Player Matchup

Nike
Nike
NatsuDdragon13
Nike
Level 17
God Stats
10W - 4L
1,825 SR
Queue Stats
25W - 21L
1,332 Elo+
Party 1
Neith
Neith
XX_AMKO_1
Neith
Level 16
God Stats
6W - 12L
1,420 SR
Queue Stats
73W - 108L
1,259 Elo+
Party 2
Bakasura
Bakasura
XX_Qusa1_DA
Bakasura
Level 18
God Stats
10W - 16L
1,303 SR
Queue Stats
102W - 121L
1,284 Elo+
Party 2
Ra
Ra
jendrik-b800
Ra
Level 15
God Stats
1W - 0L
1,674 SR
Queue Stats
23W - 20L
1,436 Elo+
Party 1
Cliodhna
Cliodhna
terrorfie34_YT
Cliodhna
Level 35
God Stats
11W - 6L
1,893 SR
Queue Stats
119W - 92L
1,497 Elo+
Party 1
Team Averages
Level 20
1,623 SR
1,362 Elo+

VS

Team Averages
Level 13
1,419 SR
1,241 Elo+
Artemis
Artemis
Chuffboi101
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,041 Elo+
Solo
Ares
Ares
DeathRider14728
Ares
Level 6
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo
Janus
Janus
QuietPuppy83669
Janus
Level 22
God Stats
6W - 12L
1,331 SR
Queue Stats
35W - 47L
1,227 Elo+
Solo
Kali
Kali
guigts89
Kali
Level 18
God Stats
1W - 3L
1,444 SR
Queue Stats
41W - 48L
1,266 Elo+
Solo
Da Ji
Da Ji
potterclan12
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
11,023
501
6,600
15,797
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
XX_AMKO_1
Neith
14
2 / 5 / 5
10,198
464
5,712
9,483
4,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
XX_Qusa1_DA
Bakasura
17
6 / 5 / 1
11,150
507
6,435
13,844
5,190
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 4 / 3
11,665
530
10,567
15,246
5,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
20
11 / 4 / 1
13,989
636
22,474
16,739
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chuffboi101
Artemis
14
2 / 10 / 3
9,555
434
8,578
16,338
5,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

3
0 / 2 / 1
5,946
270
48
1,809
479
14
1 / 6 / 1
8,839
402
8,150
11,912
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
15
3 / 4 / 8
10,080
458
5,990
15,141
5,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
13 / 7 / 3
12,042
547
18,833
23,018
8,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
35
29
Kills
19
22
Deaths
29
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Chuffboi101
Artemis
2
10
3
0.35
L
0
2
1
0.25
W
3
4
5
1.38
L
1
6
1
0.25
W
Neith
XX_AMKO_1
Neith
2
5
5
0.9
W
Bakasura
XX_Qusa1_DA
Bakasura
6
5
1
1.3
L
Kali
3
4
8
1.75
W
7
4
3
2.13
L
13
7
3
2.07
W
Cliodhna
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,788
Damage
41,599
71,109
Taken
68,218
28,311
Mitigated
23,419
21,173
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Chuffboi101
Artemis
8,578
5,136
0
1,377
16,338
5,475
222
6,724
9,210
0
43,974
L
48
31
0
0
1,809
479
0
421
1,368
867
0
W
6,600
1,301
0
716
15,797
7,031
2,973
558
15,239
5,950
28,904
L
8,150
769
0
1,896
11,912
3,308
1,661
1,898
9,766
57,773
0
W
Neith
XX_AMKO_1
Neith
5,712
1,531
0
2,416
9,483
4,263
7,422
730
8,753
0
49,858
W
Bakasura
XX_Qusa1_DA
Bakasura
6,435
4,923
0
4,284
13,844
5,190
4,601
2,646
11,198
0
43,585
L
Kali
5,990
2,095
0
3,829
15,141
5,497
0
965
13,601
0
35,751
W
10,567
1,637
398
4,825
15,246
5,034
0
3,786
11,460
53,909
0
L
18,833
4,687
0
4,683
23,018
8,660
0
1,706
20,767
0
59,479
W
Cliodhna
22,474
3,820
0
8,534
16,739
6,793
2,382
478
16,261
0
104,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,025
Gold Earned
46,462
517
Minions Killed
336
0
Camps Cleared
0
2,102,650
Distance Traveled
1,557,125
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,555
434
79
4
0
301,377
0
L
Ares
5,946
270
2
0
0
63,736
0
W
Nike
11,023
501
69
3
0
434,359
1
L
Janus
8,839
402
93
4
0
335,699
0
W
Neith
10,198
464
81
4
0
359,991
0
W
Bakasura
11,150
507
106
5
0
422,384
2
L
Kali
10,080
458
65
3
0
433,777
0
W
Ra
11,665
530
95
4
0
401,952
0
L
Da Ji
12,042
547
97
4
0
422,536
0
W
Cliodhna
13,989
636
166
8
0
483,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role