Player Matchup

Ymir
Ymir
MartinInMotion
Ymir
Level 39
God Stats
5W - 3L
1,520 SR
Queue Stats
114W - 111L
1,474 Elo+
Party 2
Cliodhna
Cliodhna
PortalAbyss
Cliodhna
Level 105
God Stats
6W - 0L
1,634 SR
Queue Stats
547W - 496L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
StayPuff00
Zhong Kui
Level 159
God Stats
3W - 1L
1,720 SR
Queue Stats
142W - 126L
1,507 Elo+
Solo
Olorun
Olorun
SurfinStache
Olorun
Level 122
God Stats
11W - 2L
1,612 SR
Queue Stats
540W - 480L
1,501 Elo+
Party 2
Chaac
Chaac
tearful035glass
Chaac
Level 48
God Stats
2W - 1L
1,685 SR
Queue Stats
20W - 16L
1,538 Elo+
Solo
Team Averages
Level 95
1,634 SR
1,504 Elo+

VS

Team Averages
Level 130
1,506 SR
1,477 Elo+
Fenrir
Fenrir
GottaBlastt
Fenrir
Level 103
God Stats
0W - 2L
1,270 SR
Queue Stats
65W - 76L
1,426 Elo+
Solo
Raijin
Raijin
LittleWolf807
Raijin
Level 127
God Stats
4W - 3L
1,635 SR
Queue Stats
571W - 557L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
Mefistus
Baron Samedi
Level 145
God Stats
8W - 4L
1,661 SR
Queue Stats
668W - 649L
1,506 Elo+
Solo
Erlang Shen
Erlang Shen
RydersResurgence
Erlang Shen
Level 130
God Stats
3W - 6L
1,407 SR
Queue Stats
145W - 162L
1,488 Elo+
Solo
Sol
Sol
TREMENDOUSDC
Sol
Level 147
God Stats
11W - 7L
1,558 SR
Queue Stats
539W - 568L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 14
9,858
822
7,166
17,604
15,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
PortalAbyss
Cliodhna
17
11 / 4 / 11
10,874
906
18,705
10,743
4,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
StayPuff00
Zhong Kui
18
3 / 2 / 21
10,316
860
18,651
16,719
13,597
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
16
5 / 5 / 10
9,751
813
10,342
14,157
6,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 5 / 15
9,490
791
14,542
18,739
24,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 5 / 7
9,549
796
9,637
13,223
9,841
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 7 / 11
8,216
685
14,277
12,618
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Mefistus
Baron Samedi
15
3 / 4 / 13
8,740
728
11,045
8,802
3,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
RydersResurgence
Erlang Shen
17
3 / 4 / 9
9,170
764
9,957
26,766
19,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 10
8,366
697
11,200
14,364
4,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
67
25
Kills
17
20
Deaths
26
71
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
5
7
2.5
L
1
7
11
0.93
W
4
4
14
2.75
L
Baron Samedi
Mefistus
Baron Samedi
3
4
13
2.38
W
Cliodhna
PortalAbyss
Cliodhna
11
4
11
4.13
L
Erlang Shen
RydersResurgence
Erlang Shen
3
4
9
1.88
W
Zhong Kui
StayPuff00
Zhong Kui
3
2
21
6.75
W
Olorun
5
5
10
2
L
1
6
10
1
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,406
Damage
56,116
77,962
Taken
75,773
65,188
Mitigated
42,541
31,925
Healing
30,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,637
2,002
734
2,424
13,223
9,841
0
3,915
8,999
0
11,436
L
14,277
823
651
1,646
12,618
4,416
0
7,012
5,427
28,000
0
W
7,166
1,426
930
4,591
17,604
15,905
254
7,949
8,742
11,375
0
L
Baron Samedi
Mefistus
Baron Samedi
11,045
118
4,777
2,032
8,802
3,944
396
4,496
4,084
18,450
0
W
Cliodhna
PortalAbyss
Cliodhna
18,705
1,763
97
2,290
10,743
4,718
1,008
5,949
4,672
0
24,669
L
Erlang Shen
RydersResurgence
Erlang Shen
9,957
3,029
990
11,603
26,766
19,798
108
15,334
11,075
0
20,033
W
Zhong Kui
StayPuff00
Zhong Kui
18,651
1,764
470
6,026
16,719
13,597
1,683
8,413
7,911
39,939
0
W
Olorun
10,342
5,413
3,312
5,688
14,157
6,816
2,267
6,181
7,467
24,956
0
L
11,200
1,801
1,576
4,396
14,364
4,542
1,095
6,308
7,917
22,062
0
W
14,542
2,082
3,124
5,397
18,739
24,152
373
6,999
11,479
2,837
23,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,289
Gold Earned
44,041
128
Minions Killed
96
0
Camps Cleared
0
1,145,930
Distance Traveled
1,010,259
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,549
796
9
1
0
203,127
0
L
Raijin
8,216
685
27
2
0
176,262
0
W
Ymir
9,858
822
10
1
0
189,817
0
L
Baron Samedi
8,740
728
8
1
0
216,957
0
W
Cliodhna
10,874
906
14
1
0
249,284
1
L
Erlang Shen
9,170
764
19
2
0
231,577
0
W
Zhong Kui
10,316
860
49
4
0
245,429
1
W
Olorun
9,751
813
35
3
0
217,312
1
L
Sol
8,366
697
33
3
0
182,336
0
W
Chaac
9,490
791
20
2
0
244,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role