Player Matchup

Geb
Geb
Brown_Be_Shootin
Geb
Level 12
God Stats
8W - 5L
1,714 SR
Queue Stats
47W - 78L
1,145 Elo+
Party 1
Apollo
Apollo
Killer Thorn159
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,326 Elo+
Solo
King Arthur
King Arthur
KillerMisfire
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,213 Elo+
Solo
Set
Set
Ten2_Da_Gawd
Set
Level 8
God Stats
1W - 3L
1,266 SR
Queue Stats
9W - 22L
1,202 Elo+
Party 1
Anhur
Anhur
ThickAphid44068
Anhur
Level 22
God Stats
12W - 18L
1,501 SR
Queue Stats
50W - 79L
1,146 Elo+
Party 1
Team Averages
Level 17
1,496 SR
1,207 Elo+

VS

Team Averages
Level 25
1,415 SR
1,328 Elo+
Apollo
Apollo
CAMMYBEAR 876
Apollo
Level 18
God Stats
21W - 20L
1,470 SR
Queue Stats
51W - 63L
1,337 Elo+
Solo
Bellona
Bellona
Dragonfairygirl
Bellona
Level 29
God Stats
8W - 5L
1,292 SR
Queue Stats
20W - 18L
1,244 Elo+
Solo
Artemis
Artemis
Sinicto
Artemis
Level 28
God Stats
88W - 66L
1,562 SR
Queue Stats
101W - 96L
1,368 Elo+
Solo
Zeus
Zeus
Talaith_ejder
Zeus
Level 25
God Stats
25W - 27L
1,524 SR
Queue Stats
175W - 204L
1,315 Elo+
Solo
Bacchus
Bacchus
buckshotMNVR
Bacchus
Level 23
God Stats
4W - 2L
1,228 SR
Queue Stats
66W - 72L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 4
9,160
916
9,195
19,033
12,711
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 7 / 2
10,084
1,008
6,294
13,217
5,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
KillerMisfire
King Arthur
16
1 / 9 / 4
9,751
975
13,814
24,907
21,906
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 12 / 1
9,851
985
7,443
20,928
8,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 13 / 6
9,542
954
9,334
23,164
8,299
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

0

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 20
11,202
1,120
13,812
6,845
2,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 2 / 28
12,618
1,262
7,853
13,473
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Sinicto
Artemis
18
11 / 2 / 21
11,833
1,183
21,551
12,917
5,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
22 / 0 / 14
14,171
1,417
37,197
8,910
2,765
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
buckshotMNVR
Bacchus
18
2 / 5 / 26
10,805
1,081
8,529
14,446
12,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
158
9
Kills
49
49
Deaths
9
17
Assists
109
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
W
11
0
20
21
W
3
2
28
8.5
L
3
7
2
0.57
L
King Arthur
KillerMisfire
King Arthur
1
9
4
0.33
W
Artemis
Sinicto
Artemis
11
2
21
10.75
W
22
0
14
29
L
4
12
1
0.38
L
1
13
6
0.31
W
Bacchus
buckshotMNVR
Bacchus
2
5
26
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,080
Damage
88,942
101,249
Taken
56,591
57,583
Mitigated
34,294
4,177
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,195
764
0
0
19,033
12,711
0
8,281
10,483
17,803
0
W
13,812
9,053
0
1,594
6,845
2,490
0
1,157
5,688
0
20,523
W
7,853
4,305
2,757
2,814
13,473
11,559
0
2,568
10,905
0
25,012
L
6,294
3,808
0
1,256
13,217
5,699
0
3,900
9,265
23
32,140
L
King Arthur
KillerMisfire
King Arthur
13,814
2,318
0
0
24,907
21,906
0
11,441
13,249
0
33,856
W
Artemis
Sinicto
Artemis
21,551
11,577
169
2,490
12,917
5,480
0
2,310
10,607
0
30,698
W
37,197
11,340
181
3,661
8,910
2,765
0
1,607
7,303
60,167
0
L
7,443
4,740
0
493
20,928
8,968
0
8,779
12,069
0
17,898
L
9,334
4,558
0
2,428
23,164
8,299
0
12,330
10,457
0
15,706
W
Bacchus
buckshotMNVR
Bacchus
8,529
2,466
0
10
14,446
12,000
0
1,576
12,333
14,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,388
Gold Earned
60,629
138
Minions Killed
159
0
Camps Cleared
1
816,828
Distance Traveled
901,978
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,160
916
21
2
0
193,872
0
W
Apollo
11,202
1,120
19
2
0
170,218
0
W
Bellona
12,618
1,262
42
4
0
212,382
4
L
Apollo
10,084
1,008
44
4
0
137,125
0
L
King Arthur
9,751
975
37
4
0
183,420
0
W
Artemis
11,833
1,183
21
2
0
174,767
1
W
Zeus
14,171
1,417
68
7
0
173,898
0
L
Set
9,851
985
18
2
0
156,052
3
L
Anhur
9,542
954
18
2
0
146,359
0
W
Bacchus
10,805
1,081
9
1
1
170,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role