Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Mattdemon17
Zeus
Level 146
God Stats
106W - 75L
1,610 SR
Queue Stats
224W - 184L
1,602 Elo+
Party 2
Athena
Athena
bekni
Athena
Level 85
God Stats
5W - 2L
1,857 SR
Queue Stats
211W - 174L
1,576 Elo+
Party 2
Medusa
Medusa
poypoy45680
Medusa
Level 93
God Stats
22W - 13L
1,683 SR
Queue Stats
262W - 235L
1,544 Elo+
Party 2
Team Averages
Level 122
1,630 SR
1,544 Elo+

VS

Team Averages
Level 111
1,543 SR
1,568 Elo+
Hachiman
Hachiman
Bronax
Hachiman
Level 134
God Stats
3W - 2L
1,710 SR
Queue Stats
35W - 27L
1,611 Elo+
Solo
Bastet
Bastet
NameGotTaken
Bastet
Level 147
God Stats
4W - 1L
1,581 SR
Queue Stats
65W - 52L
1,581 Elo+
Party 3
Zeus
Zeus
Strosid
Zeus
Level 118
God Stats
3W - 4L
1,371 SR
Queue Stats
71W - 70L
1,569 Elo+
Party 3
Fafnir
Fafnir
TheMarzz
Fafnir
Level 89
God Stats
12W - 8L
1,476 SR
Queue Stats
608W - 551L
1,572 Elo+
Party 1
Mulan
Mulan
bosslibra
Mulan
Level 69
God Stats
4W - 3L
1,576 SR
Queue Stats
291W - 279L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 2 / 1
8,554
503
4,088
11,302
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
 
Gilgamesh
12
1 / 7 / 2
7,894
464
13,436
21,306
11,479
15
4 / 1 / 0
9,183
540
6,179
5,431
1,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
bekni
Athena
11
0 / 5 / 2
7,046
414
3,775
18,185
13,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
15
1 / 2 / 0
8,880
522
9,002
8,916
2,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bronax
Hachiman
15
1 / 2 / 3
9,410
554
6,933
12,003
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
17
9 / 0 / 5
10,187
599
13,982
10,838
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Strosid
Zeus
15
1 / 3 / 1
8,859
521
5,134
7,063
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
TheMarzz
Fafnir
14
3 / 0 / 7
9,542
561
5,976
9,457
10,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
bosslibra
Mulan
14
2 / 2 / 6
8,996
529
13,069
16,126
11,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
16
17
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
L
Gilgamesh
 
Gilgamesh
1
7
2
0.29
W
Hachiman
Bronax
Hachiman
1
2
3
1.25
L
4
1
0
4
W
Bastet
9
0
5
11.5
W
Zeus
Strosid
Zeus
1
3
1
0.5
W
Fafnir
TheMarzz
Fafnir
3
0
7
6.5
L
Athena
bekni
Athena
0
5
2
0.2
W
Mulan
bosslibra
Mulan
2
2
6
2.5
L
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
45,094
65,140
Taken
55,487
32,496
Mitigated
33,279
20,477
Healing
27,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,088
3,358
0
6,184
11,302
3,414
589
1,312
9,852
0
52,335
L
Gilgamesh
 
Gilgamesh
13,436
3,723
0
5,402
21,306
11,479
0
2,709
17,703
1,238
44,121
W
Hachiman
Bronax
Hachiman
6,933
3,920
0
4,793
12,003
4,187
0
1,141
10,862
0
81,544
L
6,179
726
0
1,850
5,431
1,854
46
2,120
3,159
57,510
0
W
Bastet
13,982
2,952
0
7,443
10,838
4,271
361
1,762
8,899
0
69,423
W
Zeus
Strosid
Zeus
5,134
405
0
1,871
7,063
2,934
0
4,721
2,342
68,346
0
W
Fafnir
TheMarzz
Fafnir
5,976
1,693
2,578
4,094
9,457
10,327
37
1,950
7,276
18,306
0
L
Athena
bekni
Athena
3,775
1,394
332
4,760
18,185
13,224
472
4,625
13,219
24,812
0
W
Mulan
bosslibra
Mulan
13,069
3,580
0
6,610
16,126
11,560
208
1,058
14,107
4,093
58,939
L
Medusa
9,002
3,642
0
1,949
8,916
2,525
0
893
8,023
0
74,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,557
Gold Earned
46,994
536
Minions Killed
551
0
Camps Cleared
0
1,663,070
Distance Traveled
1,716,807
40
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,554
503
123
7
0
382,610
5
L
Gilgamesh
7,894
464
81
5
0
272,320
5
W
Hachiman
9,410
554
147
9
0
313,680
2
L
Zeus
9,183
540
139
8
0
343,242
11
W
Bastet
10,187
599
111
7
0
400,750
7
W
Zeus
8,859
521
159
9
0
317,422
3
W
Fafnir
9,542
561
22
1
0
359,629
5
L
Athena
7,046
414
39
2
0
345,675
11
W
Mulan
8,996
529
112
7
0
325,326
0
L
Medusa
8,880
522
154
9
0
319,223
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role