Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BlueFox05
Cliodhna
Level 42
God Stats
7W - 3L
1,671 SR
Queue Stats
195W - 159L
1,529 Elo+
Party 2
Ra
Ra
Dr_Bacon0550
Ra
Level 17
God Stats
5W - 7L
1,400 SR
Queue Stats
28W - 32L
1,405 Elo+
Party 2
Team Averages
Level 73
1,524 SR
1,478 Elo+

VS

Team Averages
Level 33
1,587 SR
1,566 Elo+
Yemoja
Yemoja
ArrowMaster253
Yemoja
Level 24
God Stats
18W - 27L
1,411 SR
Queue Stats
159W - 223L
1,327 Elo+
Solo
Artemis
Artemis
Barjack9
Artemis
Level 6
God Stats
2W - 1L
1,565 SR
Queue Stats
6W - 4L
1,715 Elo+
Party 1
Hel
Hel
Dermys
Hel
Level 68
God Stats
13W - 5L
1,784 SR
Queue Stats
239W - 157L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 2 / 9
9,953
766
9,918
11,985
5,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
BlueFox05
Cliodhna
14
11 / 1 / 9
10,246
788
16,797
15,271
11,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
5 / 2 / 15
9,857
758
10,729
8,506
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,665
590
4,820
12,368
5,374
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Barjack9
Artemis
9
0 / 11 / 1
6,909
531
5,666
15,192
5,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Hel
Dermys
Hel
13
4 / 8 / 1
8,935
687
10,199
14,686
8,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
23
Kills
4
5
Deaths
23
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
9
5.75
L
0
4
3
0.38
L
Artemis
Barjack9
Artemis
0
11
1
0.05
W
Cliodhna
BlueFox05
Cliodhna
11
1
9
15.5
L
Hel
Dermys
Hel
4
8
1
0.56
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,444
Damage
20,685
35,762
Taken
42,246
20,795
Mitigated
19,456
15,525
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,918
199
177
4,495
11,985
5,976
659
4,557
7,428
30,799
0
L
4,820
1,535
756
974
12,368
5,374
0
7,193
4,981
16,865
0
L
Artemis
Barjack9
Artemis
5,666
3,301
0
0
15,192
5,258
0
7,253
7,699
0
13,961
W
Cliodhna
BlueFox05
Cliodhna
16,797
1,132
807
4,834
15,271
11,594
678
6,550
8,721
4,400
39,947
L
Hel
Dermys
Hel
10,199
404
3,727
5,645
14,686
8,824
0
7,706
6,584
30,520
0
W
10,729
2,027
1,801
3,411
8,506
3,225
1,407
4,331
4,175
28,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,056
Gold Earned
23,509
157
Minions Killed
95
5
Camps Cleared
3
665,166
Distance Traveled
490,998
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,953
766
36
3
1
198,203
4
L
Yemoja
7,665
590
17
1
1
150,460
0
L
Artemis
6,909
531
19
1
2
137,102
0
W
Cliodhna
10,246
788
51
4
3
250,800
1
L
Hel
8,935
687
59
5
0
203,436
2
W
Ra
9,857
758
70
5
1
216,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role