Player Matchup

Ao Kuang
Ao Kuang
Arlequín13
Ao Kuang
Level 127
God Stats
7W - 11L
1,398 SR
Queue Stats
886W - 1,062L
1,351 Elo+
Party 1
Sol
Sol
Edwin98
Sol
Level 109
God Stats
57W - 57L
1,469 SR
Queue Stats
762W - 972L
1,383 Elo+
Party 1
Chang'e
Chang'e
GoldLighting300
Chang'e
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,344 Elo+
Solo
Hades
Hades
MilanCaf
Hades
Level 69
God Stats
4W - 8L
1,371 SR
Queue Stats
355W - 468L
1,400 Elo+
Party 1
Ra
Ra
NaerysII
Ra
Level 93
God Stats
0W - 2L
1,473 SR
Queue Stats
241W - 335L
1,355 Elo+
Party 1
Team Averages
Level 93
1,442 SR
1,367 Elo+

VS

Team Averages
Level 100
1,519 SR
1,396 Elo+
Zhong Kui
Zhong Kui
Moist_BoneDaddy
Zhong Kui
Level 106
God Stats
3W - 2L
1,446 SR
Queue Stats
111W - 128L
1,406 Elo+
Solo
Nemesis
Nemesis
Mortimier
Nemesis
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 131L
1,361 Elo+
Solo
Charybdis
Charybdis
XI Beamz
Charybdis
Level 85
God Stats
21W - 15L
1,565 SR
Queue Stats
175W - 169L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
opjobro11
Sun Wukong
Level 104
God Stats
26W - 16L
1,540 SR
Queue Stats
589W - 643L
1,371 Elo+
Solo
Chaac
Chaac
oxXTabbycatXxo
Chaac
Level 128
God Stats
3W - 1L
1,542 SR
Queue Stats
197W - 182L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arlequín13
Ao Kuang
16
3 / 4 / 3
10,232
465
8,125
25,701
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
15
4 / 7 / 5
9,638
438
17,729
19,360
7,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
6 / 6 / 3
11,052
502
13,426
14,883
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
MilanCaf
Hades
15
2 / 8 / 3
9,144
416
12,388
22,244
19,580
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 5 / 5
9,365
426
8,323
16,069
12,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Moist_BoneDaddy
Zhong Kui
20
16 / 2 / 4
13,938
634
32,093
20,990
15,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Mortimier
Nemesis
18
6 / 7 / 7
11,376
517
10,094
16,903
8,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
XI Beamz
Charybdis
16
2 / 5 / 8
9,987
454
10,002
15,269
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
opjobro11
Sun Wukong
19
2 / 0 / 8
11,905
541
12,424
21,805
22,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 6 / 8
10,781
490
10,702
19,641
11,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
19
Kills
30
30
Deaths
20
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Arlequín13
Ao Kuang
3
4
3
1.13
L
Sol
4
7
5
0.93
L
6
6
3
1.25
L
Hades
MilanCaf
Hades
2
8
3
0.44
W
Zhong Kui
Moist_BoneDaddy
Zhong Kui
16
2
4
9
W
Nemesis
Mortimier
Nemesis
6
7
7
1.36
L
4
5
5
1.3
W
Charybdis
XI Beamz
Charybdis
2
5
8
1.2
W
Sun Wukong
opjobro11
Sun Wukong
2
0
8
6
W
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,991
Damage
75,315
98,257
Taken
94,608
55,325
Mitigated
63,497
38,350
Healing
35,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Arlequín13
Ao Kuang
8,125
2,060
213
13,662
25,701
10,596
249
5,861
19,840
59,289
12,070
L
Sol
17,729
4,027
0
4,961
19,360
7,292
2,750
5,452
13,908
65,801
6,203
L
13,426
1,267
687
4,744
14,883
5,386
45
9,376
5,507
56,454
0
L
Hades
MilanCaf
Hades
12,388
1,361
403
6,962
22,244
19,580
351
5,942
16,302
48,052
0
W
Zhong Kui
Moist_BoneDaddy
Zhong Kui
32,093
2,966
0
15,866
20,990
15,654
776
13,716
6,609
115,838
0
W
Nemesis
Mortimier
Nemesis
10,094
4,579
0
3,216
16,903
8,375
1,862
8,140
8,503
0
73,815
L
8,323
559
1,349
5,369
16,069
12,471
287
5,803
10,266
35,220
0
W
Charybdis
XI Beamz
Charybdis
10,002
3,524
0
4,889
15,269
5,368
2,509
10,739
4,234
0
55,862
W
Sun Wukong
opjobro11
Sun Wukong
12,424
3,703
0
6,457
21,805
22,822
72
12,266
9,295
0
85,501
W
10,702
605
0
5,069
19,641
11,278
1,045
11,431
7,880
0
68,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,431
Gold Earned
57,987
473
Minions Killed
634
0
Camps Cleared
0
1,837,823
Distance Traveled
2,045,817
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,232
465
111
5
0
407,824
4
L
Sol
9,638
438
104
5
0
342,044
0
L
Chang'e
11,052
502
112
5
0
379,317
3
L
Hades
9,144
416
82
4
0
345,620
0
W
Zhong Kui
13,938
634
169
8
0
403,842
7
W
Nemesis
11,376
517
110
5
0
450,513
1
L
Ra
9,365
426
64
3
0
363,018
1
W
Charybdis
9,987
454
94
4
0
373,593
0
W
Sun Wukong
11,905
541
160
7
0
402,832
0
W
Chaac
10,781
490
101
5
0
415,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role