Player Matchup

Fenrir
Fenrir
Diamond II
Yaselmenia27
Fenrir
Diamond II
Level 159
God Stats
107W - 52L
1,634 SR
Queue Stats
731W - 532L
2,232 MMR
Party 1
Discordia
Discordia
Diamond IV
morrisyivan
Discordia
Diamond IV
Level 157
God Stats
3W - 1L
1,798 SR
Queue Stats
74W - 54L
2,302 MMR
Party 1
Amaterasu
Amaterasu
Platinum IV
sebastian_261
Amaterasu
Platinum IV
Level 103
God Stats
20W - 18L
1,653 SR
Queue Stats
151W - 126L
1,772 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,695 SR
2,102 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,530 SR
1,565 MMR
Thoth
Thoth
Gold II
Csoki1000000
Thoth
Gold II
Level 96
God Stats
2W - 4L
1,571 SR
Queue Stats
40W - 40L
1,609 MMR
Party 2
Bacchus
Bacchus
Gold IV
VikThorka
Bacchus
Gold IV
Level 129
God Stats
0W - 1L
1,591 SR
Queue Stats
40W - 43L
1,439 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
killagoons78
Sun Wukong
Platinum IV
Level 149
God Stats
0W - 2L
1,428 SR
Queue Stats
54W - 53L
1,646 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 1 / 5
13,776
599
15,359
21,941
18,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
morrisyivan
Discordia
16
2 / 4 / 7
13,478
586
21,418
10,886
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
sebastian_261
Amaterasu
18
3 / 0 / 6
13,698
596
21,843
21,738
19,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AchillesOdinGilgameshSolGeb

VS

Bans
ZeusChaacCerberusMulanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
11,807
513
8,837
10,891
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
VikThorka
Bacchus
15
0 / 3 / 5
13,032
567
16,534
24,256
36,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
killagoons78
Sun Wukong
17
4 / 3 / 1
12,624
549
13,615
31,834
33,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
5
5
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Bacchus
VikThorka
Bacchus
0
3
5
0.83
W
Fenrir
5
1
5
7.5
L
Sun Wukong
killagoons78
Sun Wukong
4
3
1
1.5
W
Discordia
morrisyivan
Discordia
2
4
7
1.38
W
Amaterasu
sebastian_261
Amaterasu
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,620
Damage
38,986
54,565
Taken
66,981
42,473
Mitigated
75,016
18,963
Healing
20,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,837
256
0
692
10,891
4,603
0
3,973
6,918
52,825
0
L
Bacchus
VikThorka
Bacchus
16,534
1,127
1,001
5,496
24,256
36,941
0
9,677
14,579
46,164
0
W
Fenrir
15,359
2,527
0
4,477
21,941
18,983
1,219
10,479
10,170
9,167
38,241
L
Sun Wukong
killagoons78
Sun Wukong
13,615
2,336
502
12,624
31,834
33,472
0
11,041
20,793
0
46,175
W
Discordia
morrisyivan
Discordia
21,418
789
111
1,552
10,886
4,045
279
4,850
5,450
88,212
0
W
Amaterasu
sebastian_261
Amaterasu
21,843
11,466
1,484
11,339
21,738
19,445
1,511
9,923
10,971
0
61,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,952
Gold Earned
37,463
288
Minions Killed
233
12
Camps Cleared
7
1,386,633
Distance Traveled
1,290,546
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,807
513
100
4
3
411,803
10
L
Bacchus
13,032
567
52
2
4
438,319
5
W
Fenrir
13,776
599
48
2
4
464,494
1
L
Sun Wukong
12,624
549
81
4
0
440,424
6
W
Discordia
13,478
586
152
7
4
436,576
1
W
Amaterasu
13,698
596
88
4
4
485,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role