Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BlasLu0
Kuzenbo
Level 142
God Stats
1W - 1L
1,515 SR
Queue Stats
64W - 123L
1,349 Elo+
Party 2
Tiamat
Tiamat
LEONlXORM
Tiamat
Level 122
God Stats
1W - 3L
1,287 SR
Queue Stats
95W - 174L
1,358 Elo+
Party 2
Team Averages
Level 129
1,434 SR
1,402 Elo+

VS

Team Averages
Level 96
1,452 SR
1,484 Elo+
Tiamat
Tiamat
 
Tiamat
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
heitorfp
Horus
Level 68
God Stats
4W - 5L
1,355 SR
Queue Stats
261W - 286L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 12 / 2
5,803
580
3,451
11,818
3,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
BlasLu0
Kuzenbo
10
2 / 6 / 2
7,061
706
6,350
17,566
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
LEONlXORM
Tiamat
9
2 / 6 / 1
6,622
662
5,228
11,123
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
9 / 0 / 11
8,945
895
15,135
9,124
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
 
Bastet
11
7 / 5 / 10
8,275
828
12,212
10,609
3,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
heitorfp
Horus
13
8 / 0 / 8
8,509
851
8,977
9,968
6,547
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
24
24
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
12
2
0.08
W
Tiamat
 
Tiamat
9
0
11
14.5
W
Bastet
 
Bastet
7
5
10
2.4
L
Kuzenbo
BlasLu0
Kuzenbo
2
6
2
0.5
L
Tiamat
LEONlXORM
Tiamat
2
6
1
0.42
W
Horus
heitorfp
Horus
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,029
Damage
36,324
40,507
Taken
29,701
19,083
Mitigated
15,583
6,850
Healing
8,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,451
1,167
0
150
11,818
3,279
0
4,071
7,377
0
9,989
W
Tiamat
 
Tiamat
15,135
1,403
117
3,897
9,124
5,271
41
4,199
4,766
33,937
0
W
Bastet
 
Bastet
12,212
2,974
0
1,555
10,609
3,765
0
4,137
6,302
0
26,508
L
Kuzenbo
BlasLu0
Kuzenbo
6,350
2,768
0
5,087
17,566
11,445
11
6,410
10,770
12,118
0
L
Tiamat
LEONlXORM
Tiamat
5,228
940
51
1,562
11,123
4,359
0
4,041
6,881
13,097
0
W
Horus
heitorfp
Horus
8,977
4,343
690
1,806
9,968
6,547
591
3,236
6,614
0
16,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,486
Gold Earned
25,729
47
Minions Killed
111
1
Camps Cleared
8
459,720
Distance Traveled
653,694
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,803
580
12
1
0
140,616
1
W
Tiamat
8,945
895
63
6
2
246,315
1
W
Bastet
8,275
828
25
3
6
204,214
0
L
Kuzenbo
7,061
706
13
1
0
165,049
0
L
Tiamat
6,622
662
22
2
1
154,055
1
W
Horus
8,509
851
23
2
0
203,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role