Player Matchup

Nemesis
Nemesis
FinnTheFish
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 1
Hun Batz
Hun Batz
Yanicorn
Hun Batz
Level 1
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 3L
1,408 Elo+
Party 1
Thor
Thor
YourGuyKai
Thor
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 140L
1,447 Elo+
Party 2
Anhur
Anhur
bruhmomento35
Anhur
Level 27
God Stats
2W - 7L
1,735 SR
Queue Stats
100W - 101L
1,434 Elo+
Party 2
Bacchus
Bacchus
semondemon974
Bacchus
Level 5
God Stats
1W - 1L
1,745 SR
Queue Stats
3W - 5L
1,431 Elo+
Party 1
Team Averages
Level 14
1,646 SR
1,392 Elo+

VS

Team Averages
Level 15
1,551 SR
1,431 Elo+
Jormungandr
Jormungandr
BIGGOODDD
Jormungandr
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Thor
Thor
ChocoBills
Thor
Level 27
God Stats
7W - 11L
1,428 SR
Queue Stats
99W - 101L
1,441 Elo+
Solo
Scylla
Scylla
Lectrocity
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,463 Elo+
Solo
Artemis
Artemis
XsiegfridX
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,315 Elo+
Solo
Achilles
Achilles
blankout360
Achilles
Level 25
God Stats
4W - 3L
1,828 SR
Queue Stats
52W - 53L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FinnTheFish
Nemesis
8
0 / 9 / 2
5,389
359
2,141
9,370
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Yanicorn
Hun Batz
6
1 / 5 / 0
5,533
369
1,409
4,585
1,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 7 / 1
7,323
488
3,267
11,535
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 2
7,515
501
2,606
7,730
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
10
1 / 4 / 0
6,706
447
2,743
9,229
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BIGGOODDD
Jormungandr
10
1 / 0 / 10
6,771
451
2,549
5,472
3,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
8 / 2 / 3
8,959
597
6,623
8,650
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Lectrocity
Scylla
9
5 / 0 / 6
6,699
447
3,702
2,306
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
XsiegfridX
Artemis
13
2 / 2 / 3
7,579
505
4,949
6,270
1,202
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
blankout360
Achilles
15
12 / 1 / 3
9,125
608
8,240
6,559
5,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
5
Kills
28
28
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BIGGOODDD
Jormungandr
1
0
10
6
W
8
2
3
4.75
L
Nemesis
FinnTheFish
Nemesis
0
9
2
0.11
W
Scylla
Lectrocity
Scylla
5
0
6
8
W
Artemis
XsiegfridX
Artemis
2
2
3
1.75
L
Hun Batz
Yanicorn
Hun Batz
1
5
0
0.2
L
3
7
1
0.5
W
Achilles
blankout360
Achilles
12
1
3
13.5
L
0
3
2
0.33
L
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,166
Damage
26,063
42,449
Taken
29,257
19,022
Mitigated
13,145
4,982
Healing
3,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BIGGOODDD
Jormungandr
2,549
787
30
15
5,472
3,136
450
1,692
3,780
19,495
0
W
6,623
1,608
0
120
8,650
2,990
4
142
8,508
0
64,799
L
Nemesis
FinnTheFish
Nemesis
2,141
1,050
0
308
9,370
2,782
247
2,231
6,936
0
12,154
W
Scylla
Lectrocity
Scylla
3,702
655
0
705
2,306
500
990
587
1,719
15,585
0
W
Artemis
XsiegfridX
Artemis
4,949
3,196
0
854
6,270
1,202
0
0
6,270
0
32,120
L
Hun Batz
Yanicorn
Hun Batz
1,409
564
0
420
4,585
1,104
330
0
4,228
0
11,461
L
3,267
692
0
2,636
11,535
4,374
0
807
10,518
0
48,207
W
Achilles
blankout360
Achilles
8,240
2,420
0
2,239
6,559
5,317
1,087
322
6,237
0
37,927
L
2,606
854
0
928
7,730
2,589
0
681
6,962
0
39,860
L
Bacchus
2,743
536
0
690
9,229
8,173
0
2,166
6,802
20,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
39,133
246
Minions Killed
339
0
Camps Cleared
0
1,244,899
Distance Traveled
1,279,287
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,771
451
28
2
0
265,915
0
W
Thor
8,959
597
114
8
0
302,524
9
L
Nemesis
5,389
359
19
1
0
266,883
0
W
Scylla
6,699
447
29
2
0
149,878
4
W
Artemis
7,579
505
67
4
0
245,550
5
L
Hun Batz
5,533
369
21
1
0
137,044
0
L
Thor
7,323
488
82
5
0
268,726
4
W
Achilles
9,125
608
101
7
0
315,420
1
L
Anhur
7,515
501
93
6
0
271,326
7
L
Bacchus
6,706
447
31
2
0
300,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role