Player Matchup

Cthulhu
Cthulhu
Deadmule66
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 45L
1,384 Elo+
Solo
Sobek
Sobek
Gol Senz
Sobek
Level 33
God Stats
3W - 4L
1,281 SR
Queue Stats
41W - 57L
1,271 Elo+
Party 2
Chiron
Chiron
Langer831459
Chiron
Level 66
God Stats
5W - 3L
1,481 SR
Queue Stats
166W - 182L
1,339 Elo+
Party 2
Fenrir
Fenrir
Rozni
Fenrir
Level 62
God Stats
1W - 1L
1,545 SR
Queue Stats
193W - 234L
1,270 Elo+
Party 2
Kukulkan
Kukulkan
Virtus_ZQ
Kukulkan
Level 81
God Stats
18W - 20L
1,480 SR
Queue Stats
122W - 105L
1,461 Elo+
Party 2
Team Averages
Level 62
1,457 SR
1,345 Elo+

VS

Team Averages
Level 85
1,460 SR
1,343 Elo+
Sun Wukong
Sun Wukong
NEWMONEYx123
Sun Wukong
Level 63
God Stats
4W - 6L
1,525 SR
Queue Stats
239W - 257L
1,302 Elo+
Solo
Yemoja
Yemoja
OMGitsDirtyDan69
Yemoja
Level 108
God Stats
5W - 6L
1,542 SR
Queue Stats
299W - 342L
1,390 Elo+
Party 1
Cliodhna
Cliodhna
Victorinox701
Cliodhna
Level 75
God Stats
2W - 4L
1,375 SR
Queue Stats
69W - 110L
1,342 Elo+
Solo
Nu Wa
Nu Wa
XxOzzyOzwaldoxX
Nu Wa
Level 65
God Stats
22W - 27L
1,398 SR
Queue Stats
223W - 282L
1,347 Elo+
Party 1
Medusa
Medusa
cleytoncsilva13
Medusa
Level 113
God Stats
1W - 2L
1,461 SR
Queue Stats
305W - 356L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deadmule66
Cthulhu
12
0 / 1 / 1
7,025
439
5,766
7,105
7,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
Gol Senz
Sobek
12
0 / 0 / 7
7,429
464
2,450
9,795
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
14
5 / 0 / 2
8,286
518
6,604
8,976
2,637
Mace

Mace

+10
Physical Power

Fenrir
Rozni
Fenrir
12
6 / 4 / 3
7,996
500
6,898
12,846
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Virtus_ZQ
Kukulkan
15
2 / 2 / 5
8,857
554
9,494
6,814
2,344
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NEWMONEYx123
Sun Wukong
13
1 / 0 / 3
7,843
490
5,944
9,434
7,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 1
7,626
477
4,401
12,266
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Victorinox701
Cliodhna
13
3 / 2 / 3
7,755
485
8,511
8,105
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 1
7,875
492
5,486
8,969
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 0
6,801
425
5,384
9,764
2,513
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
13
Kills
7
7
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Deadmule66
Cthulhu
0
1
1
0.5
W
Sobek
Gol Senz
Sobek
0
0
7
3.5
W
Chiron
5
0
2
6
L
Sun Wukong
NEWMONEYx123
Sun Wukong
1
0
3
2.5
L
2
1
1
2.5
W
Fenrir
Rozni
Fenrir
6
4
3
1.88
L
Cliodhna
Victorinox701
Cliodhna
3
2
3
2.25
W
Kukulkan
Virtus_ZQ
Kukulkan
2
2
5
2.25
L
1
5
1
0.3
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,212
Damage
29,726
45,536
Taken
48,538
24,777
Mitigated
25,619
18,394
Healing
10,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Deadmule66
Cthulhu
5,766
345
215
1,653
7,105
7,299
0
491
6,097
37,798
0
W
Sobek
Gol Senz
Sobek
2,450
168
0
3,845
9,795
7,673
29
2,486
7,159
14,464
0
W
Chiron
6,604
1,957
918
4,489
8,976
2,637
1,189
2,051
6,849
0
58,334
L
Sun Wukong
NEWMONEYx123
Sun Wukong
5,944
1,334
0
748
9,434
7,661
243
3,621
4,928
0
44,849
L
4,401
943
1,137
4,217
12,266
9,173
328
3,694
8,572
27,078
0
W
Fenrir
Rozni
Fenrir
6,898
1,277
0
5,151
12,846
4,824
0
1,575
10,986
0
32,846
L
Cliodhna
Victorinox701
Cliodhna
8,511
878
0
931
8,105
3,059
0
2,760
5,164
0
42,031
W
Kukulkan
Virtus_ZQ
Kukulkan
9,494
432
194
1,929
6,814
2,344
997
2,738
3,790
77,527
0
L
5,486
724
40
1,847
8,969
3,213
1,478
5,285
3,684
44,423
0
L
5,384
2,284
0
1,559
9,764
2,513
511
1,284
8,480
0
44,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
37,900
411
Minions Killed
397
0
Camps Cleared
0
1,538,707
Distance Traveled
1,434,242
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,025
439
69
4
0
315,518
0
W
Sobek
7,429
464
27
2
0
332,417
5
W
Chiron
8,286
518
111
7
0
295,429
1
L
Sun Wukong
7,843
490
90
6
0
311,788
5
L
Yemoja
7,626
477
57
4
0
272,069
0
W
Fenrir
7,996
500
58
4
0
308,341
0
L
Cliodhna
7,755
485
83
5
0
328,054
1
W
Kukulkan
8,857
554
146
9
0
287,002
4
L
Nu Wa
7,875
492
92
6
0
245,663
2
L
Medusa
6,801
425
75
5
0
276,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role