Player Matchup

Jormungandr
Jormungandr
BlockedMass30
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,540 Elo+
Solo
Olorun
Olorun
OliveiraJR01
Olorun
Level 6
God Stats
1W - 0L
1,400 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RatedBaton50067
Zeus
Level 24
God Stats
1W - 0L
1,021 SR
Queue Stats
6W - 13L
1,262 Elo+
Solo
Neith
Neith
TwitchPretoCiano
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
yTunicxxzk
Merlin
Level 27
God Stats
31W - 26L
1,477 SR
Queue Stats
158W - 189L
1,348 Elo+
Solo
Team Averages
Level 17
1,380 SR
1,430 Elo+

VS

Team Averages
Level 11
1,452 SR
1,289 Elo+
Kukulkan
Kukulkan
Kvlux_
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,263 Elo+
Party 1
Thor
Thor
LordTho20
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
PRIMO_XJ6
Izanami
Level 16
God Stats
7W - 16L
1,387 SR
Queue Stats
14W - 29L
1,237 Elo+
Party 2
Ymir
Ymir
Sznakker_
Ymir
Level 12
God Stats
5W - 13L
1,375 SR
Queue Stats
7W - 24L
1,249 Elo+
Party 1
Baron Samedi
Baron Samedi
kaua0711railton
Baron Samedi
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlockedMass30
Jormungandr
15
5 / 1 / 4
11,069
481
8,821
17,686
16,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
19
11 / 2 / 1
13,393
582
15,740
16,530
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 4 / 2
10,791
469
4,867
16,096
6,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 9 / 3
10,156
442
10,519
11,644
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
yTunicxxzk
Merlin
20
15 / 0 / 3
14,129
614
21,266
9,451
3,801
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kvlux_
Kukulkan
13
2 / 12 / 0
8,389
365
8,174
16,439
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
4
0 / 3 / 0
6,227
271
709
2,331
584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
PRIMO_XJ6
Izanami
16
7 / 9 / 2
10,911
474
15,332
19,133
6,861
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
13
6 / 3 / 4
9,855
428
11,264
25,627
32,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
kaua0711railton
Baron Samedi
11
0 / 11 / 1
7,565
329
4,559
24,459
11,273
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
36
Kills
15
16
Deaths
38
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BlockedMass30
Jormungandr
5
1
4
7
L
Kukulkan
Kvlux_
Kukulkan
2
12
0
0.17
L
Thor
0
3
0
0
W
Olorun
11
2
1
5.75
L
Izanami
PRIMO_XJ6
Izanami
7
9
2
0.89
W
2
4
2
0.75
L
Ymir
6
3
4
2.67
W
3
9
3
0.5
L
Baron Samedi
kaua0711railton
Baron Samedi
0
11
1
0.05
W
Merlin
yTunicxxzk
Merlin
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,213
Damage
40,038
71,407
Taken
87,989
38,311
Mitigated
58,076
19,780
Healing
4,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BlockedMass30
Jormungandr
8,821
3,101
45
4,140
17,686
16,309
1,272
7,591
10,095
43,974
0
L
Kukulkan
Kvlux_
Kukulkan
8,174
1,454
0
0
16,439
6,488
0
11,042
5,397
37,581
0
L
Thor
709
435
0
0
2,331
584
149
939
1,392
0
4,497
W
Olorun
15,740
10,187
0
9,693
16,530
7,211
5,449
5,869
10,661
76,196
9,284
L
Izanami
PRIMO_XJ6
Izanami
15,332
8,423
0
2,130
19,133
6,861
1,460
13,150
5,983
0
65,151
W
4,867
2,342
0
4,275
16,096
6,169
1,537
736
15,360
71,870
0
L
Ymir
11,264
3,543
0
2,078
25,627
32,870
0
10,383
15,244
38,527
0
W
10,519
5,256
0
858
11,644
4,821
3,112
5,840
5,804
0
36,997
L
Baron Samedi
kaua0711railton
Baron Samedi
4,559
1,722
0
594
24,459
11,273
0
13,321
11,138
29,345
0
W
Merlin
yTunicxxzk
Merlin
21,266
656
0
769
9,451
3,801
5,708
3,961
5,490
102,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,538
Gold Earned
42,947
569
Minions Killed
262
0
Camps Cleared
0
1,798,079
Distance Traveled
1,426,920
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,069
481
58
3
0
386,810
0
L
Kukulkan
8,389
365
53
2
0
320,108
0
L
Thor
6,227
271
11
0
0
93,847
0
W
Olorun
13,393
582
157
7
0
338,277
1
L
Izanami
10,911
474
104
5
0
345,318
1
W
Zeus
10,791
469
106
5
0
336,451
2
L
Ymir
9,855
428
46
2
0
348,373
1
W
Neith
10,156
442
64
3
0
362,311
4
L
Baron Samedi
7,565
329
48
2
0
319,274
0
W
Merlin
14,129
614
184
8
0
374,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role