Player Matchup

Hun Batz
Hun Batz
BuidelPest
Hun Batz
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,497 Elo+
Party 1
Bacchus
Bacchus
DarkPinki
Bacchus
Level 69
God Stats
55W - 75L
1,451 SR
Queue Stats
179W - 285L
1,402 Elo+
Party 1
Ullr
Ullr
DasJammer
Ullr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,497 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DasVervelend
Cu Chulainn
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,520 Elo+
Party 1
Sol
Sol
Talleknal
Sol
Level 67
God Stats
11W - 14L
1,343 SR
Queue Stats
129W - 244L
1,334 Elo+
Party 1
Team Averages
Level 37
1,459 SR
1,450 Elo+

VS

Team Averages
Level 17
1,469 SR
1,230 Elo+
King Arthur
King Arthur
D1m0n10z
King Arthur
Level 11
God Stats
3W - 3L
1,399 SR
Queue Stats
4W - 4L
1,126 Elo+
Party 3
Neith
Neith
GorlaiYOLO
Neith
Level 15
God Stats
2W - 2L
1,445 SR
Queue Stats
4W - 3L
1,126 Elo+
Party 3
Susano
Susano
KiraaPL
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,385 Elo+
Party 2
Bakasura
Bakasura
Teknorik
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,126 Elo+
Party 3
Izanami
Izanami
kowal1995pl376
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BuidelPest
Hun Batz
18
15 / 5 / 3
11,299
628
14,883
14,452
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
DarkPinki
Bacchus
13
6 / 1 / 15
9,842
547
7,676
14,282
17,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
18
14 / 0 / 8
11,326
629
12,061
11,838
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
DasVervelend
Cu Chulainn
14
2 / 3 / 8
9,177
510
11,886
13,656
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
5 / 4 / 9
9,736
541
12,370
10,746
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D1m0n10z
King Arthur
11
1 / 4 / 3
7,097
394
7,657
15,639
8,689
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
10
2 / 7 / 3
7,372
410
6,278
10,232
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
KiraaPL
Susano
11
1 / 11 / 1
7,119
396
3,281
13,713
3,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Teknorik
Bakasura
13
5 / 8 / 3
8,784
488
12,121
17,300
7,191
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
4 / 12 / 2
8,550
475
12,239
14,610
3,545
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
42
Kills
13
13
Deaths
42
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BuidelPest
Hun Batz
15
5
3
3.3
L
King Arthur
D1m0n10z
King Arthur
1
4
3
0.63
W
Bacchus
DarkPinki
Bacchus
6
1
15
13.5
W
Ullr
14
0
8
18
W
Cu Chulainn
DasVervelend
Cu Chulainn
2
3
8
2
L
Neith
2
7
3
0.5
L
Susano
KiraaPL
Susano
1
11
1
0.14
W
5
4
9
2.38
L
Bakasura
Teknorik
Bakasura
5
8
3
0.81
L
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,876
Damage
41,576
64,974
Taken
71,494
40,829
Mitigated
26,502
17,338
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BuidelPest
Hun Batz
14,883
4,018
0
3,873
14,452
6,107
0
54
14,006
0
87,992
L
King Arthur
D1m0n10z
King Arthur
7,657
747
0
2,480
15,639
8,689
0
4,960
9,991
1,083
29,509
W
Bacchus
DarkPinki
Bacchus
7,676
840
0
2,884
14,282
17,121
0
103
13,536
21,800
0
W
Ullr
12,061
3,495
0
4,221
11,838
5,162
2,230
227
11,471
0
84,070
W
Cu Chulainn
DasVervelend
Cu Chulainn
11,886
1,119
0
2,131
13,656
9,575
58
239
12,785
5,331
42,524
L
Neith
6,278
2,811
0
674
10,232
3,702
324
4,007
6,082
0
28,169
L
Susano
KiraaPL
Susano
3,281
1,041
0
1,392
13,713
3,375
0
3,311
10,217
39
21,291
W
12,370
4,172
0
4,229
10,746
2,864
3,320
0
10,172
50,357
0
L
Bakasura
Teknorik
Bakasura
12,121
7,124
0
2,847
17,300
7,191
0
4,295
12,737
0
29,163
L
12,239
8,085
0
0
14,610
3,545
0
5,198
9,271
0
24,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,380
Gold Earned
38,922
495
Minions Killed
236
0
Camps Cleared
0
1,732,363
Distance Traveled
1,573,692
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,299
628
135
8
0
359,698
1
L
King Arthur
7,097
394
51
3
0
384,556
6
W
Bacchus
9,842
547
29
2
0
383,703
3
W
Ullr
11,326
629
142
8
0
351,318
6
W
Cu Chulainn
9,177
510
85
5
0
325,840
0
L
Neith
7,372
410
53
3
0
285,198
1
L
Susano
7,119
396
47
3
0
282,814
4
W
Sol
9,736
541
104
6
0
311,804
5
L
Bakasura
8,784
488
63
4
0
346,574
1
L
Izanami
8,550
475
22
1
0
274,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role