Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MrYoshi10
Heimdallr
Level 49
God Stats
1W - 7L
1,500 SR
Queue Stats
185W - 212L
1,480 Elo+
Solo
Bastet
Bastet
xTheNekoGod_DARK
Bastet
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 37L
1,472 Elo+
Party 1
Zeus
Zeus
zZz_Dark-God_zZz
Zeus
Level 117
God Stats
1W - 2L
1,238 SR
Queue Stats
202W - 197L
1,431 Elo+
Party 1
Team Averages
Level 80
1,448 SR
1,477 Elo+

VS

Team Averages
Level 51
1,473 SR
1,443 Elo+
Fenrir
Fenrir
DorNEL4S_23
Fenrir
Level 42
God Stats
5W - 6L
1,546 SR
Queue Stats
101W - 107L
1,391 Elo+
Solo
The Morrigan
The Morrigan
M1ca1ogoncalves
The Morrigan
Level 17
God Stats
0W - 3L
1,275 SR
Queue Stats
23W - 24L
1,499 Elo+
Party 2
Sun Wukong
Sun Wukong
MAGDENN-OMEGA
Sun Wukong
Level 86
God Stats
1W - 2L
1,670 SR
Queue Stats
172W - 177L
1,423 Elo+
Solo
Chernobog
Chernobog
WinyGem25
Chernobog
Level 44
God Stats
1W - 6L
1,413 SR
Queue Stats
160W - 219L
1,413 Elo+
Solo
Ymir
Ymir
XxMR_F0X1xX
Ymir
Level 67
God Stats
28W - 37L
1,461 SR
Queue Stats
414W - 415L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 0 / 2
6,593
659
4,909
6,046
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
 
Horus
9
2 / 0 / 9
6,036
604
2,306
4,804
2,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
MrYoshi10
Heimdallr
11
6 / 0 / 3
6,635
664
6,208
5,314
1,807
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 6
5,838
584
4,929
3,591
902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 2 / 1
6,202
620
3,844
4,959
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 3 / 0
4,765
477
1,392
5,519
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
M1ca1ogoncalves
The Morrigan
10
0 / 3 / 0
5,262
526
2,660
4,808
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MAGDENN-OMEGA
Sun Wukong
9
1 / 1 / 0
4,874
487
2,973
7,219
5,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
WinyGem25
Chernobog
6
0 / 5 / 0
4,136
414
2,925
5,604
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
0 / 4 / 0
4,119
412
2,532
8,712
3,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
16
Kills
2
2
Deaths
16
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
W
Horus
 
Horus
2
0
9
6.5
L
Fenrir
1
3
0
0.33
L
The Morrigan
M1ca1ogoncalves
The Morrigan
0
3
0
0
L
Sun Wukong
MAGDENN-OMEGA
Sun Wukong
1
1
0
1
W
Heimdallr
MrYoshi10
Heimdallr
6
0
3
7.5
L
Chernobog
WinyGem25
Chernobog
0
5
0
0
L
0
4
0
0
W
3
0
6
6
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,196
Damage
12,482
24,714
Taken
31,862
8,125
Mitigated
12,997
14,398
Healing
7,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,909
1,599
0
3,930
6,046
1,757
672
1,810
4,066
40,052
0
W
Horus
 
Horus
2,306
1,418
1,643
2,558
4,804
2,406
0
1,261
3,436
0
8,546
L
Fenrir
1,392
417
0
2,020
5,519
1,645
0
1,420
4,099
0
17,781
L
The Morrigan
M1ca1ogoncalves
The Morrigan
2,660
1,070
0
733
4,808
1,530
0
3,466
1,252
29,651
783
L
Sun Wukong
MAGDENN-OMEGA
Sun Wukong
2,973
263
0
3,239
7,219
5,179
0
3,537
3,682
0
22,448
W
Heimdallr
MrYoshi10
Heimdallr
6,208
4,082
0
1,691
5,314
1,807
1,579
1,136
4,086
0
39,384
L
Chernobog
WinyGem25
Chernobog
2,925
1,160
0
947
5,604
1,227
0
0
5,604
0
18,156
L
2,532
1,561
165
785
8,712
3,416
0
240
8,472
8,416
0
W
4,929
2,050
0
2,776
3,591
902
0
32
3,559
0
23,306
W
3,844
844
0
1,800
4,959
1,253
534
0
4,959
37,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,304
Gold Earned
23,156
324
Minions Killed
186
0
Camps Cleared
0
909,468
Distance Traveled
960,962
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,593
659
92
9
0
169,114
2
W
Horus
6,036
604
13
1
0
201,084
5
L
Fenrir
4,765
477
48
5
0
210,420
3
L
The Morrigan
5,262
526
68
7
0
175,206
3
L
Sun Wukong
4,874
487
31
3
0
199,092
1
W
Heimdallr
6,635
664
78
8
0
183,710
1
L
Chernobog
4,136
414
33
3
0
182,705
0
L
Ymir
4,119
412
6
1
0
193,539
1
W
Bastet
5,838
584
55
6
0
202,409
1
W
Zeus
6,202
620
86
9
0
153,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role