Player Matchup

Ne Zha
Ne Zha
Boseph123
Ne Zha
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,474 Elo+
Solo
Tyr
Tyr
Conqdadd1ee
Tyr
Level 30
God Stats
6W - 2L
1,242 SR
Queue Stats
115W - 99L
1,517 Elo+
Solo
Cernunnos
Cernunnos
ProperPsycho_
Cernunnos
Level 28
God Stats
93W - 102L
1,481 SR
Queue Stats
124W - 147L
1,412 Elo+
Solo
Hou Yi
Hou Yi
RavenGamlng
Hou Yi
Level 25
God Stats
14W - 4L
2,042 SR
Queue Stats
61W - 47L
1,543 Elo+
Solo
Sol
Sol
フルーツサンド
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,519 Elo+
Solo
Team Averages
Level 25
1,553 SR
1,493 Elo+

VS

Team Averages
Level 25
1,521 SR
1,518 Elo+
Ah Puch
Ah Puch
Olivertho
Ah Puch
Level 25
God Stats
7W - 4L
1,518 SR
Queue Stats
62W - 53L
1,454 Elo+
Solo
Fenrir
Fenrir
Sauron5344
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 44L
1,580 Elo+
Solo
Charybdis
Charybdis
Unkleshelly
Charybdis
Level 28
God Stats
4W - 7L
1,529 SR
Queue Stats
162W - 138L
1,560 Elo+
Solo
Kukulkan
Kukulkan
monke2
Kukulkan
Level 29
God Stats
1W - 5L
1,557 SR
Queue Stats
128W - 97L
1,602 Elo+
Solo
Artio
Artio
xxSOOTLIF3xx
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Boseph123
Ne Zha
19
3 / 5 / 11
13,539
501
13,970
33,315
20,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 3 / 9
14,192
526
13,362
28,642
35,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
ProperPsycho_
Cernunnos
20
3 / 5 / 5
15,523
575
13,214
21,920
9,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hou Yi
20
12 / 4 / 3
15,418
571
24,273
28,196
11,952
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 10
13,957
517
18,781
23,424
6,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Olivertho
Ah Puch
19
1 / 4 / 2
12,222
453
14,664
17,267
18,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Sauron5344
Fenrir
20
8 / 5 / 0
13,097
485
10,662
23,150
10,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Unkleshelly
Charybdis
19
4 / 7 / 4
12,316
456
17,688
24,225
8,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
monke2
Kukulkan
20
5 / 5 / 5
13,741
509
31,208
15,930
8,061
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 5 / 7
11,073
410
19,166
32,187
36,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
26
Kills
21
21
Deaths
26
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Boseph123
Ne Zha
3
5
11
1.7
W
4
3
9
2.83
L
Ah Puch
Olivertho
Ah Puch
1
4
2
0.5
W
Cernunnos
ProperPsycho_
Cernunnos
3
5
5
1.1
W
Hou Yi
12
4
3
3.38
L
Fenrir
Sauron5344
Fenrir
8
5
0
1.6
L
Charybdis
Unkleshelly
Charybdis
4
7
4
0.86
L
Kukulkan
monke2
Kukulkan
5
5
5
1.5
L
3
5
7
1.3
W
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,600
Damage
93,388
135,497
Taken
112,759
84,774
Mitigated
82,463
58,100
Healing
35,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Boseph123
Ne Zha
13,970
4,224
1,021
10,110
33,315
20,549
112
13,229
18,906
673
57,436
W
13,362
2,067
0
9,817
28,642
35,697
878
16,538
11,550
0
75,665
L
Ah Puch
Olivertho
Ah Puch
14,664
916
0
7,917
17,267
18,756
1,046
713
16,554
93,762
0
W
Cernunnos
ProperPsycho_
Cernunnos
13,214
6,112
8
8,347
21,920
9,705
1,833
8,072
13,712
0
135,222
W
Hou Yi
24,273
16,063
0
15,286
28,196
11,952
2,296
17,062
10,917
0
120,347
L
Fenrir
Sauron5344
Fenrir
10,662
1,480
0
7,206
23,150
10,407
0
3,398
19,752
0
86,735
L
Charybdis
Unkleshelly
Charybdis
17,688
7,844
0
8,925
24,225
8,303
3,058
7,294
16,931
0
112,793
L
Kukulkan
monke2
Kukulkan
31,208
2,947
0
2,950
15,930
8,061
0
2,058
13,872
120,219
0
L
19,166
1,610
1,058
7,750
32,187
36,936
0
6,370
25,817
53,692
0
W
18,781
6,796
0
13,511
23,424
6,871
3,519
7,549
15,374
118,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,629
Gold Earned
62,449
776
Minions Killed
714
0
Camps Cleared
0
2,452,972
Distance Traveled
2,254,723
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,539
501
61
2
0
551,166
6
W
Tyr
14,192
526
153
6
0
513,446
5
L
Ah Puch
12,222
453
165
6
0
374,675
2
W
Cernunnos
15,523
575
223
8
0
439,051
0
W
Hou Yi
15,418
571
180
7
0
452,177
3
L
Fenrir
13,097
485
140
5
0
534,513
0
L
Charybdis
12,316
456
148
5
0
411,787
2
L
Kukulkan
13,741
509
189
7
0
454,311
2
L
Artio
11,073
410
72
3
0
479,437
2
W
Sol
13,957
517
159
6
0
497,132
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role