Player Matchup

Sol
Sol
Ex0yTiC
Sol
Level 15
God Stats
0W - 2L
1,425 SR
Queue Stats
0W - 3L
1,357 Elo+
Party 2
Cerberus
Cerberus
Herbert_1SHID
Cerberus
Level 7
God Stats
0W - 1L
1,361 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
nuKe_Famouzz
Arachne
Level 16
God Stats
0W - 1L
1,420 SR
Queue Stats
0W - 3L
1,357 Elo+
Party 2
Team Averages
Level 13
1,402 SR
1,405 Elo+

VS

Team Averages
Level 81
1,449 SR
1,441 Elo+
Sylvanus
Sylvanus
Nightstorm1021
Sylvanus
Level 27
God Stats
1W - 0L
1,196 SR
Queue Stats
9W - 9L
1,411 Elo+
Solo
Nox
Nox
Salt_joloXD
Nox
Level 106
God Stats
9W - 10L
1,556 SR
Queue Stats
136W - 148L
1,463 Elo+
Party 1
Horus
Horus
skypiceXD
Horus
Level 110
God Stats
13W - 10L
1,596 SR
Queue Stats
232W - 258L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
4 / 9 / 0
8,116
676
14,623
13,949
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
Herbert_1SHID
Cerberus
10
0 / 7 / 4
6,985
582
3,638
14,014
11,633
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
nuKe_Famouzz
Arachne
9
0 / 8 / 2
6,563
547
5,234
14,090
7,440
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
8 / 2 / 14
10,231
853
7,196
12,157
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
11 / 0 / 11
9,647
804
15,150
7,469
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
skypiceXD
Horus
13
5 / 2 / 18
9,166
764
12,129
13,610
15,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
4
Kills
24
24
Deaths
4
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sol
4
9
0
0.44
L
Cerberus
Herbert_1SHID
Cerberus
0
7
4
0.29
W
Sylvanus
8
2
14
7.5
W
11
0
11
16.5
L
Arachne
nuKe_Famouzz
Arachne
0
8
2
0.13
W
Horus
skypiceXD
Horus
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,495
Damage
34,475
42,053
Taken
33,236
23,668
Mitigated
30,248
7,686
Healing
13,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
14,623
7,779
0
3,666
13,949
4,595
0
9,064
4,885
30,392
3,661
L
Cerberus
Herbert_1SHID
Cerberus
3,638
822
325
2,131
14,014
11,633
0
7,256
6,758
11,083
0
W
Sylvanus
7,196
3,535
2,372
4,277
12,157
11,109
672
7,472
4,685
19,245
0
W
15,150
2,156
0
2,092
7,469
3,289
900
3,326
4,143
40,944
0
L
Arachne
nuKe_Famouzz
Arachne
5,234
4,097
0
1,564
14,090
7,440
0
6,329
7,761
0
8,249
W
Horus
skypiceXD
Horus
12,129
5,315
1,384
3,200
13,610
15,850
456
5,852
7,758
406
26,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,664
Gold Earned
29,044
93
Minions Killed
149
0
Camps Cleared
6
508,620
Distance Traveled
614,609
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,116
676
58
5
0
151,566
0
L
Cerberus
6,985
582
26
2
0
154,205
0
W
Sylvanus
10,231
853
33
3
0
179,544
1
W
Nox
9,647
804
79
7
4
207,214
0
L
Arachne
6,563
547
9
1
0
202,849
0
W
Horus
9,166
764
37
3
2
227,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role