Player Matchup

Morgan Le Fay
Morgan Le Fay
BDJ210
Morgan Le Fay
Level 29
God Stats
7W - 10L
1,315 SR
Queue Stats
67W - 83L
1,395 Elo+
Solo
Bakasura
Bakasura
BREAKzombie
Bakasura
Level 26
God Stats
0W - 1L
1,509 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Achilles
Achilles
CucciMonster69
Achilles
Level 47
God Stats
3W - 1L
1,891 SR
Queue Stats
111W - 91L
1,564 Elo+
Party 1
Cupid
Cupid
SoloBoom64
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,776 Elo+
Party 1
Mercury
Mercury
seemesh1ne
Mercury
Level 26
God Stats
3W - 4L
1,687 SR
Queue Stats
113W - 143L
1,356 Elo+
Solo
Team Averages
Level 27
1,580 SR
1,549 Elo+

VS

Team Averages
Level 22
1,471 SR
1,463 Elo+
Vamana
Vamana
Deerhunter7156
Vamana
Level 13
God Stats
7W - 8L
1,503 SR
Queue Stats
16W - 18L
1,459 Elo+
Solo
Kukulkan
Kukulkan
GuySoShy
Kukulkan
Level 29
God Stats
2W - 0L
1,585 SR
Queue Stats
57W - 44L
1,547 Elo+
Party 2
Neith
Neith
aka_wildgreed2
Neith
Level 16
God Stats
4W - 7L
1,435 SR
Queue Stats
4W - 7L
1,351 Elo+
Party 2
Yemoja
Yemoja
hostlyghostly2
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
kotayoda__
Nemesis
Level 25
God Stats
1W - 2L
1,332 SR
Queue Stats
14W - 10L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BDJ210
Morgan Le Fay
5
1 / 3 / 0
4,326
393
1,201
3,359
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
BREAKzombie
Bakasura
8
1 / 2 / 1
5,076
461
936
4,563
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
9
1 / 2 / 0
5,239
476
4,906
9,148
4,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cupid
7
2 / 6 / 1
5,196
472
3,664
6,626
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
seemesh1ne
Mercury
8
1 / 5 / 1
4,962
451
2,165
7,272
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,839
622
5,500
6,163
5,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
GuySoShy
Kukulkan
13
7 / 0 / 4
7,569
688
6,776
4,475
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 6 / 3
5,046
459
2,436
5,393
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 0 / 3
6,386
581
1,784
5,484
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
kotayoda__
Nemesis
11
5 / 0 / 2
6,722
611
2,374
5,612
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
18
18
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BDJ210
Morgan Le Fay
1
3
0
0.33
L
Bakasura
BREAKzombie
Bakasura
1
2
1
0.75
L
Achilles
1
2
0
0.5
W
3
0
0
3
W
Kukulkan
GuySoShy
Kukulkan
7
0
4
9
L
Cupid
2
6
1
0.42
W
1
6
3
0.42
W
2
0
3
3.5
W
Nemesis
kotayoda__
Nemesis
5
0
2
6
L
Mercury
seemesh1ne
Mercury
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,872
Damage
18,870
30,968
Taken
27,127
11,314
Mitigated
13,450
7,099
Healing
9,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BDJ210
Morgan Le Fay
1,201
52
0
360
3,359
889
0
1,243
2,116
9,463
0
L
Bakasura
BREAKzombie
Bakasura
936
686
0
1,059
4,563
1,882
105
1,327
3,236
0
14,722
L
Achilles
4,906
1,300
0
3,205
9,148
4,666
0
1,517
7,631
0
24,386
W
5,500
2,598
0
3,710
6,163
5,377
1,062
0
6,163
0
38,287
W
Kukulkan
GuySoShy
Kukulkan
6,776
1,018
0
883
4,475
1,577
0
873
3,426
46,323
0
L
Cupid
3,664
2,177
74
1,046
6,626
2,096
33
4,025
2,601
0
14,376
W
2,436
1,263
0
271
5,393
1,644
0
187
5,066
0
13,300
W
1,784
130
259
1,808
5,484
2,678
424
59
5,425
21,625
0
W
Nemesis
kotayoda__
Nemesis
2,374
768
0
2,541
5,612
2,174
0
122
5,490
0
37,818
L
Mercury
seemesh1ne
Mercury
2,165
1,302
0
1,355
7,272
1,781
0
448
6,824
0
17,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
32,562
197
Minions Killed
321
0
Camps Cleared
0
919,337
Distance Traveled
1,059,291
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,326
393
19
2
0
95,652
0
L
Bakasura
5,076
461
48
4
0
238,054
0
L
Achilles
5,239
476
58
5
0
209,199
0
W
Vamana
6,839
622
83
8
0
221,245
0
W
Kukulkan
7,569
688
101
9
0
209,166
1
L
Cupid
5,196
472
27
2
0
173,928
0
W
Neith
5,046
459
24
2
0
194,432
1
W
Yemoja
6,386
581
43
4
0
202,532
1
W
Nemesis
6,722
611
70
6
0
231,916
0
L
Mercury
4,962
451
45
4
0
202,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role