Player Matchup

Sol
Sol
 
Sol
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Changing Jay
Thor
Level 107
God Stats
7W - 6L
1,561 SR
Queue Stats
45W - 41L
1,468 Elo+
Solo
Zeus
Zeus
HarambesProdigyy
Zeus
Level 88
God Stats
3W - 4L
1,550 SR
Queue Stats
181W - 181L
1,454 Elo+
Solo
Danzaburou
Danzaburou
WearyPup8006114
Danzaburou
Level 115
God Stats
5W - 2L
1,533 SR
Queue Stats
26W - 21L
1,506 Elo+
Party 3
Artio
Artio
ZeroTwo4240
Artio
Level 115
God Stats
5W - 6L
1,540 SR
Queue Stats
145W - 157L
1,460 Elo+
Solo
Team Averages
Level 104
1,537 SR
1,478 Elo+

VS

Team Averages
Level 109
1,349 SR
1,444 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Killer_by77
Hera
Level 129
God Stats
3W - 0L
1,393 SR
Queue Stats
145W - 138L
1,472 Elo+
Solo
Artio
Artio
Suaave_K
Artio
Level 121
God Stats
16W - 25L
1,353 SR
Queue Stats
1,015W - 1,211L
1,383 Elo+
Party 1
Fenrir
Fenrir
biggie_chunks617
Fenrir
Level 90
God Stats
2W - 4L
1,175 SR
Queue Stats
285W - 348L
1,434 Elo+
Party 2
Nike
Nike
naruto80034
Nike
Level 87
God Stats
17W - 19L
1,323 SR
Queue Stats
478W - 521L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 3 / 0
10,429
613
10,054
10,036
3,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 2
9,447
556
4,962
11,008
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 1 / 0
5,602
330
707
1,124
277
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WearyPup8006114
Danzaburou
15
7 / 2 / 3
10,097
594
13,905
15,626
5,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
3 / 0 / 3
7,276
428
2,546
6,323
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 7 / 1
8,929
525
7,052
13,021
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
2 / 4 / 1
9,563
563
5,278
10,333
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Suaave_K
Artio
11
0 / 2 / 1
7,022
413
4,864
10,558
6,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 1
8,254
486
3,245
11,367
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 2 / 1
9,730
572
6,706
9,406
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
18
Kills
7
7
Deaths
18
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
3
0
2
W
Ah Muzen Cab
 
Ah Muzen Cab
1
7
1
0.21
L
2
1
2
3
L
0
1
0
0
W
2
4
1
0.63
W
Artio
Suaave_K
Artio
0
2
1
0.25
L
Danzaburou
WearyPup8006114
Danzaburou
7
2
3
4.25
L
3
0
3
4.5
W
2
3
1
0.83
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
27,145
44,117
Taken
54,685
17,370
Mitigated
21,257
17,752
Healing
15,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,054
3,171
0
3,988
10,036
3,332
1,761
596
8,842
63,465
7,084
W
Ah Muzen Cab
 
Ah Muzen Cab
7,052
2,917
0
2,762
13,021
2,844
693
990
12,031
0
59,687
L
4,962
892
0
3,302
11,008
4,138
634
2,509
8,413
0
69,308
L
707
502
0
213
1,124
277
139
292
832
7,467
0
W
5,278
1,487
0
2,737
10,333
2,825
1,560
988
9,345
65,411
0
W
Artio
Suaave_K
Artio
4,864
203
877
3,288
10,558
6,389
184
2,364
8,194
18,365
0
L
Danzaburou
WearyPup8006114
Danzaburou
13,905
6,866
30
6,548
15,626
5,629
556
5,486
9,724
0
65,007
L
2,546
515
536
3,135
6,323
3,994
0
1,320
4,769
13,396
0
W
3,245
1,004
0
2,397
11,367
3,823
414
2,606
8,761
0
51,957
W
6,706
1,062
45
3,642
9,406
5,376
380
5,547
3,859
6,679
46,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,851
Gold Earned
43,498
437
Minions Killed
460
0
Camps Cleared
0
1,198,353
Distance Traveled
1,541,225
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,429
613
130
8
0
303,179
6
W
Ah Muzen Cab
8,929
525
110
6
0
309,156
1
L
Thor
9,447
556
147
9
0
339,978
3
L
Zeus
5,602
330
19
1
0
55,662
1
W
Hera
9,563
563
115
7
0
295,798
4
W
Artio
7,022
413
31
2
0
302,654
0
L
Danzaburou
10,097
594
119
7
0
302,056
0
L
Artio
7,276
428
22
1
0
197,478
4
W
Fenrir
8,254
486
74
4
0
304,419
2
W
Nike
9,730
572
130
8
0
329,198
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role