Player Matchup

Sylvanus
Sylvanus
Dino-Dills
Sylvanus
Level 108
God Stats
35W - 36L
1,454 SR
Queue Stats
534W - 696L
1,302 Elo+
Party 1
Fenrir
Fenrir
Majormoe402
Fenrir
Level 95
God Stats
78W - 76L
1,448 SR
Queue Stats
473W - 635L
1,297 Elo+
Party 1
Izanami
Izanami
Scoffing46
Izanami
Level 24
God Stats
5W - 2L
1,542 SR
Queue Stats
25W - 20L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowShot444
Sun Wukong
Level 97
God Stats
1W - 1L
1,237 SR
Queue Stats
297W - 369L
1,347 Elo+
Party 1
Olorun
Olorun
kevin_rc1889
Olorun
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 179L
1,382 Elo+
Solo
Team Averages
Level 86
1,436 SR
1,379 Elo+

VS

Team Averages
Level 57
1,497 SR
1,332 Elo+
Kukulkan
Kukulkan
GirthyStork
Kukulkan
Level 18
God Stats
21W - 35L
1,296 SR
Queue Stats
142W - 156L
1,198 Elo+
Party 3
Neith
Neith
IVAGY
Neith
Level 64
God Stats
11W - 9L
1,550 SR
Queue Stats
77W - 91L
1,336 Elo+
Solo
Izanami
Izanami
KursedKamikaze
Izanami
Level 101
God Stats
33W - 18L
1,604 SR
Queue Stats
130W - 138L
1,343 Elo+
Party 3
Cernunnos
Cernunnos
Sim12-7
Cernunnos
Level 77
God Stats
10W - 15L
1,546 SR
Queue Stats
192W - 191L
1,411 Elo+
Party 2
Ymir
Ymir
Xx-The-bery-xX
Ymir
Level 27
God Stats
31W - 34L
1,490 SR
Queue Stats
88W - 103L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dino-Dills
Sylvanus
12
2 / 2 / 11
7,699
550
6,450
10,305
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
13
5 / 1 / 6
7,991
571
7,339
8,547
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Scoffing46
Izanami
13
5 / 1 / 6
8,065
576
9,770
10,501
3,742
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ShadowShot444
Sun Wukong
15
2 / 0 / 1
8,538
610
5,685
10,006
7,388
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
14
6 / 1 / 3
8,776
627
6,695
5,935
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GirthyStork
Kukulkan
11
0 / 5 / 0
6,725
480
623
6,691
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
IVAGY
Neith
11
0 / 2 / 0
6,536
467
4,590
8,063
2,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 6 / 2
7,952
568
13,296
11,013
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Sim12-7
Cernunnos
12
1 / 2 / 1
7,049
504
4,644
10,335
2,993
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
1 / 5 / 3
6,662
476
4,864
12,990
8,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
20
Kills
5
5
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dino-Dills
Sylvanus
2
2
11
3.75
L
Kukulkan
GirthyStork
Kukulkan
0
5
0
0
L
Neith
IVAGY
Neith
0
2
0
0
L
3
6
2
0.67
W
Fenrir
5
1
6
8
W
Izanami
Scoffing46
Izanami
5
1
6
8
W
Sun Wukong
ShadowShot444
Sun Wukong
2
0
1
2.5
L
Cernunnos
Sim12-7
Cernunnos
1
2
1
0.75
L
1
5
3
0.5
W
Olorun
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,939
Damage
28,017
45,294
Taken
49,092
26,131
Mitigated
19,059
18,881
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dino-Dills
Sylvanus
6,450
1,947
2,952
4,664
10,305
8,567
472
2,917
7,388
13,999
0
L
Kukulkan
GirthyStork
Kukulkan
623
48
0
180
6,691
2,320
0
3,078
3,613
38,325
0
L
Neith
IVAGY
Neith
4,590
2,539
88
2,803
8,063
2,686
1,016
0
8,063
0
35,559
L
13,296
10,041
0
1,522
11,013
3,007
145
3,860
7,153
0
56,552
W
Fenrir
7,339
1,669
0
4,154
8,547
3,466
32
834
7,713
0
43,601
W
Izanami
Scoffing46
Izanami
9,770
6,850
0
847
10,501
3,742
2,115
741
9,760
0
60,672
W
Sun Wukong
ShadowShot444
Sun Wukong
5,685
835
0
2,962
10,006
7,388
879
296
9,710
0
51,114
L
Cernunnos
Sim12-7
Cernunnos
4,644
2,343
296
5,534
10,335
2,993
26
1,591
8,744
0
40,264
L
4,864
385
0
1,185
12,990
8,053
110
3,927
9,063
18,999
0
W
Olorun
6,695
2,778
0
3,302
5,935
2,968
1,951
699
5,236
53,719
5,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
34,924
437
Minions Killed
393
0
Camps Cleared
0
1,373,905
Distance Traveled
1,214,631
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,699
550
13
1
0
254,922
5
L
Kukulkan
6,725
480
92
7
0
240,939
0
L
Neith
6,536
467
73
5
0
235,282
3
L
Izanami
7,952
568
109
8
0
223,099
0
W
Fenrir
7,991
571
74
5
0
311,037
0
W
Izanami
8,065
576
125
9
0
254,058
2
W
Sun Wukong
8,538
610
104
7
0
298,040
0
L
Cernunnos
7,049
504
87
6
0
256,503
0
L
Ymir
6,662
476
32
2
0
258,808
0
W
Olorun
8,776
627
121
9
0
255,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role