Player Matchup

Hachiman
Hachiman
Abhorsett
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
CobraContra
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
Dretzon3
Artio
Level 16
God Stats
0W - 1L
1,913 SR
Queue Stats
0W - 7L
1,066 Elo+
Party 3
Sun Wukong
Sun Wukong
Shoyo3
Sun Wukong
Level 16
God Stats
1W - 3L
1,444 SR
Queue Stats
2W - 7L
1,242 Elo+
Party 3
Thor
Thor
Siponx
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 8
1,571 SR
1,362 Elo+

VS

Team Averages
Level 22
1,491 SR
1,290 Elo+
Artemis
Artemis
 
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
SMOVK
Erlang Shen
Level 27
God Stats
19W - 16L
1,508 SR
Queue Stats
53W - 47L
1,267 Elo+
Party 1
Thoth
Thoth
Wegeta3436
Thoth
Level 21
God Stats
6W - 4L
1,464 SR
Queue Stats
56W - 68L
1,297 Elo+
Party 1
Neith
Neith
pikaso1
Neith
Level 19
God Stats
3W - 1L
1,641 SR
Queue Stats
55W - 65L
1,248 Elo+
Party 1
Odin
Odin
sharbellabbous
Odin
Level 23
God Stats
14W - 17L
1,340 SR
Queue Stats
23W - 49L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abhorsett
Hachiman
9
0 / 12 / 3
6,342
352
4,542
12,043
2,423
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
11
1 / 7 / 2
7,475
415
5,616
11,825
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Dretzon3
Artio
10
0 / 3 / 2
6,649
369
1,506
9,808
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Shoyo3
Sun Wukong
11
3 / 7 / 0
7,533
419
5,357
13,871
5,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
Siponx
Thor
9
0 / 9 / 3
6,216
345
2,387
10,318
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
11 / 2 / 8
9,970
554
11,281
7,374
2,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
SMOVK
Erlang Shen
15
6 / 1 / 3
9,695
539
5,866
9,608
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
14
6 / 3 / 10
9,373
521
7,860
11,081
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
pikaso1
Neith
15
8 / 0 / 8
9,613
534
9,978
5,035
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 0 / 14
9,630
535
8,219
7,466
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
4
Kills
38
38
Deaths
6
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
11
2
8
7.5
L
Hachiman
Abhorsett
Hachiman
0
12
3
0.13
L
Olorun
1
7
2
0.29
L
Artio
Dretzon3
Artio
0
3
2
0.33
W
Erlang Shen
SMOVK
Erlang Shen
6
1
3
7.5
L
Sun Wukong
Shoyo3
Sun Wukong
3
7
0
0.43
L
Thor
Siponx
Thor
0
9
3
0.17
W
Thoth
6
3
10
3.67
W
Neith
pikaso1
Neith
8
0
8
12
W
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,408
Damage
43,204
57,865
Taken
40,564
21,180
Mitigated
21,601
5,828
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,281
5,100
0
281
7,374
2,352
3,290
1,034
6,340
0
50,665
L
Hachiman
Abhorsett
Hachiman
4,542
2,552
0
551
12,043
2,423
273
962
11,021
0
20,808
L
Olorun
5,616
3,438
65
2,695
11,825
4,443
1,801
3,756
7,767
30,885
4,569
L
Artio
Dretzon3
Artio
1,506
168
60
1,271
9,808
5,868
207
287
9,498
12,096
0
W
Erlang Shen
SMOVK
Erlang Shen
5,866
2,780
0
4,021
9,608
8,540
1,648
666
8,942
2,540
47,836
L
Sun Wukong
Shoyo3
Sun Wukong
5,357
1,274
0
673
13,871
5,700
199
900
12,897
0
33,671
L
Thor
Siponx
Thor
2,387
307
0
513
10,318
2,746
0
1,481
8,665
0
17,805
W
Thoth
7,860
978
72
5,317
11,081
3,707
1,214
3,822
7,259
42,454
0
W
Neith
pikaso1
Neith
9,978
5,095
0
2,762
5,035
2,164
6,276
228
4,807
0
52,200
W
8,219
1,868
825
1,353
7,466
4,838
1,906
358
7,108
0
44,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
48,281
190
Minions Killed
422
0
Camps Cleared
0
1,309,142
Distance Traveled
1,581,119
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,970
554
92
5
0
279,227
0
L
Hachiman
6,342
352
30
2
0
269,669
1
L
Olorun
7,475
415
60
3
0
211,096
2
L
Artio
6,649
369
17
1
0
243,531
0
W
Erlang Shen
9,695
539
114
6
0
352,642
1
L
Sun Wukong
7,533
419
58
3
0
330,546
3
L
Thor
6,216
345
25
1
0
254,300
2
W
Thoth
9,373
521
61
3
0
311,957
0
W
Neith
9,613
534
81
5
0
299,255
4
W
Odin
9,630
535
74
4
0
338,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role