 87
God Stats
6W - 10L
1,498 SR
Queue Stats
24W - 30L
1,536 Elo+
Party 2
Camazotz
Camazotz
Snuckzu
Camazotz
Level 99
God Stats
9W - 3L
1,615 SR
Queue Stats
255W - 228L
1,511 Elo+
Party 2
Izanami
Izanami
Tropic FuzZ16
Izanami
Level 15
God Stats
3W - 0L
1,855 SR
Queue Stats
53W - 50L
1,763 Elo+
Party 2
Achilles
Achilles
Vexnuss
Achilles
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Neo507
Achilles
14
1 / 0 / 0
7,741
516
3,952
7,541
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 5 / 0
7,220
481
3,316
7,720
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 0
7,108
474
4,558
11,715
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 5 / 0
5,597
373
4,057
10,553
5,586
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
klassik09
Danzaburou
10
0 / 4 / 0
5,779
385
4,479
8,377
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,621
508
4,607
7,738
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 1 / 6
8,507
567
5,846
6,240
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
Snuckzu
Camazotz
15
6 / 1 / 6
8,898
593
6,846
11,810
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
14
9 / 1 / 3
9,384
626
11,055
8,476
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Vexnuss
Achilles
13
1 / 0 / 1
8,247
550
4,360
7,593
5,950
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
4
Kills
20
20
Deaths
4
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
3
1
6
6
L
Achilles
Neo507
Achilles
1
0
0
1
L
1
5
0
0.2
W
Camazotz
Snuckzu
Camazotz
6
1
6
9
L
1
6
0
0.17
W
Izanami
9
1
3
10.5
W
Achilles
Vexnuss
Achilles
1
0
1
1.5
L
1
5
0
0.2
L
Danzaburou
klassik09
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,362
Damage
32,714
45,906
Taken
41,857
19,943
Mitigated
20,773
9,537
Healing
16,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,607
287
0
2,027
7,738
6,252
52
2,439
5,259
23,669
0
W
5,846
1,453
0
2,390
6,240
1,912
576
2,269
3,766
45,989
0
L
Achilles
Neo507
Achilles
3,952
238
0
2,834
7,541
7,334
0
567
6,974
9,637
39,389
L
3,316
214
0
707
7,720
1,976
490
2,462
5,258
41,148
0
W
Camazotz
Snuckzu
Camazotz
6,846
1,397
0
6,939
11,810
4,009
643
1,288
10,287
0
50,434
L
4,558
804
0
3,437
11,715
3,117
0
2,137
9,578
0
39,101
W
Izanami
11,055
7,908
0
3,222
8,476
2,650
2,858
1,550
6,926
0
66,973
W
Achilles
Vexnuss
Achilles
4,360
736
0
1,717
7,593
5,950
143
592
6,570
9,224
33,879
L
4,057
257
0
1,090
10,553
5,586
125
3,173
7,380
15,795
0
L
Danzaburou
klassik09
Danzaburou
4,479
2,461
0
1,469
8,377
1,930
304
2,770
5,607
0
30,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,445
Gold Earned
42,657
339
Minions Killed
430
0
Camps Cleared
0
1,337,395
Distance Traveled
1,440,826
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,621
508
34
2
0
286,241
2
W
Sol
8,507
567
90
6
0
302,778
5
L
Achilles
7,741
516
94
6
0
282,268
0
L
Scylla
7,220
481
86
6
0
261,649
3
W
Camazotz
8,898
593
93
6
0
328,585
9
L
Pele
7,108
474
82
5
0
294,863
0
W
Izanami
9,384
626
120
8
0
253,068
2
W
Achilles
8,247
550
93
6
0
270,154
2
L
Geb
5,597
373
22
1
0
245,345
0
L
Danzaburou
5,779
385
55
4
0
253,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role