Player Matchup

Cerberus
Cerberus
CyberGman
Cerberus
Level 29
God Stats
0W - 1L
1,328 SR
Queue Stats
6W - 5L
1,543 Elo+
Party 1
Heimdallr
Heimdallr
DamnedReaper
Heimdallr
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 184L
1,490 Elo+
Party 3
Sol
Sol
Ilroinnt
Sol
Level 27
God Stats
0W - 2L
1,432 SR
Queue Stats
3W - 4L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
Nat351
Sylvanus
Level 67
God Stats
0W - 1L
1,324 SR
Queue Stats
6W - 10L
1,418 Elo+
Party 1
Thor
Thor
Null666
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 84L
1,449 Elo+
Party 3
Team Averages
Level 59
1,417 SR
1,492 Elo+

VS

Team Averages
Level 89
1,663 SR
1,633 Elo+
Athena
Athena
Fløwe
Athena
Level 117
God Stats
5W - 1L
1,712 SR
Queue Stats
29W - 18L
1,636 Elo+
Party 2
Fenrir
Fenrir
Skvipi
Fenrir
Level 113
God Stats
1W - 3L
1,463 SR
Queue Stats
70W - 69L
1,504 Elo+
Solo
Agni
Agni
Sozdatelx
Agni
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,631 Elo+
Party 2
Sol
Sol
goldenlanz
Sol
Level 80
God Stats
2W - 3L
1,777 SR
Queue Stats
270W - 168L
1,649 Elo+
Party 2
Bellona
Bellona
slippexd
Bellona
Level 13
God Stats
9W - 1L
1,862 SR
Queue Stats
12W - 3L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CyberGman
Cerberus
16
0 / 11 / 9
9,041
1,005
10,206
32,263
26,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
DamnedReaper
Heimdallr
16
2 / 8 / 9
10,075
1,119
18,289
18,131
6,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 10 / 6
10,480
1,164
14,215
21,650
8,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
Nat351
Sylvanus
16
4 / 7 / 5
10,620
1,180
12,816
17,406
7,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Null666
Thor
16
3 / 15 / 8
10,213
1,135
11,895
22,622
8,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Fløwe
Athena
18
5 / 3 / 40
11,898
1,322
10,252
19,623
25,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Skvipi
Fenrir
18
12 / 2 / 20
11,649
1,294
13,449
12,590
13,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
18
9 / 2 / 29
11,371
1,263
22,352
9,130
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
17 / 4 / 29
13,369
1,485
45,797
16,122
6,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
slippexd
Bellona
18
8 / 1 / 28
11,658
1,295
15,029
15,635
17,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
197
12
Kills
51
51
Deaths
12
37
Assists
146
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CyberGman
Cerberus
0
11
9
0.41
L
Heimdallr
DamnedReaper
Heimdallr
2
8
9
0.81
W
Athena
Fløwe
Athena
5
3
40
8.33
L
3
10
6
0.6
L
Sylvanus
Nat351
Sylvanus
4
7
5
0.93
L
Thor
Null666
Thor
3
15
8
0.47
W
Fenrir
Skvipi
Fenrir
12
2
20
11
W
Agni
9
2
29
11.75
W
17
4
29
7.88
W
Bellona
slippexd
Bellona
8
1
28
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,421
Damage
106,879
112,072
Taken
73,100
58,190
Mitigated
66,831
15,167
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CyberGman
Cerberus
10,206
1,374
0
5,982
32,263
26,933
0
17,159
14,318
25,633
0
L
Heimdallr
DamnedReaper
Heimdallr
18,289
7,307
0
0
18,131
6,796
0
13,807
4,109
0
42,057
W
Athena
Fløwe
Athena
10,252
2,439
0
1,022
19,623
25,049
0
8,614
11,009
19,422
0
L
14,215
5,331
163
2,074
21,650
8,375
0
16,016
5,381
40,402
0
L
Sylvanus
Nat351
Sylvanus
12,816
4,344
3,394
3,334
17,406
7,565
0
13,304
3,767
22,641
3,222
L
Thor
Null666
Thor
11,895
2,019
0
220
22,622
8,521
0
16,952
4,989
0
19,135
W
Fenrir
Skvipi
Fenrir
13,449
3,269
0
944
12,590
13,256
0
6,660
5,930
0
24,040
W
Agni
22,352
2,378
276
1,846
9,130
3,637
0
3,490
5,640
38,221
0
W
45,797
19,546
0
6,498
16,122
6,903
0
8,019
8,103
67,354
0
W
Bellona
slippexd
Bellona
15,029
6,801
0
2,925
15,635
17,986
0
9,108
6,527
0
30,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,429
Gold Earned
59,945
174
Minions Killed
193
7
Camps Cleared
6
814,099
Distance Traveled
977,668
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,041
1,005
35
4
0
159,346
0
L
Heimdallr
10,075
1,119
48
5
2
165,003
2
W
Athena
11,898
1,322
15
2
0
219,746
3
L
Sol
10,480
1,164
55
6
3
157,677
0
L
Sylvanus
10,620
1,180
20
2
1
169,763
0
L
Thor
10,213
1,135
16
2
1
162,310
0
W
Fenrir
11,649
1,294
23
3
0
189,972
0
W
Agni
11,371
1,263
47
5
1
189,086
2
W
Sol
13,369
1,485
63
7
2
154,194
0
W
Bellona
11,658
1,295
45
5
3
224,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role