Player Matchup

Cu Chulainn
Cu Chulainn
Bullarum
Cu Chulainn
Level 37
God Stats
7W - 7L
1,566 SR
Queue Stats
30W - 23L
1,546 Elo+
Party 3
Neith
Neith
Jarco
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,521 Elo+
Party 2
Arachne
Arachne
MizzyBubbles
Arachne
Level 156
God Stats
2W - 1L
1,410 SR
Queue Stats
79W - 66L
1,478 Elo+
Party 2
Geb
Geb
PackaPooncher
Geb
Level 112
God Stats
2W - 4L
1,536 SR
Queue Stats
52W - 50L
1,506 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
polo2314
Morgan Le Fay
Level 17
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 0L
1,684 Elo+
Party 3
Team Averages
Level 70
1,465 SR
1,547 Elo+

VS

Team Averages
Level 87
1,470 SR
1,437 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Alex22107
Ra
Level 114
God Stats
1W - 2L
1,583 SR
Queue Stats
115W - 135L
1,527 Elo+
Solo
Bellona
Bellona
Ninjam0nkeyb0s
Bellona
Level 26
God Stats
3W - 5L
1,471 SR
Queue Stats
40W - 40L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
lelyumi
Jing Wei
Level 141
God Stats
12W - 8L
1,503 SR
Queue Stats
123W - 111L
1,484 Elo+
Party 1
Yemoja
Yemoja
milkermans
Yemoja
Level 4
God Stats
0W - 2L
1,292 SR
Queue Stats
18W - 18L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bullarum
Cu Chulainn
12
5 / 0 / 0
6,969
634
6,312
6,388
3,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Jarco
Neith
10
3 / 0 / 2
5,681
516
7,117
4,387
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
MizzyBubbles
Arachne
10
2 / 0 / 3
6,218
565
3,265
6,702
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 2
5,287
481
3,596
9,524
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
polo2314
Morgan Le Fay
10
3 / 3 / 3
5,932
539
3,389
5,865
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
3 / 2 / 0
5,760
524
2,559
8,386
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 2 / 0
6,481
589
4,044
4,134
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 4 / 0
5,031
457
3,660
8,548
6,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
lelyumi
Jing Wei
9
0 / 2 / 1
5,157
469
6,486
8,413
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
milkermans
Yemoja
8
0 / 3 / 1
5,088
463
2,840
7,855
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
4
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
2
0
1.5
L
1
2
0
0.5
W
Cu Chulainn
Bullarum
Cu Chulainn
5
0
0
5
W
Neith
Jarco
Neith
3
0
2
4
W
Arachne
MizzyBubbles
Arachne
2
0
3
3.5
L
0
4
0
0
W
0
1
2
1
L
Jing Wei
lelyumi
Jing Wei
0
2
1
0.25
L
Yemoja
milkermans
Yemoja
0
3
1
0.17
W
Morgan Le Fay
polo2314
Morgan Le Fay
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,679
Damage
19,589
32,866
Taken
37,336
14,296
Mitigated
17,137
12,159
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,559
469
0
3,475
8,386
2,796
0
926
7,403
24,620
0
L
4,044
182
96
1,516
4,134
1,344
0
1,903
2,033
41,283
0
W
Cu Chulainn
Bullarum
Cu Chulainn
6,312
1,988
0
2,501
6,388
3,997
135
675
5,713
0
38,155
W
Neith
Jarco
Neith
7,117
3,582
0
1,517
4,387
1,412
0
1,404
2,983
0
29,564
W
Arachne
MizzyBubbles
Arachne
3,265
2,403
0
5,131
6,702
2,276
21
1,669
4,927
0
27,238
L
3,660
1,447
0
1,430
8,548
6,458
0
0
7,964
1,968
20,511
W
3,596
418
383
1,978
9,524
4,775
0
2,313
7,211
18,214
0
L
Jing Wei
lelyumi
Jing Wei
6,486
4,729
0
3,867
8,413
2,295
0
1,947
6,434
0
38,003
L
Yemoja
milkermans
Yemoja
2,840
925
839
1,497
7,855
4,244
0
1,907
5,894
9,257
0
W
Morgan Le Fay
polo2314
Morgan Le Fay
3,389
486
0
649
5,865
1,836
0
3,330
2,329
26,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
27,517
281
Minions Killed
288
0
Camps Cleared
0
1,021,059
Distance Traveled
1,035,883
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,760
524
62
6
0
238,075
2
L
Ra
6,481
589
101
9
0
229,548
2
W
Cu Chulainn
6,969
634
84
8
0
190,983
4
W
Neith
5,681
516
54
5
0
190,498
0
W
Arachne
6,218
565
65
6
0
254,410
7
L
Bellona
5,031
457
42
4
0
215,085
0
W
Geb
5,287
481
24
2
0
203,887
3
L
Jing Wei
5,157
469
75
7
0
167,603
3
L
Yemoja
5,088
463
8
1
0
185,572
1
W
Morgan Le Fay
5,932
539
54
5
0
181,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role