Player Matchup

Erlang Shen
Erlang Shen
Nehxùs
Erlang Shen
Level 149
God Stats
2W - 0L
1,899 SR
Queue Stats
285W - 219L
1,711 Elo+
Party 2
Sobek
Sobek
Vulkzi
Sobek
Level 20
God Stats
16W - 5L
1,989 SR
Queue Stats
86W - 38L
1,684 Elo+
Party 2
Hades
Hades
Xènn
Hades
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 58L
1,744 Elo+
Party 2
Team Averages
Level 109
1,796 SR
1,713 Elo+

VS

Team Averages
Level 25
1,318 SR
1,305 Elo+
Tiamat
Tiamat
Rotalium
Tiamat
Level 13
God Stats
3W - 5L
1,400 SR
Queue Stats
9W - 20L
1,190 Elo+
Party 1
Sun Wukong
Sun Wukong
Spaneni
Sun Wukong
Level 17
God Stats
1W - 5L
1,101 SR
Queue Stats
26W - 42L
1,323 Elo+
Party 1
Odin
Odin
SwabbieTheAI
Odin
Level 45
God Stats
17W - 23L
1,454 SR
Queue Stats
89W - 137L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Nehxùs
Erlang Shen
14
9 / 5 / 12
10,658
820
17,890
15,068
11,896
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Vulkzi
Sobek
13
2 / 0 / 21
10,357
797
6,615
17,752
21,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
Xènn
Hades
16
16 / 2 / 11
11,699
900
26,449
16,976
8,775
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Rotalium
Tiamat
11
2 / 13 / 2
8,265
636
9,070
19,596
7,360
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Spaneni
Sun Wukong
11
2 / 7 / 3
8,890
684
6,384
19,630
8,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 7 / 2
9,165
705
6,842
18,333
18,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
27
Kills
7
7
Deaths
27
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Nehxùs
Erlang Shen
9
5
12
3
L
Tiamat
Rotalium
Tiamat
2
13
2
0.23
L
Sun Wukong
Spaneni
Sun Wukong
2
7
3
0.5
L
3
7
2
0.57
W
Sobek
Vulkzi
Sobek
2
0
21
12.5
W
Hades
Xènn
Hades
16
2
11
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,954
Damage
22,296
49,796
Taken
57,559
42,065
Mitigated
34,500
20,885
Healing
3,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Nehxùs
Erlang Shen
17,890
7,673
0
3,933
15,068
11,896
798
2,594
12,474
4,566
34,375
L
Tiamat
Rotalium
Tiamat
9,070
1,672
0
2,207
19,596
7,360
0
13,687
5,565
20,988
0
L
Sun Wukong
Spaneni
Sun Wukong
6,384
2,548
161
720
19,630
8,165
0
13,164
6,091
0
16,518
L
6,842
1,791
0
0
18,333
18,975
63
8,020
9,845
0
18,764
W
Sobek
Vulkzi
Sobek
6,615
551
964
6,987
17,752
21,394
402
3,047
13,508
11,916
0
W
Hades
Xènn
Hades
26,449
4,164
1,994
7,007
16,976
8,775
562
3,851
12,117
63,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,714
Gold Earned
26,320
145
Minions Killed
82
9
Camps Cleared
1
749,246
Distance Traveled
628,976
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,658
820
48
4
4
236,661
2
L
Tiamat
8,265
636
35
3
0
179,651
0
L
Sun Wukong
8,890
684
21
2
0
224,786
0
L
Odin
9,165
705
26
2
1
224,539
1
W
Sobek
10,357
797
7
1
1
279,729
0
W
Hades
11,699
900
90
7
4
232,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role