Player Matchup

Heimdallr
Heimdallr
Ajje1020
Heimdallr
Level 100
God Stats
8W - 3L
1,633 SR
Queue Stats
43W - 25L
1,629 Elo+
Party 1
Chaac
Chaac
ShishKebab93
Chaac
Level 144
God Stats
2W - 0L
1,587 SR
Queue Stats
51W - 37L
1,579 Elo+
Party 1
Vulcan
Vulcan
YoyoplayzFTW
Vulcan
Level 126
God Stats
6W - 1L
1,606 SR
Queue Stats
33W - 20L
1,582 Elo+
Party 1
Team Averages
Level 123
1,609 SR
1,597 Elo+

VS

Team Averages
Level 108
1,441 SR
1,525 Elo+
Geb
Geb
Deathwish57012
Geb
Level 117
God Stats
0W - 3L
1,271 SR
Queue Stats
289W - 294L
1,560 Elo+
Party 2
Sol
Sol
MrKingKhaos
Sol
Level 106
God Stats
88W - 74L
1,518 SR
Queue Stats
268W - 290L
1,494 Elo+
Party 2
Mulan
Mulan
iambored666
Mulan
Level 102
God Stats
8W - 9L
1,536 SR
Queue Stats
414W - 387L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ajje1020
Heimdallr
11
3 / 2 / 13
7,585
759
9,852
7,910
2,784
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 1 / 7
8,365
837
11,026
8,380
7,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vulcan
12
6 / 0 / 7
7,809
781
9,679
4,146
1,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,569
657
4,264
14,243
5,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 1
5,776
578
5,247
9,316
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 8 / 2
6,705
671
5,822
12,985
9,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
17
Kills
3
3
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ajje1020
Heimdallr
3
2
13
4.75
L
2
4
0
0.5
L
0
5
1
0.1
W
8
1
7
11.5
W
Vulcan
6
0
7
9.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
15,333
20,436
Taken
36,544
11,440
Mitigated
17,899
4,858
Healing
4,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ajje1020
Heimdallr
9,852
6,338
0
1,131
7,910
2,784
898
4,182
3,488
0
23,429
L
4,264
441
0
1,886
14,243
5,516
0
2,976
10,825
20,269
0
L
5,247
1,687
0
1,470
9,316
2,630
0
3,784
5,099
19,438
1,575
W
11,026
2,938
0
3,217
8,380
7,139
734
3,196
4,973
0
22,136
W
Vulcan
9,679
5,119
0
510
4,146
1,517
515
1,936
2,086
30,156
0
L
5,822
610
0
1,223
12,985
9,753
0
2,759
9,680
88
14,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,759
Gold Earned
19,050
110
Minions Killed
101
4
Camps Cleared
5
571,855
Distance Traveled
600,536
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,585
759
31
3
0
185,565
2
L
Geb
6,569
657
41
4
2
222,001
0
L
Sol
5,776
578
48
5
2
192,867
3
W
Chaac
8,365
837
36
4
2
188,344
1
W
Vulcan
7,809
781
43
4
2
197,946
2
L
Mulan
6,705
671
12
1
1
185,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role