Player Matchup

Sobek
Sobek
FarmerBaka
Sobek
Level 106
God Stats
1W - 1L
1,562 SR
Queue Stats
390W - 383L
1,497 Elo+
Party 1
Medusa
Medusa
LITTLEMUKA
Medusa
Level 83
God Stats
32W - 26L
1,551 SR
Queue Stats
280W - 280L
1,515 Elo+
Party 1
Raijin
Raijin
Silloneur1
Raijin
Level 99
God Stats
37W - 42L
1,504 SR
Queue Stats
369W - 375L
1,521 Elo+
Party 1
Team Averages
Level 96
1,539 SR
1,511 Elo+

VS

Team Averages
Level 73
1,749 SR
1,521 Elo+
Ares
Ares
AdammadayeX
Ares
Level 125
God Stats
1W - 1L
1,804 SR
Queue Stats
70W - 57L
1,551 Elo+
Party 2
Chronos
Chronos
GodlyS_Szabolcs
Chronos
Level 88
God Stats
2W - 2L
1,944 SR
Queue Stats
142W - 126L
1,513 Elo+
Party 2
Bakasura
Bakasura
YOIY
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 1 / 7
7,684
768
4,683
9,672
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
LITTLEMUKA
Medusa
12
6 / 3 / 4
8,258
826
9,709
7,497
2,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Raijin
Silloneur1
Raijin
12
3 / 2 / 5
7,549
755
9,193
5,129
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
7,844
784
9,338
12,901
14,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 5
6,903
690
5,014
5,678
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
YOIY
Bakasura
10
3 / 7 / 1
7,088
709
3,383
10,736
4,886
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
6
6
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
W
Sobek
1
1
7
4.5
L
1
2
5
1.75
W
Medusa
LITTLEMUKA
Medusa
6
3
4
2.67
W
Raijin
Silloneur1
Raijin
3
2
5
2.75
L
Bakasura
YOIY
Bakasura
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
17,735
22,298
Taken
29,315
13,153
Mitigated
21,688
5,374
Healing
5,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,338
797
0
1,932
12,901
14,407
49
6,666
6,235
17,306
0
W
Sobek
4,683
760
0
3,824
9,672
8,334
300
5,329
4,088
9,799
0
L
5,014
1,799
0
968
5,678
2,395
866
2,545
3,133
27,341
2,407
W
Medusa
LITTLEMUKA
Medusa
9,709
4,309
0
1,000
7,497
2,693
782
4,469
3,028
0
34,299
W
Raijin
Silloneur1
Raijin
9,193
818
0
550
5,129
2,126
461
4,153
976
32,751
0
L
Bakasura
YOIY
Bakasura
3,383
2,708
146
2,805
10,736
4,886
156
4,951
5,785
0
6,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
21,835
129
Minions Killed
97
4
Camps Cleared
4
580,812
Distance Traveled
554,654
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,844
784
12
1
0
201,736
4
W
Sobek
7,684
768
6
1
0
204,855
1
L
Chronos
6,903
690
60
6
3
171,364
0
W
Medusa
8,258
826
62
6
3
198,336
3
W
Raijin
7,549
755
61
6
1
177,621
0
L
Bakasura
7,088
709
25
3
1
181,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role