Player Matchup

Hachiman
Hachiman
Creepocheck
Hachiman
Level 10
God Stats
4W - 0L
1,843 SR
Queue Stats
31W - 15L
1,780 Elo+
Solo
Merlin
Merlin
Drolletjes
Merlin
Level 29
God Stats
14W - 3L
1,886 SR
Queue Stats
148W - 103L
1,548 Elo+
Solo
Neith
Neith
Perykless
Neith
Level 29
God Stats
5W - 2L
1,701 SR
Queue Stats
74W - 58L
1,631 Elo+
Solo
Hercules
Hercules
TboKamp01
Hercules
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,768 Elo+
Party 1
Set
Set
zzohairr
Set
Level 26
God Stats
1W - 0L
1,279 SR
Queue Stats
24W - 25L
1,592 Elo+
Party 1
Team Averages
Level 22
1,642 SR
1,664 Elo+

VS

Team Averages
Level 28
1,471 SR
1,514 Elo+
Tyr
Tyr
Aquis688
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,447 Elo+
Party 2
Fenrir
Fenrir
AroMaro3000
Fenrir
Level 25
God Stats
1W - 2L
1,683 SR
Queue Stats
12W - 11L
1,522 Elo+
Party 2
Bacchus
Bacchus
Jigokuzuki
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,546 Elo+
Party 2
Tiamat
Tiamat
Windie2137
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,559 Elo+
Party 2
Hachiman
Hachiman
kubalagonski
Hachiman
Level 45
God Stats
0W - 2L
1,171 SR
Queue Stats
28W - 23L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Creepocheck
Hachiman
10
3 / 0 / 7
6,091
677
5,271
4,478
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Drolletjes
Merlin
11
7 / 1 / 4
6,587
732
4,162
3,629
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Perykless
Neith
11
1 / 0 / 2
6,210
690
1,147
2,288
837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
TboKamp01
Hercules
11
7 / 0 / 2
7,035
782
6,631
5,902
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 3
5,399
600
1,630
5,887
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 0
4,977
553
1,827
7,000
3,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
5
1 / 3 / 0
4,115
457
2,100
4,139
1,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Jigokuzuki
Bacchus
5
0 / 5 / 1
4,129
459
1,981
8,082
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Windie2137
Tiamat
6
1 / 5 / 2
4,429
492
2,374
5,911
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
kubalagonski
Hachiman
3
0 / 1 / 1
3,596
400
821
1,512
168
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
3
4
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Fenrir
1
3
0
0.33
W
Hachiman
Creepocheck
Hachiman
3
0
7
6.5
W
Merlin
Drolletjes
Merlin
7
1
4
9
L
Bacchus
Jigokuzuki
Bacchus
0
5
1
0.1
W
Neith
Perykless
Neith
1
0
2
2
W
Hercules
TboKamp01
Hercules
7
0
2
8
L
Tiamat
Windie2137
Tiamat
1
5
2
0.4
L
Hachiman
kubalagonski
Hachiman
0
1
1
0.5
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,841
Damage
9,103
22,184
Taken
26,644
8,406
Mitigated
11,460
8,942
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,827
584
0
1,094
7,000
3,006
0
646
6,030
0
13,326
L
Fenrir
2,100
828
0
1,433
4,139
1,068
0
341
3,649
0
11,870
W
Hachiman
Creepocheck
Hachiman
5,271
1,523
0
2,445
4,478
1,247
532
1,064
3,335
0
35,990
W
Merlin
Drolletjes
Merlin
4,162
401
0
948
3,629
1,131
0
1,236
2,295
33,984
0
L
Bacchus
Jigokuzuki
Bacchus
1,981
360
0
1,274
8,082
4,876
0
1,492
6,505
6,979
0
W
Neith
Perykless
Neith
1,147
501
0
1,171
2,288
837
2,398
188
2,100
0
36,111
W
Hercules
TboKamp01
Hercules
6,631
2,462
0
2,458
5,902
3,487
0
906
4,661
0
33,179
L
Tiamat
Windie2137
Tiamat
2,374
341
0
1,079
5,911
2,342
17
1,480
4,304
13,701
0
L
Hachiman
kubalagonski
Hachiman
821
512
0
672
1,512
168
0
0
1,512
0
5,213
W
1,630
481
0
1,920
5,887
1,704
0
648
5,162
0
25,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,322
Gold Earned
21,246
359
Minions Killed
117
0
Camps Cleared
0
886,118
Distance Traveled
669,281
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,977
553
31
3
0
164,550
0
L
Fenrir
4,115
457
33
4
0
112,355
0
W
Hachiman
6,091
677
57
6
0
168,635
0
W
Merlin
6,587
732
75
8
0
169,971
1
L
Bacchus
4,129
459
12
1
0
181,522
3
W
Neith
6,210
690
89
10
0
163,517
0
W
Hercules
7,035
782
80
9
0
184,647
2
L
Tiamat
4,429
492
27
3
0
150,419
0
L
Hachiman
3,596
400
14
2
0
60,435
1
W
Set
5,399
600
58
6
0
199,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role