Player Matchup

Nemesis
Nemesis
B1zz4rr0
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Solo
Ares
Ares
Fiol877
Ares
Level 15
God Stats
1W - 1L
1,725 SR
Queue Stats
1W - 3L
1,468 Elo+
Solo
Izanami
Izanami
GodRoxas9
Izanami
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
Howitezer
Sun Wukong
Level 16
God Stats
4W - 3L
1,467 SR
Queue Stats
18W - 20L
1,394 Elo+
Solo
Olorun
Olorun
Tomcio40TK1
Olorun
Level 14
God Stats
7W - 3L
1,716 SR
Queue Stats
21W - 24L
1,355 Elo+
Solo
Team Averages
Level 12
1,582 SR
1,389 Elo+

VS

Team Averages
Level 27
1,450 SR
1,448 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Eddie71
Hera
Level 29
God Stats
6W - 6L
1,454 SR
Queue Stats
70W - 53L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
Gross47
Jormungandr
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 60L
1,409 Elo+
Solo
Cliodhna
Cliodhna
Spookytoucan
Cliodhna
Level 29
God Stats
5W - 5L
1,488 SR
Queue Stats
79W - 67L
1,480 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
trandossian
Ah Muzen Cab
Level 29
God Stats
2W - 1L
1,305 SR
Queue Stats
107W - 100L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B1zz4rr0
Nemesis
2
0 / 1 / 0
5,463
273
134
2,013
321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ares
Fiol877
Ares
12
1 / 9 / 3
7,950
398
3,542
19,226
16,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
GodRoxas9
Izanami
15
3 / 5 / 1
9,915
496
9,270
14,989
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Howitezer
Sun Wukong
14
3 / 5 / 3
9,082
454
12,064
20,356
16,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
15
3 / 7 / 2
9,473
474
8,163
14,934
6,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
4 / 2 / 8
10,976
549
11,192
17,914
13,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Eddie71
Hera
18
4 / 2 / 2
11,796
590
5,907
7,113
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Gross47
Jormungandr
16
3 / 2 / 17
10,142
507
8,197
10,940
12,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Spookytoucan
Cliodhna
17
6 / 2 / 12
11,021
551
13,910
11,375
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
trandossian
Ah Muzen Cab
17
10 / 2 / 6
11,009
550
20,082
12,737
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
10
Kills
27
27
Deaths
10
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
2
8
4
L
Nemesis
B1zz4rr0
Nemesis
0
1
0
0
W
Hera
Eddie71
Hera
4
2
2
2.5
L
Ares
Fiol877
Ares
1
9
3
0.28
L
Izanami
GodRoxas9
Izanami
3
5
1
0.7
W
Jormungandr
Gross47
Jormungandr
3
2
17
5.75
L
Sun Wukong
Howitezer
Sun Wukong
3
5
3
0.9
W
Cliodhna
Spookytoucan
Cliodhna
6
2
12
6
L
Olorun
3
7
2
0.57
W
Ah Muzen Cab
trandossian
Ah Muzen Cab
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,173
Damage
59,288
71,518
Taken
60,079
44,560
Mitigated
38,205
12,021
Healing
26,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
11,192
5,428
0
8,104
17,914
13,089
2,481
2,567
15,347
0
58,720
L
Nemesis
B1zz4rr0
Nemesis
134
0
0
668
2,013
321
0
0
2,013
0
3,043
W
Hera
Eddie71
Hera
5,907
994
138
1,615
7,113
2,854
1,096
2,438
4,675
67,887
0
L
Ares
Fiol877
Ares
3,542
360
0
1,060
19,226
16,767
0
4,314
14,912
11,136
0
L
Izanami
GodRoxas9
Izanami
9,270
6,749
0
2,613
14,989
4,587
0
4,337
10,588
0
76,753
W
Jormungandr
Gross47
Jormungandr
8,197
2,589
270
900
10,940
12,448
874
1,485
9,455
37,387
0
L
Sun Wukong
Howitezer
Sun Wukong
12,064
2,815
0
4,471
20,356
16,486
156
1,297
19,037
0
52,300
W
Cliodhna
Spookytoucan
Cliodhna
13,910
1,822
0
8,425
11,375
4,713
0
2,205
9,170
0
73,526
L
Olorun
8,163
3,409
140
3,069
14,934
6,399
1,144
3,888
10,864
50,228
5,730
W
Ah Muzen Cab
trandossian
Ah Muzen Cab
20,082
9,353
0
7,351
12,737
5,101
4,428
2,084
10,653
0
84,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,883
Gold Earned
54,944
392
Minions Killed
585
0
Camps Cleared
0
1,426,198
Distance Traveled
1,970,603
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,976
549
117
6
0
400,607
4
L
Nemesis
5,463
273
10
1
0
67,500
0
W
Hera
11,796
590
171
9
0
367,699
7
L
Ares
7,950
398
20
1
0
335,975
0
L
Izanami
9,915
496
156
8
0
334,391
2
W
Jormungandr
10,142
507
55
3
0
366,254
0
L
Sun Wukong
9,082
454
93
5
0
355,948
1
W
Cliodhna
11,021
551
119
6
0
455,821
4
L
Olorun
9,473
474
113
6
0
332,384
5
W
Ah Muzen Cab
11,009
550
123
6
0
380,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role