Player Matchup

Morgan Le Fay
Morgan Le Fay
Ar_Elessar
Morgan Le Fay
Level 25
God Stats
13W - 8L
1,499 SR
Queue Stats
67W - 59L
1,419 Elo+
Solo
Bastet
Bastet
Dreadlord011
Bastet
Level 40
God Stats
6W - 2L
1,634 SR
Queue Stats
7W - 8L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
JamesFruit
Cthulhu
Level 28
God Stats
5W - 3L
1,518 SR
Queue Stats
8W - 7L
1,352 Elo+
Party 1
Chaac
Chaac
Naskchi
Chaac
Level 21
God Stats
6W - 5L
1,566 SR
Queue Stats
7W - 6L
1,381 Elo+
Party 1
Olorun
Olorun
SpectralDog190
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,073 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,313 Elo+

VS

Team Averages
Level 17
1,368 SR
1,285 Elo+
Neith
Neith
InfernalRex702
Neith
Level 20
God Stats
0W - 1L
1,144 SR
Queue Stats
2W - 3L
1,408 Elo+
Solo
Set
Set
Jojo6069
Set
Level 7
God Stats
0W - 2L
1,419 SR
Queue Stats
0W - 2L
1,122 Elo+
Solo
Cliodhna
Cliodhna
Smi3lz
Cliodhna
Level 25
God Stats
2W - 7L
1,427 SR
Queue Stats
9W - 16L
1,290 Elo+
Solo
Sol
Sol
X_KBolo_X
Sol
Level 18
God Stats
0W - 3L
1,134 SR
Queue Stats
28W - 35L
1,301 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xdlsoldat
Ah Muzen Cab
Level 13
God Stats
4W - 2L
1,717 SR
Queue Stats
12W - 19L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ar_Elessar
Morgan Le Fay
15
4 / 0 / 2
9,642
536
6,188
7,686
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
1 / 3 / 5
8,556
475
3,291
12,349
3,971
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
JamesFruit
Cthulhu
13
5 / 0 / 2
9,155
509
5,543
9,263
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Naskchi
Chaac
18
12 / 0 / 4
11,609
645
15,464
14,536
10,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 2
8,333
463
2,972
6,995
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,773
376
4,983
8,061
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 8 / 0
5,940
330
1,184
10,374
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
Smi3lz
Cliodhna
9
3 / 6 / 0
6,991
388
6,783
12,199
3,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 0
6,027
335
324
3,832
1,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
xdlsoldat
Ah Muzen Cab
13
1 / 6 / 0
8,092
450
6,956
13,304
4,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
22
Kills
4
5
Deaths
23
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ar_Elessar
Morgan Le Fay
4
0
2
5
W
Bastet
1
3
5
1.17
L
0
2
2
0.5
W
Cthulhu
JamesFruit
Cthulhu
5
0
2
6
L
0
8
0
0
W
Chaac
Naskchi
Chaac
12
0
4
14
L
Cliodhna
Smi3lz
Cliodhna
3
6
0
0.5
W
0
2
2
0.5
L
0
1
0
0
L
Ah Muzen Cab
xdlsoldat
Ah Muzen Cab
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,458
Damage
20,230
50,829
Taken
47,770
26,298
Mitigated
14,933
18,206
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ar_Elessar
Morgan Le Fay
6,188
220
0
1,463
7,686
3,260
1,478
308
7,378
55,537
0
W
Bastet
3,291
796
0
3,782
12,349
3,971
1,935
0
12,349
0
45,820
L
4,983
787
0
1,263
8,061
2,643
96
3,521
4,390
0
31,496
W
Cthulhu
JamesFruit
Cthulhu
5,543
471
296
2,928
9,263
6,407
1,919
0
9,263
33,128
0
L
1,184
500
0
498
10,374
2,809
93
2,052
8,300
0
10,789
W
Chaac
Naskchi
Chaac
15,464
562
0
8,651
14,536
10,920
4,049
0
14,536
5,041
62,348
L
Cliodhna
Smi3lz
Cliodhna
6,783
509
0
144
12,199
3,634
0
4,098
8,051
0
31,664
W
2,972
643
0
1,086
6,995
1,740
1,641
360
6,635
34,509
0
L
324
42
0
682
3,832
1,204
0
2,018
1,608
15,807
3,435
L
Ah Muzen Cab
xdlsoldat
Ah Muzen Cab
6,956
3,882
0
3,823
13,304
4,643
727
2,572
10,686
0
53,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,295
Gold Earned
33,823
455
Minions Killed
302
0
Camps Cleared
0
1,808,335
Distance Traveled
1,471,444
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,642
536
113
6
0
380,106
1
W
Bastet
8,556
475
84
5
0
359,917
0
L
Neith
6,773
376
58
3
0
324,319
0
W
Cthulhu
9,155
509
42
2
0
350,393
0
L
Set
5,940
330
25
1
0
358,024
5
W
Chaac
11,609
645
134
7
0
387,405
0
L
Cliodhna
6,991
388
56
3
0
324,679
0
W
Olorun
8,333
463
82
5
0
330,514
0
L
Sol
6,027
335
46
3
0
159,940
1
L
Ah Muzen Cab
8,092
450
117
7
0
304,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role