Player Matchup

Medusa
Medusa
Death_Bringer545
Medusa
Level 14
God Stats
9W - 19L
1,515 SR
Queue Stats
17W - 42L
1,243 Elo+
Party 3
Thor
Thor
DeeeesFooo
Thor
Level 20
God Stats
9W - 20L
1,408 SR
Queue Stats
44W - 91L
1,260 Elo+
Party 3
King Arthur
King Arthur
DieRitter
King Arthur
Level 13
God Stats
0W - 1L
1,433 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Mewthree1312
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Geb
Geb
zeroisme1234
Geb
Level 25
God Stats
1W - 4L
1,257 SR
Queue Stats
23W - 22L
1,396 Elo+
Party 1
Team Averages
Level 15
1,422 SR
1,380 Elo+

VS

Team Averages
Level 22
1,396 SR
1,241 Elo+
Da Ji
Da Ji
BevinDeasley
Da Ji
Level 10
God Stats
4W - 3L
1,502 SR
Queue Stats
124W - 140L
1,238 Elo+
Party 2
Kukulkan
Kukulkan
DogeHeroic2
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,147 Elo+
Solo
Neith
Neith
GSR Spider
Neith
Level 26
God Stats
8W - 16L
1,254 SR
Queue Stats
56W - 76L
1,252 Elo+
Solo
Ymir
Ymir
cadehartong
Ymir
Level 63
God Stats
38W - 16L
1,504 SR
Queue Stats
270W - 314L
1,289 Elo+
Party 2
Guan Yu
Guan Yu
mvce_hundreds
Guan Yu
Level 8
God Stats
1W - 1L
1,219 SR
Queue Stats
4W - 6L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
6,340
334
3,994
13,169
3,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 7 / 2
7,981
420
4,681
15,370
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
DieRitter
King Arthur
15
4 / 3 / 1
8,963
472
7,772
13,401
11,193
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Mewthree1312
Kukulkan
11
1 / 9 / 2
7,716
406
5,140
10,959
3,312
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 8 / 2
7,868
414
7,093
14,628
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 9
9,462
498
8,426
12,830
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
DogeHeroic2
Kukulkan
18
4 / 1 / 1
10,962
577
5,163
6,606
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
17
21 / 0 / 10
11,867
625
23,001
9,858
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

15
7 / 1 / 23
11,103
584
10,345
19,379
22,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
6
0 / 2 / 0
6,521
343
1,218
2,753
1,435
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
82
9
Kills
39
39
Deaths
9
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
7
5
9
2.3
L
0
12
0
0
L
2
7
2
0.43
L
King Arthur
DieRitter
King Arthur
4
3
1
1.5
W
Kukulkan
DogeHeroic2
Kukulkan
4
1
1
4.5
W
Neith
21
0
10
26
L
Kukulkan
Mewthree1312
Kukulkan
1
9
2
0.22
W
7
1
23
18.5
W
Guan Yu
0
2
0
0
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,680
Damage
48,153
67,527
Taken
51,426
30,067
Mitigated
37,109
9,005
Healing
16,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,426
2,008
0
3,316
12,830
5,364
952
2,125
10,705
0
37,612
L
3,994
1,572
0
837
13,169
3,009
0
3,009
10,160
0
30,182
L
4,681
1,015
0
3,288
15,370
3,553
0
4,495
10,875
0
31,497
L
King Arthur
DieRitter
King Arthur
7,772
1,434
0
3,075
13,401
11,193
1,192
2,397
11,004
428
52,356
W
Kukulkan
DogeHeroic2
Kukulkan
5,163
0
0
1,294
6,606
3,456
1,377
395
6,211
74,215
0
W
Neith
23,001
13,678
794
4,214
9,858
4,697
4,571
3,347
6,511
0
74,325
L
Kukulkan
Mewthree1312
Kukulkan
5,140
990
0
0
10,959
3,312
0
3,177
7,782
35,646
0
W
10,345
1,836
399
5,723
19,379
22,157
944
6,785
12,594
31,724
0
W
Guan Yu
1,218
491
100
841
2,753
1,435
0
0
2,753
0
7,455
L
7,093
686
0
1,805
14,628
9,000
0
2,430
12,198
17,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
49,915
273
Minions Killed
373
0
Camps Cleared
0
1,593,037
Distance Traveled
1,462,522
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,462
498
62
3
0
361,733
1
L
Medusa
6,340
334
40
2
0
300,668
1
L
Thor
7,981
420
59
3
0
342,685
1
L
King Arthur
8,963
472
96
5
0
333,821
0
W
Kukulkan
10,962
577
142
7
0
320,850
4
W
Neith
11,867
625
111
6
0
338,239
0
L
Kukulkan
7,716
406
58
3
0
296,367
2
W
Ymir
11,103
584
43
2
0
339,647
0
W
Guan Yu
6,521
343
15
1
0
102,053
1
L
Geb
7,868
414
20
1
0
319,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role