Player Matchup

Susano
Susano
Babadooki75
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,492 Elo+
Solo
Thor
Thor
Hadeslul
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,460 Elo+
Solo
Neith
Neith
SadeceNeith
Neith
Level 7
God Stats
46W - 53L
1,588 SR
Queue Stats
48W - 55L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
coolDudue
Ah Puch
Level 24
God Stats
20W - 28L
1,624 SR
Queue Stats
158W - 155L
1,548 Elo+
Solo
Olorun
Olorun
det11212
Olorun
Level 80
God Stats
11W - 15L
1,459 SR
Queue Stats
235W - 287L
1,421 Elo+
Party 1
Team Averages
Level 27
1,534 SR
1,484 Elo+

VS

Team Averages
Level 25
1,532 SR
1,458 Elo+
Anhur
Anhur
CHA1R
Anhur
Level 29
God Stats
3W - 2L
1,493 SR
Queue Stats
79W - 57L
1,512 Elo+
Solo
Agni
Agni
DecentForEver
Agni
Level 25
God Stats
15W - 14L
1,586 SR
Queue Stats
96W - 79L
1,552 Elo+
Solo
Bacchus
Bacchus
Fire0fH3ll
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,527 Elo+
Solo
Hachiman
Hachiman
PhantasmalL0rd
Hachiman
Level 18
God Stats
6W - 3L
1,579 SR
Queue Stats
74W - 64L
1,474 Elo+
Solo
Hun Batz
Hun Batz
orcamado
Hun Batz
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
4 / 12 / 13
12,282
1,024
14,437
20,830
6,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
19
9 / 10 / 12
13,651
1,138
18,383
21,059
6,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 7 / 11
13,185
1,099
18,018
19,475
5,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
coolDudue
Ah Puch
20
3 / 5 / 17
13,463
1,122
16,241
14,562
4,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
det11212
Olorun
20
6 / 5 / 12
13,648
1,137
16,663
17,635
5,536
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

0

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CHA1R
Anhur
20
9 / 8 / 14
13,830
1,153
16,113
18,390
7,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
11 / 7 / 13
14,445
1,204
28,881
15,511
5,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
Fire0fH3ll
Bacchus
20
7 / 1 / 19
14,559
1,213
15,455
18,480
32,210
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
20
7 / 6 / 19
13,624
1,135
20,117
20,408
7,463
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
orcamado
Hun Batz
20
5 / 6 / 15
12,418
1,035
8,360
17,175
6,986
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
119
28
Kills
39
39
Deaths
28
65
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Susano
4
12
13
0.88
W
Anhur
CHA1R
Anhur
9
8
14
2
W
11
7
13
2.5
W
Bacchus
Fire0fH3ll
Bacchus
7
1
19
16.5
L
Thor
9
10
12
1.5
W
Hachiman
7
6
19
2.75
L
6
7
11
1.64
L
Ah Puch
coolDudue
Ah Puch
3
5
17
2.3
L
Olorun
det11212
Olorun
6
5
12
2.4
W
Hun Batz
orcamado
Hun Batz
5
6
15
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,742
Damage
88,926
93,561
Taken
89,964
28,061
Mitigated
59,567
8,979
Healing
9,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
14,437
3,068
0
170
20,830
6,007
0
9,178
11,652
0
23,757
W
Anhur
CHA1R
Anhur
16,113
10,405
0
1,845
18,390
7,302
0
8,090
10,300
0
34,090
W
28,881
1,299
103
1,303
15,511
5,606
0
5,378
10,133
53,839
0
W
Bacchus
Fire0fH3ll
Bacchus
15,455
1,822
0
997
18,480
32,210
0
5,310
13,170
36,841
0
L
Thor
18,383
2,432
0
0
21,059
6,880
0
13,428
7,631
0
26,237
W
Hachiman
20,117
11,680
0
3,023
20,408
7,463
0
7,035
13,373
0
43,592
L
18,018
4,884
0
1,640
19,475
5,300
0
7,932
11,543
0
38,923
L
Ah Puch
coolDudue
Ah Puch
16,241
585
0
704
14,562
4,338
0
5,573
8,989
51,055
0
L
Olorun
det11212
Olorun
16,663
9,593
483
5,982
17,635
5,536
0
8,225
9,410
39,706
0
W
Hun Batz
orcamado
Hun Batz
8,360
1,597
0
1,880
17,175
6,986
0
7,091
10,084
0
17,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,229
Gold Earned
68,876
221
Minions Killed
243
13
Camps Cleared
5
1,151,749
Distance Traveled
1,073,320
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
12,282
1,024
14
1
1
233,826
0
W
Anhur
13,830
1,153
46
4
1
178,611
2
W
Agni
14,445
1,204
78
7
0
189,855
0
W
Bacchus
14,559
1,213
47
4
0
254,183
0
L
Thor
13,651
1,138
28
2
1
223,313
0
W
Hachiman
13,624
1,135
57
5
1
217,645
1
L
Neith
13,185
1,099
53
4
3
220,985
0
L
Ah Puch
13,463
1,122
72
6
4
243,176
3
L
Olorun
13,648
1,137
54
5
4
230,449
0
W
Hun Batz
12,418
1,035
15
1
3
233,026
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role