Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Elijaw1
Medusa
Level 122
God Stats
3W - 2L
1,464 SR
Queue Stats
270W - 288L
1,506 Elo+
Party 1
Chaac
Chaac
Gengence
Chaac
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 69L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kiwosa
Kukulkan
Level 132
God Stats
5W - 1L
1,645 SR
Queue Stats
48W - 47L
1,513 Elo+
Party 1
Loki
Loki
jreese
Loki
Level 157
God Stats
5W - 4L
1,687 SR
Queue Stats
307W - 304L
1,544 Elo+
Solo
Team Averages
Level 126
1,559 SR
1,513 Elo+

VS

Team Averages
Level 100
1,439 SR
1,483 Elo+
Kuzenbo
Kuzenbo
EderPlay
Kuzenbo
Level 119
God Stats
0W - 5L
1,049 SR
Queue Stats
503W - 531L
1,482 Elo+
Solo
Neith
Neith
Eragon5001
Neith
Level 107
God Stats
3W - 4L
1,361 SR
Queue Stats
332W - 366L
1,445 Elo+
Solo
Loki
Loki
MasterYodaGaming
Loki
Level 141
God Stats
13W - 13L
1,655 SR
Queue Stats
130W - 132L
1,555 Elo+
Solo
Nu Wa
Nu Wa
SaintMolli222
Nu Wa
Level 51
God Stats
6W - 8L
1,543 SR
Queue Stats
159W - 201L
1,418 Elo+
Solo
Ne Zha
Ne Zha
tranqzz
Ne Zha
Level 83
God Stats
3W - 10L
1,587 SR
Queue Stats
237W - 265L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 0
3,340
668
829
2,405
897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Elijaw1
Medusa
5
0 / 0 / 0
3,151
630
1,573
1,073
283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Gengence
Chaac
6
1 / 2 / 1
3,713
743
1,085
3,345
1,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Kiwosa
Kukulkan
7
1 / 0 / 1
3,921
784
1,005
1,057
255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
jreese
Loki
6
2 / 0 / 1
3,862
772
1,197
1,636
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EderPlay
Kuzenbo
5
0 / 0 / 0
3,265
653
311
2,706
1,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
6
0 / 0 / 0
3,344
669
920
1,533
375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 1 / 0
2,915
583
24
1,328
409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,540
708
301
2,159
448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
tranqzz
Ne Zha
6
2 / 2 / 0
3,796
759
2,283
3,853
1,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Kuzenbo
EderPlay
Kuzenbo
0
0
0
0
W
Medusa
Elijaw1
Medusa
0
0
0
0
L
Neith
0
0
0
0
W
Chaac
Gengence
Chaac
1
2
1
0.75
W
Kukulkan
Kiwosa
Kukulkan
1
0
1
1.5
L
0
1
0
0
L
0
1
0
0
W
Loki
jreese
Loki
2
0
1
2.5
L
Ne Zha
tranqzz
Ne Zha
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,689
Damage
3,839
9,516
Taken
11,579
3,230
Mitigated
4,091
4,495
Healing
4,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
829
79
0
1,306
2,405
897
0
196
2,209
7,651
0
L
Kuzenbo
EderPlay
Kuzenbo
311
254
13
912
2,706
1,507
8
534
2,172
5,916
0
W
Medusa
Elijaw1
Medusa
1,573
579
0
318
1,073
283
0
115
958
0
13,137
L
Neith
920
295
0
1,041
1,533
375
0
295
1,238
0
15,660
W
Chaac
Gengence
Chaac
1,085
218
0
1,359
3,345
1,446
0
0
2,969
0
9,978
W
Kukulkan
Kiwosa
Kukulkan
1,005
246
0
500
1,057
255
0
183
848
16,901
0
L
24
0
0
456
1,328
409
0
438
856
0
6,720
L
301
177
0
720
2,159
448
0
399
1,626
15,079
0
W
Loki
jreese
Loki
1,197
277
0
1,012
1,636
349
0
64
1,507
0
9,015
L
Ne Zha
tranqzz
Ne Zha
2,283
622
0
865
3,853
1,352
0
0
3,853
0
11,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,987
Gold Earned
16,860
138
Minions Killed
140
0
Camps Cleared
0
512,911
Distance Traveled
440,624
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,340
668
6
1
0
110,561
2
L
Kuzenbo
3,265
653
18
4
0
100,568
2
W
Medusa
3,151
630
36
7
0
102,269
0
L
Neith
3,344
669
37
7
0
90,990
0
W
Chaac
3,713
743
17
3
0
92,878
0
W
Kukulkan
3,921
784
49
10
0
95,777
2
L
Loki
2,915
583
21
4
0
62,760
1
L
Nu Wa
3,540
708
36
7
0
96,278
1
W
Loki
3,862
772
30
6
0
111,426
2
L
Ne Zha
3,796
759
28
6
0
90,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role