Player Matchup

Poseidon
Poseidon
Platinum V
GigantHorizont
Poseidon
Platinum V
Level 160
God Stats
14W - 5L
1,761 SR
Queue Stats
108W - 82L
1,724 MMR
Solo
Anhur
Anhur
Gold V
ItsNayzzz
Anhur
Gold V
Level 62
God Stats
8W - 8L
1,651 SR
Queue Stats
85W - 73L
1,830 MMR
Party 1
Bakasura
Bakasura
Gold V
Rabbski
Bakasura
Gold V
Level 49
God Stats
2W - 3L
1,476 SR
Queue Stats
54W - 50L
1,646 MMR
Party 1
Cthulhu
Cthulhu
Gold I
ThatOneTeamMate
Cthulhu
Gold I
Level 124
God Stats
30W - 21L
1,773 SR
Queue Stats
76W - 77L
1,785 MMR
Solo
Susano
Susano
Platinum IV
oOTheRockStarOo
Susano
Platinum IV
Level 157
God Stats
16W - 10L
1,547 SR
Queue Stats
125W - 126L
1,796 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,642 SR
1,756 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,564 SR
1,758 MMR
Fenrir
Fenrir
Platinum V
CoWPlayerDav
Fenrir
Platinum V
Level 94
God Stats
1W - 4L
1,513 SR
Queue Stats
108W - 97L
1,783 MMR
Party 2
Odin
Odin
Platinum IV
Francesco07ITA
Odin
Platinum IV
Level 61
God Stats
6W - 5L
1,637 SR
Queue Stats
39W - 38L
1,736 MMR
Solo
Janus
Janus
Gold I
GTO I PUPPE
Janus
Gold I
Level 129
God Stats
7W - 3L
1,606 SR
Queue Stats
112W - 104L
1,774 MMR
Party 2
Charybdis
Charybdis
Platinum IV
Pakuhanluca
Charybdis
Platinum IV
Level 127
God Stats
12W - 15L
1,529 SR
Queue Stats
304W - 313L
1,810 MMR
Solo
Sobek
Sobek
Gold I
fundor100
Sobek
Gold I
Level 131
God Stats
3W - 4L
1,536 SR
Queue Stats
313W - 319L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
3 / 3 / 4
10,792
600
6,714
7,867
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
ItsNayzzz
Anhur
17
5 / 3 / 8
10,190
566
10,287
13,681
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Rabbski
Bakasura
16
2 / 5 / 6
9,331
518
6,363
15,211
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
1 / 0 / 4
10,483
582
5,324
7,845
4,913
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 1 / 1
11,373
632
8,682
10,812
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaLokiGilgameshCliodhna

VS

Bans
UllrKaliGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 5 / 1
7,063
392
6,940
11,879
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 1
8,500
472
4,389
7,770
4,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 6 / 1
8,018
445
3,177
8,591
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Pakuhanluca
Charybdis
16
1 / 6 / 3
9,007
500
4,710
12,608
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
fundor100
Sobek
13
6 / 1 / 3
9,076
504
8,356
11,336
11,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
19
Kills
12
12
Deaths
19
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
1
0.5
L
1
1
1
1.5
L
2
6
1
0.42
W
Poseidon
3
3
4
1.67
W
Anhur
ItsNayzzz
Anhur
5
3
8
3
L
Charybdis
Pakuhanluca
Charybdis
1
6
3
0.42
W
Bakasura
Rabbski
Bakasura
2
5
6
1
W
1
0
4
3
L
Sobek
fundor100
Sobek
6
1
3
7.5
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,370
Damage
27,572
55,416
Taken
52,184
23,236
Mitigated
24,790
23,779
Healing
13,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,940
1,397
0
2,942
11,879
3,319
0
2,115
9,272
0
36,624
L
4,389
1,533
0
2,693
7,770
4,532
0
2,817
4,813
389
51,034
L
3,177
266
0
1,302
8,591
2,171
0
2,355
5,986
49,343
0
W
Poseidon
6,714
945
0
925
7,867
2,711
635
2,713
5,062
84,522
0
W
Anhur
ItsNayzzz
Anhur
10,287
4,101
0
6,866
13,681
4,400
1,317
1,740
11,941
0
64,546
L
Charybdis
Pakuhanluca
Charybdis
4,710
1,801
0
3,489
12,608
3,260
36
91
12,285
0
69,343
W
Bakasura
Rabbski
Bakasura
6,363
4,748
0
7,242
15,211
6,842
1,241
3,126
11,996
0
34,235
W
5,324
554
301
3,591
7,845
4,913
1,052
1,529
5,807
65,747
0
L
Sobek
fundor100
Sobek
8,356
925
0
3,543
11,336
11,508
0
4,217
6,730
24,389
0
W
8,682
1,926
0
4,854
10,812
4,370
59
2,590
8,057
0
82,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,169
Gold Earned
41,664
680
Minions Killed
457
0
Camps Cleared
0
1,882,676
Distance Traveled
1,565,398
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,063
392
61
3
0
287,549
3
L
Odin
8,500
472
132
7
0
353,564
2
L
Janus
8,018
445
114
6
0
262,741
4
W
Poseidon
10,792
600
166
9
0
364,408
6
W
Anhur
10,190
566
105
6
0
325,858
8
L
Charybdis
9,007
500
130
7
0
286,435
6
W
Bakasura
9,331
518
97
5
0
409,022
6
W
Cthulhu
10,483
582
159
9
0
365,489
5
L
Sobek
9,076
504
20
1
0
375,109
6
W
Susano
11,373
632
153
9
0
417,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role