Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
HateBeingSober
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Nox
Nox
JSharts
Nox
Level 158
God Stats
0W - 1L
1,490 SR
Queue Stats
55W - 40L
1,576 Elo+
Solo
Anhur
Anhur
kemedo
Anhur
Level 105
God Stats
0W - 1L
1,491 SR
Queue Stats
32W - 27L
1,522 Elo+
Party 2
Charybdis
Charybdis
psgguns
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,608 Elo+
Solo
Team Averages
Level 69
1,496 SR
1,541 Elo+

VS

Team Averages
Level 101
1,699 SR
1,582 Elo+
Cthulhu
Cthulhu
ALS_CHills
Cthulhu
Level 108
God Stats
2W - 0L
1,783 SR
Queue Stats
155W - 170L
1,478 Elo+
Solo
Khepri
Khepri
ChampaDWampa
Khepri
Level 87
God Stats
12W - 5L
1,711 SR
Queue Stats
587W - 469L
1,584 Elo+
Party 1
Zhong Kui
Zhong Kui
OGeezTheGiraffe
Zhong Kui
Level 106
God Stats
4W - 1L
1,687 SR
Queue Stats
170W - 131L
1,566 Elo+
Party 1
Achilles
Achilles
SIayaa
Achilles
Level 94
God Stats
2W - 0L
1,764 SR
Queue Stats
232W - 145L
1,654 Elo+
Party 1
Ne Zha
Ne Zha
guapogre
Ne Zha
Level 109
God Stats
8W - 7L
1,549 SR
Queue Stats
627W - 484L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 4 / 13
9,818
755
8,234
17,622
18,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 6 / 11
9,383
722
9,282
12,648
3,141
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
16
5 / 2 / 10
9,723
748
8,748
7,639
2,229
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
kemedo
Anhur
17
6 / 5 / 8
10,071
775
12,799
11,924
3,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
psgguns
Charybdis
16
3 / 5 / 10
9,511
732
9,589
10,743
3,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALS_CHills
Cthulhu
15
4 / 5 / 5
9,492
730
6,316
15,439
10,532
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Khepri
16
2 / 6 / 9
9,525
733
2,245
13,194
14,984
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
OGeezTheGiraffe
Zhong Kui
13
0 / 4 / 9
8,690
668
2,491
8,925
5,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SIayaa
Achilles
20
7 / 1 / 11
10,868
836
14,707
12,239
13,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
guapogre
Ne Zha
19
9 / 3 / 10
10,909
839
27,430
12,641
8,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
66
19
Kills
22
22
Deaths
19
52
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
13
2.13
W
Cthulhu
ALS_CHills
Cthulhu
4
5
5
1.3
W
Khepri
2
6
9
1.08
L
3
6
11
1.42
L
Nox
5
2
10
5
W
Zhong Kui
OGeezTheGiraffe
Zhong Kui
0
4
9
1.13
W
Achilles
SIayaa
Achilles
7
1
11
12.5
W
Ne Zha
guapogre
Ne Zha
9
3
10
4.67
L
Anhur
kemedo
Anhur
6
5
8
2
L
Charybdis
psgguns
Charybdis
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,652
Damage
53,189
60,576
Taken
62,438
31,659
Mitigated
52,793
13,617
Healing
18,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,234
1,045
896
3,947
17,622
18,543
0
4,725
11,811
16,190
0
W
Cthulhu
ALS_CHills
Cthulhu
6,316
254
466
1,152
15,439
10,532
680
5,348
10,091
14,592
0
W
Khepri
2,245
212
36
595
13,194
14,984
295
6,182
7,012
9,589
0
L
9,282
862
773
1,257
12,648
3,141
0
1,235
10,781
26,017
0
L
Nox
8,748
922
0
1,409
7,639
2,229
120
1,932
5,363
17,276
0
W
Zhong Kui
OGeezTheGiraffe
Zhong Kui
2,491
333
1,918
2,564
8,925
5,238
207
4,217
4,708
11,195
0
W
Achilles
SIayaa
Achilles
14,707
2,648
1,063
3,845
12,239
13,796
918
6,017
6,222
2,742
23,217
W
Ne Zha
guapogre
Ne Zha
27,430
6,939
959
5,403
12,641
8,243
1,681
4,500
8,141
0
53,843
L
Anhur
kemedo
Anhur
12,799
5,792
849
1,846
11,924
3,793
831
1,215
10,188
0
23,416
L
Charybdis
psgguns
Charybdis
9,589
4,761
1,424
1,216
10,743
3,953
859
2,592
7,734
0
20,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,506
Gold Earned
49,484
121
Minions Killed
146
0
Camps Cleared
0
1,087,825
Distance Traveled
998,810
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,818
755
13
1
0
208,635
5
W
Cthulhu
9,492
730
24
2
0
210,238
0
W
Khepri
9,525
733
24
2
0
160,045
0
L
Ah Puch
9,383
722
37
3
0
189,623
1
L
Nox
9,723
748
24
2
0
261,871
1
W
Zhong Kui
8,690
668
33
3
0
170,079
1
W
Achilles
10,868
836
36
3
0
250,960
0
W
Ne Zha
10,909
839
29
2
0
207,488
1
L
Anhur
10,071
775
22
2
0
216,181
1
L
Charybdis
9,511
732
25
2
0
211,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role