Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CTFORC3
Sol
Level 88
God Stats
1W - 2L
1,308 SR
Queue Stats
91W - 87L
1,622 Elo+
Solo
Ganesha
Ganesha
GamingRayquaza
Ganesha
Level 109
God Stats
3W - 1L
1,683 SR
Queue Stats
402W - 371L
1,505 Elo+
Solo
Chaac
Chaac
Vagrantwinner
Chaac
Level 141
God Stats
11W - 5L
1,717 SR
Queue Stats
422W - 407L
1,467 Elo+
Solo
Xbalanque
Xbalanque
usmcwoody
Xbalanque
Level 67
God Stats
2W - 3L
1,384 SR
Queue Stats
221W - 213L
1,646 Elo+
Solo
Team Averages
Level 111
1,519 SR
1,548 Elo+

VS

Team Averages
Level 140
1,556 SR
1,589 Elo+
Thoth
Thoth
Coganon
Thoth
Level 160
God Stats
1W - 4L
1,261 SR
Queue Stats
122W - 100L
1,621 Elo+
Solo
Medusa
Medusa
EnVy Doty
Medusa
Level 157
God Stats
4W - 11L
1,386 SR
Queue Stats
585W - 570L
1,610 Elo+
Solo
Cthulhu
Cthulhu
Fishymancer
Cthulhu
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 30L
1,562 Elo+
Solo
Cupid
Cupid
Hazmat12
Cupid
Level 140
God Stats
4W - 1L
1,969 SR
Queue Stats
192W - 185L
1,614 Elo+
Solo
Chronos
Chronos
Ultra77_
Chronos
Level 113
God Stats
6W - 7L
1,665 SR
Queue Stats
363W - 338L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 5 / 10
8,696
725
5,156
9,690
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
19
13 / 3 / 7
11,469
956
12,452
8,333
3,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
0 / 6 / 25
10,071
839
6,248
15,919
18,450
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
6 / 3 / 18
10,992
916
12,785
13,649
17,314
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
usmcwoody
Xbalanque
18
7 / 4 / 14
10,674
890
19,033
14,233
7,990
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Coganon
Thoth
16
8 / 6 / 3
10,731
894
15,277
9,832
3,805
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
EnVy Doty
Medusa
15
0 / 5 / 9
8,625
719
7,261
10,720
4,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Fishymancer
Cthulhu
17
1 / 6 / 6
9,283
774
8,319
17,343
19,209
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
Hazmat12
Cupid
14
2 / 5 / 5
8,555
713
3,780
10,533
3,929
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Ultra77_
Chronos
16
2 / 6 / 7
9,405
784
6,291
14,809
5,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
43
28
Kills
13
21
Deaths
28
74
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
5
10
1.4
W
Sol
13
3
7
5.5
L
Thoth
Coganon
Thoth
8
6
3
1.58
L
Medusa
EnVy Doty
Medusa
0
5
9
0.9
L
Cthulhu
Fishymancer
Cthulhu
1
6
6
0.67
W
0
6
25
2.08
L
Cupid
Hazmat12
Cupid
2
5
5
0.9
L
Chronos
Ultra77_
Chronos
2
6
7
0.92
W
6
3
18
5
W
Xbalanque
usmcwoody
Xbalanque
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,674
Damage
40,928
61,824
Taken
63,237
51,450
Mitigated
37,147
20,097
Healing
15,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,156
150
1,090
2,078
9,690
4,297
1,223
5,270
4,420
10,333
0
W
Sol
12,452
3,283
292
2,295
8,333
3,399
3,532
5,547
2,786
36,008
0
L
Thoth
Coganon
Thoth
15,277
257
579
1,513
9,832
3,805
0
5,184
4,619
27,413
0
L
Medusa
EnVy Doty
Medusa
7,261
3,513
129
1,150
10,720
4,530
487
3,777
6,837
0
25,283
L
Cthulhu
Fishymancer
Cthulhu
8,319
398
1,617
1,612
17,343
19,209
54
6,268
10,827
17,903
0
W
6,248
1,176
1,559
1,507
15,919
18,450
1,047
6,149
9,770
11,751
0
L
Cupid
Hazmat12
Cupid
3,780
1,624
3,122
3,499
10,533
3,929
797
3,541
6,949
0
12,747
L
Chronos
Ultra77_
Chronos
6,291
1,020
543
1,748
14,809
5,674
609
5,798
8,905
14,299
0
W
12,785
561
1,776
5,253
13,649
17,314
592
3,750
9,899
2,454
31,671
W
Xbalanque
usmcwoody
Xbalanque
19,033
2,498
538
3,709
14,233
7,990
1,337
9,171
5,062
0
32,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,902
Gold Earned
46,599
133
Minions Killed
137
0
Camps Cleared
0
1,089,306
Distance Traveled
1,090,892
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,696
725
25
2
0
211,138
2
W
Sol
11,469
956
42
4
0
227,247
1
L
Thoth
10,731
894
31
3
0
224,313
1
L
Medusa
8,625
719
24
2
0
209,677
0
L
Cthulhu
9,283
774
29
2
0
207,123
3
W
Ganesha
10,071
839
0
0
0
188,643
1
L
Cupid
8,555
713
27
2
0
238,212
4
L
Chronos
9,405
784
26
2
0
211,567
5
W
Chaac
10,992
916
19
2
0
231,485
2
W
Xbalanque
10,674
890
47
4
0
230,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role