Player Matchup

Ra
Ra
BlauTiKaBlau
Ra
Level 17
God Stats
0W - 2L
1,153 SR
Queue Stats
24W - 44L
1,331 Elo+
Party 1
Discordia
Discordia
Feriian
Discordia
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,421 Elo+
Party 1
Hel
Hel
Lúkáz
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,470 Elo+
Solo
Team Averages
Level 18
1,384 SR
1,407 Elo+

VS

Team Averages
Level 44
1,547 SR
1,468 Elo+
Charybdis
Charybdis
BySteps
Charybdis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
MahalAule
Sol
Level 64
God Stats
1W - 2L
1,535 SR
Queue Stats
41W - 44L
1,412 Elo+
Solo
Sylvanus
Sylvanus
nYCCesar
Sylvanus
Level 64
God Stats
5W - 1L
1,606 SR
Queue Stats
46W - 47L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,202
620
5,750
7,680
2,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Feriian
Discordia
10
0 / 5 / 5
6,640
664
7,615
7,313
2,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
10
5 / 5 / 0
7,478
748
5,427
8,547
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BySteps
Charybdis
11
1 / 2 / 7
7,105
711
4,182
6,213
2,169
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
8 / 1 / 3
8,968
897
10,721
7,487
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
nYCCesar
Sylvanus
11
4 / 2 / 8
8,469
847
5,251
11,442
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
13
13
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Charybdis
BySteps
Charybdis
1
2
7
2.25
L
Discordia
Feriian
Discordia
0
5
5
0.5
L
Hel
5
5
0
1
W
8
1
3
9.5
W
Sylvanus
nYCCesar
Sylvanus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,792
Damage
20,154
23,540
Taken
25,142
7,495
Mitigated
14,565
8,165
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,750
970
554
1,826
7,680
2,455
70
4,895
2,785
19,800
0
W
Charybdis
BySteps
Charybdis
4,182
2,417
0
2,097
6,213
2,169
195
4,618
1,595
0
23,609
L
Discordia
Feriian
Discordia
7,615
529
267
774
7,313
2,052
0
4,575
2,738
18,353
0
L
Hel
5,427
1,049
2,128
2,616
8,547
2,988
0
5,868
2,679
13,644
0
W
10,721
3,412
0
2,710
7,487
2,947
1,120
6,230
1,257
35,071
4,377
W
Sylvanus
nYCCesar
Sylvanus
5,251
416
2,132
5,744
11,442
9,449
120
8,576
2,866
9,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,320
Gold Earned
24,542
92
Minions Killed
117
1
Camps Cleared
6
528,597
Distance Traveled
534,437
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,202
620
42
4
0
176,771
4
W
Charybdis
7,105
711
35
4
4
185,268
0
L
Discordia
6,640
664
33
3
0
185,790
2
L
Hel
7,478
748
17
2
1
166,036
1
W
Sol
8,968
897
76
8
2
172,819
2
W
Sylvanus
8,469
847
6
1
0
176,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role