Player Matchup

Gilgamesh
Gilgamesh
CRAZYTHRILLS
Gilgamesh
Level 27
God Stats
5W - 9L
1,392 SR
Queue Stats
97W - 126L
1,442 Elo+
Party 1
Cliodhna
Cliodhna
MateusXiii
Cliodhna
Level 16
God Stats
2W - 5L
1,315 SR
Queue Stats
71W - 76L
1,629 Elo+
Solo
Thoth
Thoth
SenileCajin
Thoth
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
189W - 192L
1,567 Elo+
Party 1
Bellona
Bellona
TheDozerotho
Bellona
Level 29
God Stats
15W - 9L
1,657 SR
Queue Stats
133W - 122L
1,628 Elo+
Solo
Zeus
Zeus
Ísráél
Zeus
Level 24
God Stats
2W - 2L
1,354 SR
Queue Stats
69W - 52L
1,624 Elo+
Solo
Team Averages
Level 26
1,444 SR
1,578 Elo+

VS

Team Averages
Level 9
1,455 SR
1,595 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AbyssClutch
Susano
Level 21
God Stats
1W - 2L
1,508 SR
Queue Stats
35W - 22L
1,682 Elo+
Solo
Jormungandr
Jormungandr
StagnantOne
Jormungandr
Level 3
God Stats
0W - 2L
1,269 SR
Queue Stats
1W - 2L
1,447 Elo+
Solo
Bellona
Bellona
arthur222
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,673 Elo+
Solo
Anhur
Anhur
smileyk431
Anhur
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CRAZYTHRILLS
Gilgamesh
8
2 / 1 / 7
5,337
534
2,975
4,125
1,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
MateusXiii
Cliodhna
11
5 / 0 / 4
6,612
661
5,245
4,122
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 1 / 5
5,837
584
4,131
3,882
1,113
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
TheDozerotho
Bellona
12
3 / 0 / 1
6,779
678
2,440
2,929
2,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
11
4 / 2 / 2
6,730
673
5,052
3,830
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
0 / 3 / 2
5,423
542
1,236
3,334
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
5
0 / 4 / 3
4,303
430
2,244
6,134
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
StagnantOne
Jormungandr
7
1 / 5 / 2
4,742
474
1,814
7,212
3,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
arthur222
Bellona
8
2 / 4 / 0
5,242
524
493
6,905
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
8
1 / 3 / 1
4,917
492
105
5,795
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
4
4
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
3
2
0.33
L
Susano
0
4
3
0.38
W
Gilgamesh
CRAZYTHRILLS
Gilgamesh
2
1
7
5.5
W
Cliodhna
MateusXiii
Cliodhna
5
0
4
7
W
4
1
5
6.5
L
Jormungandr
StagnantOne
Jormungandr
1
5
2
0.4
W
Bellona
TheDozerotho
Bellona
3
0
1
3.5
L
Bellona
arthur222
Bellona
2
4
0
0.5
L
Anhur
1
3
1
0.5
W
Zeus
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
5,892
18,888
Taken
29,380
7,266
Mitigated
10,924
7,384
Healing
5,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
1,236
322
0
672
3,334
1,216
0
1,403
1,931
28,480
4,180
L
Susano
2,244
414
0
1,375
6,134
1,362
0
1,504
4,430
0
10,584
W
Gilgamesh
CRAZYTHRILLS
Gilgamesh
2,975
872
34
1,187
4,125
1,646
237
553
3,572
0
16,397
W
Cliodhna
MateusXiii
Cliodhna
5,245
987
0
2,661
4,122
1,171
65
294
3,828
0
35,641
W
4,131
633
0
1,622
3,882
1,113
0
832
3,050
26,566
0
L
Jormungandr
StagnantOne
Jormungandr
1,814
470
60
60
7,212
3,439
149
3,303
3,751
12,552
0
W
Bellona
TheDozerotho
Bellona
2,440
501
0
1,130
2,929
2,280
242
89
2,840
5,893
30,129
L
Bellona
arthur222
Bellona
493
0
0
1,875
6,905
3,806
33
1,214
5,292
1,964
10,654
L
Anhur
105
0
0
1,031
5,795
1,101
1,027
2,049
3,668
0
23,338
W
Zeus
5,052
1,366
0
750
3,830
1,056
240
650
3,180
34,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
24,627
316
Minions Killed
211
0
Camps Cleared
0
1,017,357
Distance Traveled
927,864
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,423
542
71
7
0
200,617
1
L
Susano
4,303
430
23
2
0
171,173
1
W
Gilgamesh
5,337
534
26
3
0
206,691
5
W
Cliodhna
6,612
661
68
7
0
214,341
4
W
Thoth
5,837
584
50
5
0
189,611
1
L
Jormungandr
4,742
474
23
2
0
199,546
3
W
Bellona
6,779
678
98
10
0
223,009
1
L
Bellona
5,242
524
41
4
0
178,063
0
L
Anhur
4,917
492
53
5
0
178,465
0
W
Zeus
6,730
673
74
7
0
183,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role