Player Matchup

Neith
Neith
MiaamMiaam3
Neith
Level 20
God Stats
2W - 3L
1,367 SR
Queue Stats
54W - 45L
1,520 Elo+
Solo
Osiris
Osiris
SnooppGuy
Osiris
Level 22
God Stats
1W - 2L
1,271 SR
Queue Stats
26W - 22L
1,639 Elo+
Solo
Anubis
Anubis
SuperOGDark
Anubis
Level 13
God Stats
17W - 11L
1,686 SR
Queue Stats
88W - 102L
1,568 Elo+
Solo
Artio
Artio
domitsunami2285
Artio
Level 26
God Stats
21W - 26L
1,586 SR
Queue Stats
154W - 133L
1,605 Elo+
Solo
Bakasura
Bakasura
iniyan2009
Bakasura
Level 28
God Stats
0W - 1L
1,238 SR
Queue Stats
31W - 27L
1,561 Elo+
Solo
Team Averages
Level 22
1,430 SR
1,579 Elo+

VS

Team Averages
Level 15
1,609 SR
1,732 Elo+
Sobek
Sobek
Jack Hanma z
Sobek
Level 7
God Stats
8W - 2L
1,733 SR
Queue Stats
33W - 27L
1,675 Elo+
Solo
Agni
Agni
RAGNAROK XLK
Agni
Level 3
God Stats
4W - 0L
1,837 SR
Queue Stats
5W - 0L
1,886 Elo+
Solo
Charybdis
Charybdis
ScyllasDaddy
Charybdis
Level 14
God Stats
2W - 1L
1,563 SR
Queue Stats
31W - 15L
1,773 Elo+
Party 1
Neith
Neith
The1Upper5167
Neith
Level 27
God Stats
5W - 5L
1,537 SR
Queue Stats
88W - 75L
1,656 Elo+
Solo
Cliodhna
Cliodhna
ZhongQueff
Cliodhna
Level 23
God Stats
3W - 5L
1,374 SR
Queue Stats
65W - 38L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,997
571
4,146
3,758
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
SnooppGuy
Osiris
7
0 / 1 / 0
3,956
565
1,936
3,991
2,158
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
1
0 / 0 / 0
2,809
401
0
0
0
6
1 / 2 / 1
4,205
601
2,613
5,913
3,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
iniyan2009
Bakasura
7
1 / 2 / 0
4,261
609
1,210
4,602
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,216
602
2,466
6,846
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 1
4,743
678
3,187
2,115
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
ScyllasDaddy
Charybdis
7
0 / 0 / 4
4,152
593
3,323
3,990
919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 0 / 0
4,478
640
1,317
2,436
857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
ZhongQueff
Cliodhna
8
2 / 1 / 2
4,557
651
1,832
3,881
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
6
6
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
0
1
2
1
W
2
1
1
2.5
W
Charybdis
ScyllasDaddy
Charybdis
0
0
4
2
L
Osiris
SnooppGuy
Osiris
0
1
0
0
L
Anubis
0
0
0
0
W
0
0
0
0
W
Cliodhna
ZhongQueff
Cliodhna
2
1
2
3
L
1
2
1
0.75
L
Bakasura
iniyan2009
Bakasura
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,905
Damage
12,125
18,264
Taken
19,268
8,413
Mitigated
6,618
7,982
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,466
466
0
3,122
6,846
3,357
0
1,278
5,538
10,640
0
L
4,146
1,991
0
1,432
3,758
1,138
0
1,538
2,136
0
22,107
W
3,187
368
0
515
2,115
520
172
236
1,879
24,744
0
W
Charybdis
ScyllasDaddy
Charybdis
3,323
2,234
0
2,569
3,990
919
418
1,191
2,799
0
21,532
L
Osiris
SnooppGuy
Osiris
1,936
329
0
1,398
3,991
2,158
0
658
3,290
3,447
12,276
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
1,317
433
0
1,058
2,436
857
27
78
2,342
0
21,417
W
Cliodhna
ZhongQueff
Cliodhna
1,832
148
0
1,636
3,881
965
0
64
3,817
0
22,658
L
2,613
130
546
3,218
5,913
3,459
0
1,746
4,123
9,629
0
L
Bakasura
iniyan2009
Bakasura
1,210
841
0
1,388
4,602
1,658
0
1,499
3,062
0
13,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,228
Gold Earned
22,146
126
Minions Killed
223
0
Camps Cleared
0
532,249
Distance Traveled
651,927
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,216
602
10
1
0
119,664
2
L
Neith
3,997
571
43
6
0
111,689
2
W
Agni
4,743
678
51
7
0
130,520
0
W
Charybdis
4,152
593
52
7
0
119,134
0
L
Osiris
3,956
565
30
4
0
134,470
0
L
Anubis
2,809
401
0
0
0
0
0
W
Neith
4,478
640
52
7
0
135,737
1
W
Cliodhna
4,557
651
58
8
0
146,872
0
L
Artio
4,205
601
11
2
0
127,041
2
L
Bakasura
4,261
609
42
6
0
159,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role