Player Matchup

Achilles
Achilles
Hames999
Achilles
Level 28
God Stats
4W - 4L
1,605 SR
Queue Stats
158W - 196L
1,345 Elo+
Solo
Charybdis
Charybdis
JP_Flemingo
Charybdis
Level 25
God Stats
4W - 11L
1,327 SR
Queue Stats
114W - 148L
1,377 Elo+
Party 1
Ra
Ra
RGX_13
Ra
Level 16
God Stats
11W - 18L
1,345 SR
Queue Stats
47W - 51L
1,414 Elo+
Solo
Cliodhna
Cliodhna
ToxicSlayer605
Cliodhna
Level 17
God Stats
9W - 7L
1,589 SR
Queue Stats
11W - 20L
1,311 Elo+
Party 1
Thanatos
Thanatos
Toxiic_Cxrrupt
Thanatos
Level 26
God Stats
13W - 20L
1,300 SR
Queue Stats
91W - 110L
1,369 Elo+
Party 1
Team Averages
Level 22
1,433 SR
1,363 Elo+

VS

Team Averages
Level 18
1,429 SR
1,316 Elo+
Jing Wei
Jing Wei
Bacalaofumao
Jing Wei
Level 17
God Stats
1W - 1L
1,262 SR
Queue Stats
36W - 42L
1,382 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gregory_Olutunji
Cu Chulainn
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 50L
1,393 Elo+
Solo
Ra
Ra
Hunbeast04
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,209 Elo+
Solo
Bacchus
Bacchus
bobbyaj
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 155L
1,343 Elo+
Solo
Heimdallr
Heimdallr
gruppinger
Heimdallr
Level 25
God Stats
13W - 18L
1,382 SR
Queue Stats
43W - 62L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hames999
Achilles
18
4 / 4 / 3
11,096
504
9,333
18,225
19,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
JP_Flemingo
Charybdis
17
6 / 8 / 5
10,973
499
10,849
15,108
4,587
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
17
1 / 5 / 5
10,455
475
6,488
11,060
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
14
4 / 9 / 4
9,714
442
10,576
15,481
5,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
15
2 / 9 / 2
9,430
429
8,881
18,109
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bacalaofumao
Jing Wei
17
2 / 3 / 2
10,692
486
4,554
14,211
5,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Gregory_Olutunji
Cu Chulainn
20
17 / 2 / 3
13,476
613
18,957
18,373
18,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 3 / 2
10,593
482
8,299
12,713
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
bobbyaj
Bacchus
15
5 / 3 / 5
10,688
486
5,464
19,393
25,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
gruppinger
Heimdallr
17
7 / 6 / 9
11,220
510
17,985
22,595
9,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
17
Kills
35
35
Deaths
17
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Bacalaofumao
Jing Wei
2
3
2
1
W
Cu Chulainn
Gregory_Olutunji
Cu Chulainn
17
2
3
9.25
L
Achilles
Hames999
Achilles
4
4
3
1.38
W
4
3
2
1.67
L
Charybdis
JP_Flemingo
Charybdis
6
8
5
1.06
L
Ra
1
5
5
0.7
L
Cliodhna
4
9
4
0.67
L
Thanatos
2
9
2
0.33
W
Bacchus
bobbyaj
Bacchus
5
3
5
2.5
W
Heimdallr
gruppinger
Heimdallr
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,127
Damage
55,259
77,983
Taken
87,285
40,814
Mitigated
63,202
20,486
Healing
25,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Bacalaofumao
Jing Wei
4,554
3,709
0
2,733
14,211
5,202
1,859
162
13,716
0
74,946
W
Cu Chulainn
Gregory_Olutunji
Cu Chulainn
18,957
2,302
229
5,741
18,373
18,213
72
1,152
16,613
18,337
66,186
L
Achilles
Hames999
Achilles
9,333
1,873
0
6,850
18,225
19,300
0
1,822
15,367
0
53,650
W
8,299
449
768
4,112
12,713
4,656
1,737
2,059
10,366
55,985
0
L
Charybdis
JP_Flemingo
Charybdis
10,849
5,146
0
1,124
15,108
4,587
914
2,338
12,578
0
55,234
L
Ra
6,488
233
685
2,303
11,060
4,412
300
4,981
5,371
62,372
0
L
Cliodhna
10,576
1,924
0
204
15,481
5,866
1,080
2,997
11,966
0
49,831
L
Thanatos
8,881
3,098
0
9,320
18,109
6,649
455
3,750
14,076
0
53,516
W
Bacchus
bobbyaj
Bacchus
5,464
737
0
3,610
19,393
25,312
545
1,767
17,441
25,636
0
W
Heimdallr
gruppinger
Heimdallr
17,985
9,231
123
7,813
22,595
9,819
5,004
1,437
20,827
0
87,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,668
Gold Earned
56,669
472
Minions Killed
553
0
Camps Cleared
0
2,018,913
Distance Traveled
1,955,599
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,692
486
136
6
0
401,889
8
W
Cu Chulainn
13,476
613
139
6
0
430,083
5
L
Achilles
11,096
504
112
5
0
410,716
1
W
Ra
10,593
482
110
5
0
383,994
2
L
Charybdis
10,973
499
62
3
0
386,295
0
L
Ra
10,455
475
125
6
0
399,482
2
L
Cliodhna
9,714
442
85
4
0
393,894
0
L
Thanatos
9,430
429
88
4
0
428,526
0
W
Bacchus
10,688
486
39
2
0
414,242
3
W
Heimdallr
11,220
510
129
6
0
325,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role