Player Matchup

Bellona
Bellona
FlomeisterNL
Bellona
Level 5
God Stats
2W - 6L
1,355 SR
Queue Stats
3W - 6L
1,340 Elo+
Party 2
Pele
Pele
Jarnoooo
Pele
Level 89
God Stats
3W - 4L
1,531 SR
Queue Stats
206W - 200L
1,535 Elo+
Party 2
Merlin
Merlin
Kite14
Merlin
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 103L
1,351 Elo+
Solo
Geb
Geb
kilianxp
Geb
Level 108
God Stats
3W - 0L
1,817 SR
Queue Stats
53W - 40L
1,555 Elo+
Party 2
Izanami
Izanami
mishavde
Izanami
Level 8
God Stats
2W - 3L
1,294 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Team Averages
Level 45
1,499 SR
1,456 Elo+

VS

Team Averages
Level 12
1,455 SR
1,342 Elo+
Chang'e
Chang'e
BomBastiiick
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 73L
1,446 Elo+
Party 3
Pele
Pele
ChopperX1
Pele
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,415 Elo+
Party 3
Anhur
Anhur
gorovoilion
Anhur
Level 2
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 1
Cthulhu
Cthulhu
headshooter123
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 1
Fenrir
Fenrir
michael541
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FlomeisterNL
Bellona
11
2 / 0 / 2
6,470
588
5,622
6,424
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
13
13 / 1 / 4
7,805
710
11,411
8,178
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Kite14
Merlin
9
0 / 1 / 7
5,557
505
2,110
3,809
1,022
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
5 / 2 / 8
7,204
655
3,663
7,961
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
mishavde
Izanami
10
3 / 1 / 3
6,506
591
5,352
3,327
857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BomBastiiick
Chang'e
11
1 / 3 / 1
6,640
604
5,421
7,728
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
9
2 / 4 / 1
5,922
538
4,260
9,170
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 6 / 1
4,295
390
714
5,751
860
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 0
4,967
452
2,469
7,346
3,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
michael541
Fenrir
6
0 / 7 / 0
4,430
403
1,436
9,339
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
23
Kills
3
5
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BomBastiiick
Chang'e
1
3
1
0.5
L
Pele
2
4
1
0.63
W
Bellona
FlomeisterNL
Bellona
2
0
2
3
W
Pele
13
1
4
15
W
Merlin
Kite14
Merlin
0
1
7
3.5
L
0
6
1
0.08
L
0
3
0
0
W
5
2
8
4.5
L
Fenrir
michael541
Fenrir
0
7
0
0
W
Izanami
mishavde
Izanami
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,158
Damage
14,300
29,699
Taken
39,334
14,205
Mitigated
12,386
8,086
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BomBastiiick
Chang'e
5,421
435
127
1,871
7,728
2,038
0
1,044
6,684
33,291
0
L
Pele
4,260
1,560
0
2,164
9,170
2,469
0
2,181
6,989
0
23,816
W
Bellona
FlomeisterNL
Bellona
5,622
1,093
0
1,180
6,424
4,343
484
2,453
3,535
5,485
19,987
W
Pele
11,411
3,037
0
3,398
8,178
2,731
0
2,268
5,590
0
44,415
W
Merlin
Kite14
Merlin
2,110
474
0
315
3,809
1,022
579
823
2,898
13,232
0
L
714
427
0
537
5,751
860
0
461
5,290
0
6,340
L
2,469
396
16
1,082
7,346
3,819
0
1,114
6,232
15,950
0
W
3,663
874
0
2,457
7,961
5,252
673
968
6,873
17,687
0
L
Fenrir
michael541
Fenrir
1,436
528
0
908
9,339
3,200
0
2,110
7,229
0
7,429
W
Izanami
mishavde
Izanami
5,352
4,198
0
736
3,327
857
4,341
404
2,913
0
40,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,542
Gold Earned
26,254
285
Minions Killed
170
0
Camps Cleared
0
1,076,402
Distance Traveled
961,589
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,640
604
74
7
0
217,643
0
L
Pele
5,922
538
47
4
0
229,989
1
W
Bellona
6,470
588
60
5
0
229,674
0
W
Pele
7,805
710
74
7
0
251,492
0
W
Merlin
5,557
505
27
2
0
162,798
0
L
Anhur
4,295
390
20
2
0
186,915
0
L
Cthulhu
4,967
452
20
2
0
165,596
0
W
Geb
7,204
655
18
2
0
230,775
1
L
Fenrir
4,430
403
9
1
0
161,446
0
W
Izanami
6,506
591
106
10
0
201,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role