Player Matchup

Terra
Terra
BamboozlePrime5
Terra
Level 49
God Stats
2W - 1L
2,093 SR
Queue Stats
11W - 4L
1,726 Elo+
Party 1
Hachiman
Hachiman
CaNt ObEy
Hachiman
Level 89
God Stats
13W - 7L
1,582 SR
Queue Stats
76W - 62L
1,553 Elo+
Solo
Fenrir
Fenrir
Jonruuu
Fenrir
Level 123
God Stats
0W - 1L
1,945 SR
Queue Stats
25W - 9L
1,633 Elo+
Party 1
Ra
Ra
SuperGort64
Ra
Level 123
God Stats
0W - 1L
2,016 SR
Queue Stats
12W - 5L
1,683 Elo+
Party 1
Nike
Nike
ThePilitary
Nike
Level 24
God Stats
0W - 3L
1,669 SR
Queue Stats
12W - 7L
1,718 Elo+
Party 1
Team Averages
Level 82
1,861 SR
1,663 Elo+

VS

Team Averages
Level 93
1,672 SR
1,603 Elo+
Tyr
Tyr
ACoffeeTable
Tyr
Level 127
God Stats
3W - 0L
1,870 SR
Queue Stats
99W - 56L
1,684 Elo+
Party 2
Anhur
Anhur
Barbzinha
Anhur
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 43L
1,559 Elo+
Solo
Ra
Ra
Da Rock1414
Ra
Level 129
God Stats
6W - 5L
1,506 SR
Queue Stats
7W - 6L
1,435 Elo+
Solo
Serqet
Serqet
Oiumi
Serqet
Level 49
God Stats
3W - 7L
1,563 SR
Queue Stats
37W - 25L
1,635 Elo+
Party 2
Agni
Agni
Shmeebo
Agni
Level 129
God Stats
1W - 0L
1,922 SR
Queue Stats
49W - 24L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 6
9,717
810
8,622
17,655
10,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
CaNt ObEy
Hachiman
17
4 / 3 / 3
10,259
855
12,549
11,722
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Jonruuu
Fenrir
15
2 / 6 / 7
9,375
781
6,321
13,930
10,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 6 / 4
8,316
693
5,423
10,994
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 3 / 3
7,501
625
4,865
12,821
7,429
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 11
11,779
982
13,311
14,574
16,182
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Barbzinha
Anhur
16
0 / 3 / 12
8,643
720
5,680
7,657
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 3 / 9
10,624
885
12,482
9,823
4,016
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Oiumi
Serqet
15
3 / 1 / 7
8,890
741
5,985
8,442
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Agni
Shmeebo
Agni
18
6 / 3 / 11
10,839
903
17,648
7,472
2,384
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
12
Kills
24
24
Deaths
12
23
Assists
50
Player
Kills
Deaths
Assists
KDA
W
9
2
11
7.25
L
3
6
6
1
W
Anhur
Barbzinha
Anhur
0
3
12
2
L
Hachiman
CaNt ObEy
Hachiman
4
3
3
1.83
W
6
3
9
3.5
L
Fenrir
Jonruuu
Fenrir
2
6
7
0.92
W
Serqet
Oiumi
Serqet
3
1
7
6.5
W
Agni
Shmeebo
Agni
6
3
11
3.83
L
3
6
4
0.83
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,780
Damage
55,106
67,122
Taken
47,968
37,409
Mitigated
29,283
19,503
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,311
2,073
0
4,439
14,574
16,182
402
4,479
10,095
0
25,441
L
8,622
499
2,316
3,001
17,655
10,348
0
7,948
9,634
26,687
0
W
Anhur
Barbzinha
Anhur
5,680
1,476
0
1,595
7,657
3,139
1,054
2,151
5,506
0
27,722
L
Hachiman
CaNt ObEy
Hachiman
12,549
4,976
208
2,359
11,722
4,694
407
6,675
5,047
0
42,905
W
12,482
2,037
2,455
2,990
9,823
4,016
998
3,082
6,741
52,376
0
L
Fenrir
Jonruuu
Fenrir
6,321
1,423
0
3,701
13,930
10,138
15
5,542
7,854
0
24,623
W
Serqet
Oiumi
Serqet
5,985
1,198
0
53
8,442
3,562
65
2,346
6,096
0
11,160
W
Agni
Shmeebo
Agni
17,648
2,197
0
1,255
7,472
2,384
586
2,417
5,055
47,302
0
L
5,423
465
2,175
2,293
10,994
4,800
0
4,663
6,035
32,361
0
L
4,865
735
635
2,815
12,821
7,429
38
5,625
7,196
208
17,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,168
Gold Earned
50,775
276
Minions Killed
299
6
Camps Cleared
8
1,148,354
Distance Traveled
1,160,104
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,779
982
22
2
0
245,845
0
L
Terra
9,717
810
38
3
2
235,043
5
W
Anhur
8,643
720
56
5
2
232,622
1
L
Hachiman
10,259
855
87
7
1
221,761
0
W
Ra
10,624
885
112
9
3
208,636
1
L
Fenrir
9,375
781
38
3
3
231,050
5
W
Serqet
8,890
741
21
2
2
256,536
1
W
Agni
10,839
903
88
7
1
216,465
2
L
Ra
8,316
693
80
7
0
219,656
2
L
Nike
7,501
625
33
3
0
240,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role